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Not Jabba

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About Not Jabba

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  1. Not Jabba

    I always felt these maps were underappreciated

    Those two were some of the first Doom pwad maps I ever played, and I've come back to them a couple of times over the years. I like both of them a lot.
  2. Not Jabba

    Bury My Heart Knee Deep (Release Candidate 2!!)

    Hey, I haven't played this yet, but I loaded it up and noticed that no music plays in G/ZDoom. This is because you've defined the map in MAPINFO but haven't included a definition for music. You just need to add the following to the MAPINFO lump: music "D_RUNNIN"
  3. I feel like people are being kind of unfair to the 2000s here. While the 90s had plenty of interesting small-scale ideas within the limitations, the mappers then were a lot more focused on making an id-style game than on creating a broader identity for Doom (primarily out of necessity, I imagine); the 2000s paved the way forward, and nothing that's been accomplished in the 2010s would have been possible without the 2000s mappers making all their mistakes along the way to get us this far.
  4. That's really interesting, because I had no idea it was a Dark Souls remake until we released it. Xaser's architecture gave me some challenges with thing placement that were really fun to try to puzzle out, and all the combat is of course inspired by the architecture, so maybe it's just that oppressive feel you mentioned that leads to the similarities with Dark Souls. Being pushed out of my comfort zone by someone else's creative/zany layout was a really cool experience, and I'd love to do it again sometime. Thanks for the video!
  5. Not Jabba

    UAC Invasion: The Supply Depot

    Ah, I see. There are three other Cyberdemons still in closets. None of them seem to have woken up and teleported in to fight me. Only one Cyberdemon appeared.
  6. Not Jabba

    UAC Invasion: The Supply Depot

    Are you sure it's possible to exit the map in the /idgames version? I hit that final switch and fought the Cyberdemon, and I can see the aircraft on the helipad, but there's still a door blocking the way onto the pad. The door sector is tagged 220, and there don't seem to be any actions connected to it from what i can tell.
  7. Yay Doom indeed! Seriously guys, slow down a little. It's getting tough to pick!
  8. JPCP is definitely my favorite cc4-tex set. There's also Water Spirit, which is a bit of a follow-up to JPCP by one of the major mappers for that project. I'll second Traveling to the Moon and Man on the Moon. I think Disjunction is mostly CC4-based as well.
  9. Not Jabba

    Preacher - released 08/21/18

    Nice set of maps! Very quirky, with some good dark humor. If you're still bug-hunting, here's some texturing i found that i assume is not intentional. Note the crucified dudes on both crosses:
  10. Not Jabba

    Post Your Doom Picture (Part 2)

    It has the same problem when i just load the image in a browser tab, but still looks good when opened in an image viewer on my desktop (which matches the way it looks in-game). I've been doing searches to look into the cause of the problem, and it seems like darkened pngs are pretty common, but the stuff i'm reading is largely gibberish to me. Based on the search results, it seems to happen more when the image is created with certain programs, but i'm just generating the shots directly from zdoom/gzdoom.
  11. Not Jabba

    Post Your Doom Picture (Part 2)

    The Wayfarer E1M7, "The Onyx Citadel," as well as a couple of new/updated shots from M6. Imgur seems to be messing up my screenshots by making them darker than they really are, and I can't seem to fix it. But here you go.
  12. Not Jabba

    Does anyone know a awesome wad?

    Or there's the annual awards for awesome wads.
  13. Speed of Doom 2 would forego the subtitle altogether and style itself as "2 Speed 2 Doom"
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