eargosedown

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About eargosedown

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  1. And nothing of value was lost
  2. Now that my husband and I have the most expensive Halloween costumes ever, we'll be spending the night handing candy out to the little Pakistani kids at our apartment complex all night. I think we'll do the Evil Dead series as well the night before.
  3. That was really fantastic to watch, thanks for sharing! I love the hell portals at the end
  4. Lack of hitscanners is really what's doing it for me so far. I can dodge imp fireballs and undead marines for days by just strafing a bit. I think if there was more direct punishment for being in line-of-sight it might be tougher. Glory kills also seem overly effective and kind of break the pace a bit for me. Why would I ever not save the bullet though, especially when shotgun shells are somewhat tight so far.
  5. Bought it on the steam sale. It's pretty fun so far (only a few levels in). Movement seems a bit weird still, but I'd say it's worth the $20 so far. So far even UV/Nightmare isn't particularly tough...
  6. Came here to say this. Wick is insane, but human still.
  7. http://i.imgur.com/n3MEvsd.jpg?1
  8. Was an interesting first debate. Trump had a lackluster opening 30, and it felt like he was 2v1 for most of the debate as the moderator picked on him very strongly with questions while being very graceful and gentle towards Clinton. He's not good on the defense, and she is the better debater by far. I'd say they both got a few good hits in. It'll be interesting to see the next one.
  9. Hitler's private lair in hell, filled with the damned souls of other fellow SS?
  10. Honestly I haven't felt the cost justified the game to me so far. The story looked pretty good and the graphics seemed decent enough. I'm not sold on a few of the major aspects of the game still (gibbing-for-items) and the soundscape doesn't really capture the Doom feel as much as I hoped. I've watched a few playthroughs and speedruns and such, and always said I'd grab it and give it a playthrough when it's on a steep sale. Might still, dunno. The fanboying is hard in this thread though. Geez guys, some people have different opinions.
  11. Just found this collection of Doom 2 covers on an old harddrive and I'm once again blown away by how fantastic they are. For those unfamiliar an artist that goes by Dimaension X ran a project of covering every song in Doom 2. I recall him posting a few demos on here that I've since lost. Figured some new members might enjoy a listen, and maybe someone can help me track down the old demo versions https://archive.org/details/the_doom_2_variations I think his "Dave D. Taylor Blues" is my favourite Doom music cover of all time.
  12. Mixing of not reading optimized colors or contrasts, over abundance of images and contrasting/attention drawing colors, and large amounts of unnecessary buffering spaces. It's rubbish attempting to be "modern and stylish."
  13. The Baron's sight noise is extremely terrifying. Probably my favourite sound in any video game!
  14. Honest question, but why? What major features are we missing currently that we need to have? One of the big draws about this current layout is that there's very little clutter. The biggest thing Doomworld forum is missing is responsive design so it's more phone/tablet/etc friendly. @OP, Doomworld looks shitty, but suggesting an even shittier looking site is a bad way to try and make your point.
  15. Movement looks slow paced. Most of the movement is vertical which is sort of Tribes esq I suppose? Seems like typical jetpack mode that has been seeing a popular trend. Powerups/'monster' mode is pretty silly and a snowballer for teams if nothing else. I don't quite understand the theme behind become a walking laser beam through the other team. Doesn't seem to really work with the small maps either. Weapons look very generic, "spacey" and "futuristic" but as a result bland and not very distinct between each other. Rocket doesn't seem to have much "oomf" to it. Limited weapon loadout seems to restrict options and quick game decisions. Environments seem overly polished/plastic-look that super-bloom seems to give things. Not very impressed with the way environment/characters look. It just looks like a pretty standard space themed modern shooter and the MP i've seen alone is not enough to justify a purchase from me.