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silentzorah

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Status Updates posted by silentzorah

  1. This is such a damn awesome cover, I can't not share it.

     

  2. Has anyone ever stopped to think about how Cacos and Lost Souls open doors?  I mean, I'm guessing the Use key implies you have to interact with it with your hands.

    1. Show previous comments  3 more
    2. scifista42

      scifista42

      Maybe bashing their foreheads into the doors is good enough to open them. If not, use teeth or horns.

    3. Voltcom

      Voltcom

      Cacodemons, Pain Elementals and Lost Souls open doors by pushing their bodies into the open button on the door. The key requirements maybe work similar to a key fob...

    4. TootsyBowl

      TootsyBowl

      The doors open on touch. It would be more convenient to make them automatic, but the UAC is a tad stingy when it comes to construction of personnel facilities.

  3. Cyberdemon's new attack patterns.  Becomes more aggressive at half HP, like the Mastermind.

     

    1. galileo31dos01

      galileo31dos01

      Screw the two-shot!, what was with that last rocket??

    2. silentzorah

      silentzorah

      The last one was one of the incendiaries.  They spew burning slag over the detonation point for area denial.

    3. Dravencour
  4. Changed up the Mastermind so that she's not a dirty hitscan spammer.

     

    1. Show previous comments  6 more
    2. Dravencour

      Dravencour

      Not sure I much like Full Auto Rocket Spidey. Maybe give her a more powerful version of the Arachnotrons' plasmaguns?

    3. galileo31dos01

      galileo31dos01

      First terry-like enemy that makes me laugh. 

    4. 42PercentHealth

      42PercentHealth

      @rdwpa Not gonna lie -- it's a little terrifying how fast that thing comes at you!

  5. Huh.  GZDoom fixes the missing texture in the yellow key room of E2M2.  Must be a recent change, I swear I've never seen it fixed in all these years.

  6. XTerra1 not only releases an update to QuakeStyle ZX, but also teams up with That Blind Guy to provide QuakeStyle Unbound, a third generation of the mod's lineage!  I'm honored.  Is this what being honored feels like?

     

    http://zorasoft.net/

  7. Shout out to XTerra & That Blind Guy for continuing their expansions of the QuakeStyle mod after its development ceased.  You done good.

  8. Just gonna leave this here.

     

  9. I hate my job.  I never have time for vidja gaems.

    1. Lila Feuer

      Lila Feuer

      All work and no play makes Homer feel something something.

  10. I'm sure I'm the only one that thinks this on the face of the planet, but... For whatever reason, I just like the original Half-Life better than HL2.

    1. ShoDemo

      ShoDemo

      Well, I wouldn't put a game over the other. Half Life 1 has some of the most iconic scenes in gaming and overall cool moments (the train leading to Black Mesa, the one where you insert the crystal at the reactor, the mountainous landscapes outside of the facility and Xen), while Half Life 2 had some extremely intense moments (the chase by the Combine at the start, the vehicle sections, the abandoned town with Zombies and headcrabs, the charged Gravity gun sequence and the tower with the explosion in the end).

      So I like both games for different reasons.

    2. StoneMason

      StoneMason

      I always felt Half-life 2 and Episode 1 were fairly meh. I did enjoy Episode 2, though.

  11. Doomzone mentioned in The DOOM Report.

     

    1. Nems

      Nems

      Awesome that your mod is getting coverage, dude. Hope it gets more. <3

  12. Gonna test the v1.7 update for Doomzone over the next week.  If everything's good, will release it shortly after.

  13. It's painful to watch someone badly play a mod I made.

    1. Xyzzy01

      Xyzzy01

      Shoot, I'd be happy seeing someone played my maps in the first place, no matter the skill :)

    2. Nevander

      Nevander

      What irks me is seeing someone play my mod but on the wrong port. Seeing my Doom 64 TC being played on ZDoom instead of GZDoom is like torture for the eyes.

  14. The more I play Black Mesa, the more I realize Half-Life is just Doom.  Mysterious science base dabbles in weapons development and teleportation, something goes wrong, monsters overrun the base, and you go to their world to stop them.

     

    And shoot a fuckton of stuff that wants you dead in the process.

     

    Sounds familiar to me.

    1. Show previous comments  12 more
    2. silentzorah

      silentzorah

      @Nems Really?  I find the opposite to be true, with linear paths being more memorable, and more open level design being more difficult to grasp.  But, to each their own - I guess that just shows what my brain is geared to understanding better.

    3. Da Werecat

      Da Werecat

      Now I know what happened here. The dry sarcasm guy was a time traveler.

    4. nxGangrel

      nxGangrel

      I'm you from the future. Sorry for the disappointment.

  15. Man, ZScript is hard.  -_-

    1. Cell

      Cell

      Let's see, it might be, but you've already taken the most unforgiving hurdle of setting your mind to learning it in the first place.

    2. Voros

      Voros

      I can't even try it out :( I hate this life of having no PC.

  16. Slow motion OP.

     

    1. Nems

      Nems

      "He's too fast!" :O

       

      This is beautiful. <3

    2. silentzorah

      silentzorah

      -- "Can anyone see him?!!"

      -- "Shut the fuck up."

  17. Decided to push ahead and continue development with a new idea.  Might as well make the best of a bad situation.

  18. Pardon the radio silence.  Started new job, work brutal hours seven days a week for little to no pay.  Sucks, but whatever.

    1. Nems

      Nems

      Real life happens sadly. :( Glad to hear you're still kicking though. :)

  19. Development on Doomzone v1.7 is kinda stagnating.  I've got some resources I'm still waiting on before I can continue.  Waiting sucks.

  20. I just can't get enough of this song.

     

    1. leodoom85

      leodoom85

      FREEZAAAA!!!!!!

      KAKAROOOOOOOT!!!!

  21. Spawn grenades are done!

     

    1. Nems

      Nems

      Gotta watch out for that friendly fire. :P

    2. silentzorah

      silentzorah

      Yeah, it's tough.  Especially since they're basically monsters, and behave erratically.  So, there's that trade-off I guess.

  22. Turret's done.  Gonna take a break.  Maybe I can get the turret to do the rest of the mod?

     

  23. The sentry turret is functional.  Just need to port it to all of Gunner's weapons now.  Got a buddy working on some artwork for hovering drones, will probably downscale it and use for sprites.  Should be fun.

    1. Phade102

      Phade102

      This is for your Doomzone mod? It looks really cool!

    2. silentzorah

      silentzorah

      Yep, this is for Doomzone.  Don't have footage of the turret just yet, but I expect that to change soon.

  24. Throwable medikits are done.  Started on automatic sentry turrets.

     

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