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Doom_Dude

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About Doom_Dude

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  1. Doom_Dude

    The New Xbox design

    The design of the SeXBoX looks like my newfangled wifi modem.
  2. Doom_Dude

    Is there a texture that drives you mad?

    I always thought it was some kind of moss growing on stone. Maybe Baron's make abstract art... It certainly loses any appeal it may have after being tiled like that instead of being used as a single texture somewhere. haha.
  3. Doom_Dude

    Games of the Decade

    Hmmm lets see. I seem to prefer shooters, rpgs and stuff in a sandbox. Guild Wars II [2012]: There's so much I like about this game and I don't go for other MMO's at all. I've put a lot of hours into it. Not too long ago I got to play alongside a dev for about 15 minutes when I was running my ranger across the Crystal Desert, so that was cool. It's one of those games you can jump back into easily and it still looks pretty snazzy. No Man's Sky [2016]: I think I was dreaming of a game like this since I played Asteroids back in the olde days of the Atari 2600. The initial release was a bit iffy with the state of the game not being what was promised and some gamers went a bit mental over it. At the time I sat back, drank some coffee and found enjoyment in it just the same. Hello Games has since patched the hell out of the game and released a ton of free content. This is one of those games I'll jump back into and play whenever I get that urge to fly from whatever planet I'm on and warp to a new system. Skyrim [2011]: It's been that long? So many awesome waterfalls. Climbing up the wrong side of High Hrothgar by intense bunny hopping. Sniping draugar while they're still laying in their resting places. Sucking the souls out of a dragon or two or more. Selling shit to a talking cat in a tent. Running like fuck from a bear and a saber cat. Plus all those cool mods... Good times. Minecraft [2009]: I had no intentions of ever playing this. It looked a bit odd to me. Then one day my friend wants me to play with him and offers to buy me the game. Turns out this is actually a pretty fun game and I spent more time making stuff that no longer exists because servers get shut down and shit. Still, it was all pretty fun and I jump into my SP world every now and then, plus I have a resource pack I'm working on.... Fallout 4 [2015]: I played Fallout 3 so much, I retired it. New Vegas was fun. My character hates the name of those Powder Ganger morons so they always get shot on sight. haha. I'm still not done with Fallout 4 because I bought the DLC when it was on sale and never got to play that stuff. It's always a good time dragging one of those mirelurk queens into a bandit slum... fun stuff. Prey [2017]: Currently playing this and thoroughly enjoying it. Sweet graphics. Interesting story. Nice maps. Cool enemies. Certainly one of the best games I've played recently. It's been a long time since I spent an entire Saturday just playing a single game and not messing with any other distractions. Good stuff. Torchlight II [2012]: Played it, then played it again with the SynergiesMod that adds a pile of stuff. Love the art direction here for sure. Overall it seems pretty simple yet I find it's so much fun. Doom [2016]: Overall I think it's great. I certainly like it better than Doom 3. Dragon's Dogma: Dark Arisen [2016]: Think this is one I have to get back to and play again soon. Lots of battles and places to explore with nice graphic and pawns and stuff. Wrath: Aeon of Ruin [2019]: Hey it's still in early access so there's only a couple playable maps for the time being. I have a feeling it's going to be one hell of a full release.
  4. Doom_Dude

    I tried to make a spaceship in Doom Builder, How'd I do?

    I had to root around in my maps because I forgot where I made this UFO using some 3d floors. It's not really finished like a lot of other stuff. Espi really was a texturing wizard. I sometimes think of doing stuff like that by making the textures and then get lazy and just make some wall textures or something. haha.
  5. Doom_Dude

    I tried to make a spaceship in Doom Builder, How'd I do?

    Looks like a Star Trek Shuttle, Nightmare.
  6. Doom_Dude

    The 2019 Cacowards

    Congrats to all the winners. More stuff added to the playlist....
  7. Doom_Dude

    HAPPY DOOMSDAY!!!!

    Hell yeah! Up The IMPS!
  8. I didn't read Tormentor's guide. Don't think you need guides all that much.. I have played through some of your maps at some point and I can't think of a lot that would improve things. You have nice layouts and use a nice variety of textures. The only thing... and I just peeped at your Shovelware Adventure maps in GZDoom Builder. The only thing that I think that you could learn / change in your designs is to improve in the area where you use floors and walls that don't match, which is a product of the vanilla textures not having many matches. We've all done it and even Romero still does this but that's a vanilla texturing thing. Anyhow take a peep at this screen. As you can see the floor and ceilings really contrast with the wall counterparts here. I made a quick example fix to show what I think looks better. I made a sector around the nukage pit and raise it to make a edge and also lowered it's ceiling. Have a look. I also stuck a couple beams in for a small dash of xtra detail. A view from the other side. As you can see, it breaks up the clash of textures and make the area look a tad better. Then you can split the overhang in half and make the area against the building darker... I cheated a bit here. Instead of finding custom textures and going through adding them just for an example, I turned the map into an UDMF so I could paste the walls on the floor and ceiling. Anyhow I think you could benefit a lot from using custom textures, especially flats and avoiding what I call wall and ceiling clash... actually I don't have a term for it. Hope this helps. ;) [edit] Have been thinking a few lights could help too, even outside places should have lights. Custom textures help a lot in this regard because you can have lights made to fit a 8x8 or 16x16 grid for example and those you can practically fit in anywhere. It's little details like that, that help make a scene that much better IMHO.
  9. What would the Quake awards be called, The Shamblerwards?
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