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Mr.Rocket

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About Mr.Rocket

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  1. Mr.Rocket

    Eternity Netplay

    It works, it just has a strange way of setting up a net game. This might be of some help: https://www.doomworld.com/forum/post/1863482
  2. Mr.Rocket

    Simple PBR Demo

    I'd imagine you probably do, but do you have a dynamic light next to your model? you won't see PBR textures in Gzdoom otherwise.
  3. Mr.Rocket

    Simple PBR Demo

    I've not got around to testing PBR with models yet, but if your model is already showing up in game as-is; You should be able to just apply PBR textures to the given material that the model is already displaying. It is after all just that, an applied material.
  4. Mr.Rocket

    Question

    Nice!
  5. Mr.Rocket

    Question

    heh shweet, the imp looks like Wolfman. Doomguy should totally ware a tuxedo now
  6. Mr.Rocket

    Question

    RED BLUE AND LIME
  7. Mr.Rocket

    Question

    I suppose and rustle with the best of us. edit: I like the purple better
  8. Mr.Rocket

    Question

    I donno, it's kind of girly lol
  9. Mr.Rocket

    Question

    heh, it's usually always running.. of course it just so happens to be down when I make a post about it lol.
  10. Mr.Rocket

    Question

    Heh, figures, the server seems to be down right now. No worries, it should be up within a few hours or so.
  11. Mr.Rocket

    Question

    Ah man.. Just use Game Connector: https://gameconnector.org/ It supports GZDoom, and several other source ports.
  12. Mr.Rocket

    Glowing flats with 3D floors?

    They are fullbright yes but they don't have to be if you mask them making them gray. ~ with translucent texture layers.. and if needed, don't let the surrounding sector touch them.. I agree that it would be a little more work.. you should actually be able to achieve the same effect a different/easier way by using dyno lights in a colored sector (if they were introduced to the render as a square texture/layer instead of a sphere.) but we make due with what we can, while we can. I know, as is, it should be possible but they also kill frame rate at some point. So I suppose those are the options: gradient brightmaps gradient colored 3d floors add a bunch of dyno lights/less fps impact the better. or all of the above It's totally possible to pull off the effect, but there's different ways it could be done. Real issues is, it would be nice to just select the data type and increase its intensity and be done with it (inside a 3dfloors control sector). So I guess, why not just set a flat to glow and put a 1 unit brightmap flat above its floor, then 3dfloors (same method) above each, gradually being more translucent? ~ I'm trying to remember when using this method if the thin 1 unit floors had to be 1 unit apart from each other (dead space) or if they are ok now days as is, butted up against one another. But in the end you might have a half dozen stacked 3dfloors in a given area in the level. Anyway, there's a few things to take in mind I guess.
  13. Mr.Rocket

    The "stupid mod idea" thread

    Here's this silly STARTAN2 wad a few months back. ~ it's just a single level making fun of the STARTAN2 texture. https://www.doomworld.com/forum/post/1807600
  14. Mr.Rocket

    Glowing flats with 3D floors?

    That's similar to what I was thinking too, if a gradient brightmap wall texture is created for the given area and then add some sector color, which could be pulled off as a layered gradient too, then the effect could be achieved, and may end up looking better than expected.
  15. Mr.Rocket

    The "stupid mod idea" thread

    Sort of an HDoom variant I guess, but.. Duck Hunt Doom, but instead of ducks, prostitutes jump out of the bushes and your rocket launcher shoots dildos. I suppose the dog would be the pimp in this case.
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