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Mr.Rocket

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Everything posted by Mr.Rocket

  1. Mr.Rocket

    Increase rate of fire of a gun

    Yeah don't worry, no ones time wasted. :P What did you have to do to make your effect? I mean, can I have toast with those scrambled eggs?
  2. Mr.Rocket

    Need some help with mapping

    No worries.. but what did you figure out that was wrong..?
  3. Mr.Rocket

    ENDOOM help

    That's good to know Doomkid. I actually went to the trouble of putting a ENDOOM in Mega5 some years ago. it was mostly just for kicks, being a DM wad an all, but it contains one. :P I think I used Inkworks maybe and Pablo, and Xwe to insert it. There's also some BBS software out there if I recall, one called Mystic ? , and there was another.. to create some ANSI stuff. The ENDOOM was in some certain dimensions though I think. 300x200? I remember that ANSI stuff can get booger'd up rather easy though..
  4. Mr.Rocket

    Share Your Sprites!

    Holy cow! that is absolutely awesome man!
  5. I nominate warman2012 project leader or else!
  6. Mr.Rocket

    How do you convert to Doom Snea format?

    Good question, I've never messed with Snea format lumps in anything, but I'd image it could look any way you want seems how it's a graphic lump. The only problem is having something (game engine) recognize the lump type since it's not common, other than alpha versions, currently? Aside from that, it is open in an editor after all, so it must be possible.
  7. Mr.Rocket

    ENDOOM help

    I'm not as familiar with Slade but you should be able to import the bin file. First, backup your wad, to play it safe! You may need to click on the graphics Icon in Slade before importing. from that point the ENDOOM ANSI should be in your wad..
  8. Mr.Rocket

    Doom Builder not allowing to test

    I'm no DB developer though I know the program should work as expected. That said, I do have a few questions: Which version of Doom Builder are you using? DB1, DB2, GZDB, X? This tells me that the program you're using to "test" is at fault however, what program, what Doom port? Did you actually cancel the operation? Do you have a keyboard key that is sticking due to a soda pop mishap? :P Really need a little info here..
  9. Mr.Rocket

    ENDOOM help

    You shouldn't have to delete anything, just place it in your pwad. Call it ENDOOM As a type 4 TEXTSCREEN
  10. If I recall, 3d floors can be movable and removable by means of script. ~ something like flooding water. So as Graf mentioned, a transparent 3dfloor could be setup for blocking, and then removed via script later if needed. Or when you get close to it the floor goes up, and when you aren't too close the wall goes down allowing you to shoot through it.
  11. hmm get this, when I try to alt-tab, it simply ... EDIT! Alt-Enter: My mistake! I was pressing alt-enter, nvl, (when pressing alt-enter nothing happens) heh. This action is usually to toggle from full screen to window mode, and back. Is there no default binding? Alt-Tab: Alt-tab however does minimize k8 though, which seems ok to me as alt-tab is to switch between windows in Windows o/s. Hitting alt-tab doesn't make k8 close or anything for me, it just minimizes, which to me, still seems fine. Application Window Minimize Button: If I minimize the k8vavoom window via the window minimize button when running in windowed mode, k8 just minimizes, but still runs normally on this end. ~ it's running minimized in the background while typing this. ~ unlike the issue that ReaperAA was getting. In the meantime I've tested these actions several times with the same result.
  12. Is it possible that when the alt-tab key is pressed that it needs to write to config first?
  13. Mr.Rocket

    Doom 3 Imp statue

    I'm not sure what all you use, probably several different materials, but I was thinking you could have a translucent plastic of sorts for a fireball and have an LED lit up inside of it. ~ maybe something like that for its eyes too, but that would be getting into some extra details that might mess it up. Are you planning on making a mold of it?
  14. Mr.Rocket

    Could someone help me with this texture problem?

    Yeah you could always disable decals lol. You're welcome.
  15. Mr.Rocket

    DOOM Retro v3.0.3 (updated September 21, 2019)

    Still seems to work fine for me as before.
  16. Mr.Rocket

    Could someone help me with this texture problem?

    Np, sorry I don't have any quick fix for the translucent decal issue you're getting over there. ~ and if I did, I wouldn't be able to tell if I'v fixed it on this end heh. I doubt that it has anything to do with the texture its self now, though.. If you have an ATI vid card, it may actually have something to do with that though. ~ which wouldn't be a GZ or LZ problem either..
  17. Mr.Rocket

    Could someone help me with this texture problem?

    Rocket launcher: After using Grenade: I donno man, I'm not seeing the issue. Only thing I can suggest is redownload BD21 and LZ, or at least backup and delete your ini config. See if that fixes anything, otherwise maybe update vid drivers.. Though you're saying it's a common issue with the BD21 version? If that's the case, maybe expect an update to the mod soon.
  18. Mr.Rocket

    Could someone help me with this texture problem?

    From the rocket launcher?
  19. Mr.Rocket

    Could someone help me with this texture problem?

    That would be my guess also.. I been checking it out in LZDoom since the topic, but I haven't ran into any problems yet. I have an Nvidia card, not sure if that makes a difference.
  20. Mr.Rocket

    Could someone help me with this texture problem?

    What all are you loading besides Brutal Doom and LZDoom?
  21. Mr.Rocket

    Could someone help me with this texture problem?

    Woah Brutal Doom comes with its own floor textures now?
  22. Mr.Rocket

    Doom 3 Imp statue

    That looks really good man! Do you plan on painting it?
  23. Ah sorry I hadn't had a chance to get back here till now, but it sounds like you might have it fixed, if so, cool! ;)
  24. Looks like you have a sector that's not closed. That area to the top right, in that sector there's a linedef that isn't highlighted when the rest of the sector is.. Send me over the map and I'll see if I can fix it, if you want.
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