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Everything posted by Pure Hellspawn
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Apparently the megawad I made in 1994/95 (at 13/14 years old) has been on idgames since 2000.
Pure Hellspawn replied to ginc's topic in WAD Discussion
This thread reminds me of when I started programming and I made a little script boss back in 2006. Took me three days to make. I had all but forgotten about this old map of mine. Hard to believe it's been sixteen years since I made this; just when I graduated HS. https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/marboss Good ol' memories. -
this will probably be moved here: https://www.doomworld.com/forum/78-wad-discussion/ as for your wad file, you'll need to show a screenshot. what version of GZDoom, what wad file, what's the error etc.
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What is everyone's favorite source port and why? My favorite is Skulltag because of the premade levels, new weapons, and the special modes that Skulltag has. Three cheers for Carny!!!!
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The hottest of all: blue fire is 3000 degrees usually, but in hell i'd imagine even hotter to torture and agonize the victims.
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Do you think the Icon Of Sin is a good final boss? If not, how would you improve it?
Pure Hellspawn replied to nerdybunny's topic in Doom General
Yes and no - I will not be voting on this poll. Monster spawners? YES!!! I love monster spawners as a concept. If used correctly, they can add huge value to a map. It doesn't even have to be a typical "Icon of Sin" boss map - rather a map where you have to advance while dealing with consistent monster spawning adds a sense of urgency. Plus there is also that "fear factor" because there could be moments where telefragging does indeed happen. The icon itself? No - especially now with freelook. It's just the spawners - the icon itself cannot attack you. It only has 250 hp (less than technically you) and you need 3 or so well placed rockets to win. Now that we have freelook, it's a joke. This being said there are some remarkable Icon fights. Speed of Doom map 30 isn't about damaging a boss, but rather surviving a horde of monster spawners and monsters for a time. Shaitan's Luck takes you through a slaughter map, full of spawners - and more activate as you proceed in the map. This is an excellent use of the monster spawner, and I'd love to see more maps such as this. -
Project GHAG: Gardevoir Has A Gun [1.4 - 06MAR2023] Gardevoir Day Update
Pure Hellspawn replied to kevansevans's topic in Mods & Resources
rule 1: this must be on "inverse" battle mode as those psychic attacks are super effective on the dark demons! -
Mario-Themed Megawad announcement and assistance wanted
Pure Hellspawn replied to Ani's topic in WAD Discussion
it is up to you. i think you could release them, but maybe alter the levels so as to not mimic the layout. other than the layout you would be completely good. this is also a great opportunity for some creativity! -
Mario-Themed Megawad announcement and assistance wanted
Pure Hellspawn replied to Ani's topic in WAD Discussion
i can almost guarantee you'll be okay, the only reason i mentioned anything was because the layouts match and Nintendo is actually quite infamous about copyrights. no other game company is like Nintendo in this matter. -
Mario-Themed Megawad announcement and assistance wanted
Pure Hellspawn replied to Ani's topic in WAD Discussion
yeah the 1st and 3rd look really familiar! now my only concern is since these are replicas of the SM64 levels, could these violate copyright laws? -
Mario-Themed Megawad announcement and assistance wanted
Pure Hellspawn replied to Ani's topic in WAD Discussion
Some screenshots would be nice. Normally a picture is worth a thousand words, but here a screenshot is worth a million. Especially since we are in oooos and aaaaahs about Golden Souls 3. -
It's already been done TAS - by utilizing arch-viles.
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small squarish room. the exit switch is right near the start - you'll see an elevated tech pillar with a switch on it... 400 monsters or so, there are weapons spread out - BFG is hard to find but is there. some graphic bugs. someone put up a demo and hit that switch and go earn the 3 steam bucks...
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Objective - Survive
Pure Hellspawn replied to The Beautiful Days's topic in WAD Releases & Development
no demo or screen but it's possible to get above 9 mins UV Pacifist with 1.6k kills. a lot of it depends on how many archies are spawned - i saw close to three near my death. -
RAMP - Rabbit's All-Comers Mapping project [DONE!!]
Pure Hellspawn replied to DavidN's topic in WAD Releases & Development
map208 errors out :( -
probably killing archviles with SSG.
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Took me many deaths and save attempts, but I finally beat the level. Well designed, hope to see many more levels similar.
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can anyone upload a video of Latrodectus Geometricus? I feel its much harder than a 6.
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The Official 'Trying to Find a Specific WAD' Thread
Pure Hellspawn replied to gruntkiller4000's topic in WAD Discussion
Looking for some newer hell maps + megawads not on idGames + decent IoS maps -
[RELEASE] Knee-deep in COVID-19
Pure Hellspawn replied to SelacoDev's topic in WAD Releases & Development
Not even Hell is safe from the pandemic. -
Cross Contamination - MAP 2 OUT NOW!
Pure Hellspawn replied to Thorogrimm's topic in WAD Releases & Development
This map does exactly what you think from the name and screenies. A perfect mix of nukage/tech and hell. For a first time mapper, this is VERY detailed with good monster placement. Hope to see more from this author. -
Hocusdoom RELEASED (in /idgames)
Pure Hellspawn replied to Fletcher`'s topic in WAD Releases & Development
EDIT: ISSUE SOLVED. -
[v1.0] Gomorrah - A UDMF mapset powered by OTEX
Pure Hellspawn replied to MFG38's topic in WAD Releases & Development
Knowing you, this will be a blast. I've used ACS and ZScript and they are fun languages - you truly can do a lot with them. -
S.korean boi's slushER.wad main introduction POST
Pure Hellspawn replied to slush59134's topic in WAD Releases & Development
Especially considering the thread title, these screenshots look damn impressive. I'm honestly very surprised. You got a lot of talent. -
If there are any compatibility options we should use, please let us know. I did fire my gun to kill the demons, but the room did not brighten. All other rooms were light. Here in the DOOM community, a lot of people play each map from a pistol start. Some mapsets are meant to be played (or can be) from a pistol start, while in others you need to use weapons from previous levels to win.
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Played Map01 (Retaking Base Alpha). Great map! Only issue I had was with the dark rooms - hard to find out where to go. Also, are the maps pistol start or not? I am assuming from screenshot #2 they are.