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Pure Hellspawn

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Everything posted by Pure Hellspawn

  1. Pure Hellspawn

    Iconography - The Obligatory Icon of Sin Community Project

    if anyone wants to use a resource I coded (GZDoom) It's a mod that turns the Icon into a telefragging machine. Place tons of spawners, and tons of targets because no monsters spawn. The purpose is to telefrag you! And,, it works with spawners too!
  2. Pure Hellspawn

    Icon Of Telefrag - A New Use of The Icon Of Sin - GZDOOM Mod

    http://www.mediafire.com/file/no76dx9127r9f29/iconoftelefrag.pk3 New file Very Minor Fix: Changed integers to floating points.
  3. Hello everyone! So having been here for over 14 years, one thing I have learned is many people hate the Icon of Sin. Quotes from people: Too easy, just pump three rockets in it's head! All it does is spam monsters at you! It's lame... Just a big wall.... and I'm sure many, many more. But I've loved the Icon Of Sin my whole DOOMing career. But not for those reasons. Rather, as I'm sure many of you know, the spawn cube will telefrag anything it lands on. And so I present: The Icon of Telefrag. http://www.mediafire.com/file/nyi5k74x106n15y/iconoftelefrag.pk3/file The Icon of Telefrag is a modified version of the Icon of Sin's code found in gzdoom.pk3. It is designed to take advantage of the telefragging aspect of the Icon of Sin's code. This mod: Causes "telefrag" cubes to spawn. These cubes are like boss cubes, but will not spawn a monster. They will telefrag you if they land on you, but not monsters. Is meant to serve as an environmental hazard rather than a boss mechanism. Is compatible with boss cubes! You can use both at once! (NOT TESTED) - Will splatter up to 99 of your fellow companions along with you! Friendly monsters, however, are immune. How to Implement Make a GZDoom Builder Map (NOT TESTED IN Doom Builder 2). Add this .pk3 file to your map. Edit -> Map Options -> Add Resource Add a "TelefragTarget" to any places you want to be potential hazards. Add a "TelefragSpawner" to fire telefragging cubes. The more spawners added, the faster cubes get fired. That's it! Note that this mod reserves Thing IDs 1000-1100. Advanced Logic You may change the radius of the TelefragTargets to make cubes more or less likely to telefrag you. These are defined in a constant in the ACS file included in the .pk3. Screenshots Sorry! I cannot really provide a screenshot for this mod. Right now spawn cubes and telefrag cubes look and sound identical. A video of this mod in action would be greatly appreciated. Future Randomize TelefragSpawners - randomly select which spawners to send cubes to. Adds to the uncertainty. Increase Cube Speeds/Firing Speeds of Spawner. Credits A HUGE Thank you to Bridgeburner, Jimmy, Dragonfly and countless others for motivating me and providing me with the confidence to make this possible. Most Importantly: My wife - without her love and support this would never have even started.
  4. Pure Hellspawn

    [RELEASE] Eviternity RC1

    I am of the belief that one should play maps with a pistol start.
  5. Pure Hellspawn

    Iconography - The Obligatory Icon of Sin Community Project

    new years bump. was wondering if there's any updates with this. if i have time, i could try a map or two (but that won't be for a few months - and i'd have to learn how to map first).
  6. Pure Hellspawn

    For the love of god, stop speeding up monster projectiles

    I'm sure many have played both versions. But not the OP. Most likely, he plays the vaccinated version with -nomonsters on. Hey, there's still the environment he's gotta deal with!
  7. Pure Hellspawn

    For the love of god, stop speeding up monster projectiles

    If he's complaining about fast projectiles - he should not be playing FPS games. Hitscans are instant and have been around since before DOOM. And the chaingunner, of course is a major threat.
  8. Pure Hellspawn

    Christmas 2018 Damage Report (AKA what did you get?)

    i got the wife Fallout 76. so far i got a piece of art that i will love, and a $20 amazon gift card. i also got a $200 check. More presents yet to come.
  9. If you really wanted to, you could also implement some sort of stats system like Dark Souls has. I think gold would need to be a bit more commonly dropped and prices increased for items, but low levels would start cheap and go up significantally.
  10. Pure Hellspawn

    Lunar Catastrophe - An Ultimate Doom Megawad (RELEASED!)

    i do notice a few similarities. looks interesting.
  11. Pure Hellspawn

    Doom mods that have content plagiarized from others

    Chillax. 'Nuff said.
  12. I also think gold could be used for more than just consumables. Maybe new weapons or upgrades, or even a form of character leveling.
  13. Beat it. Excellent TC. My thoughts: #1: Optional Dungeons need to have bosses and better rewards. A few of which could be harder than the final boss. Rewards should be unique - such as the backpack-ish item. In my opinion this is a huge point and could make the optional dungeons much more rewarding. Some ideas might be a merchant discount token, a backpack to hold more potions and scrolls, an item that makes mana drops never disappear, a secret weapon, and permanent max health and damage reduction upgrades and damage dealing upgrades. Click below to see why Final Boss too easy. #1a: Perhaps the souls from the bosses I suggested above could be traded for these unique items. #2: Pyromancy magic needs rebalancing. The Hellforge Arm rocket launcher is much better.
  14. if you like dark souls and strife, you'll like this. My one criticism i guess is very very minor, but i wouldn't mind a little more detail. I noticed Orhus the Steel is really "weak" for the environment it's in. I didn't even attack it and it died pretty easily to a bunch of Mancubi. To add insult to injury it didn't even manage to kill a single one of them.
  15. Pure Hellspawn

    How i can find the official wads of Doom?

    i think we should require he buy a copy of it for normal price for each level he wants as a result of this post. So for the whole series: 36 * 13.99 + 32 * 3* 13.99 = 153 * 13.99 = $2,140.47. Shell out those bucks and show a screenie of the receipt of the 132 copies of DOOM Classic Complete Pack (when not on sale) and maybe the mods will let ya stay here. We wish freeloaders had to deal with the equivalent of an SJAS spawning every 5 seconds in their levels no matter what they play.
  16. Pure Hellspawn

    Djinn - Megawad RELEASE

    i'd love to see this too, but it's his choice.
  17. Pure Hellspawn

    Inexpressible 1 beta 1 megawad 7 maps

    The wad has some issues: 1: Misalignments. I noticed on the teleporters and other places. 2: In the first level, I noticed when the exit door closes, the room before it does too. It shouldn't. 3: In one of the levels, I had to crouch to get anywhere. 4: A key to the only level exit should not be in an area marked secret. Fix these issues for starters.
  18. Pure Hellspawn

    got hit by a car.

    I saw this on the "Popular Post" topic. Hope you are doing okay. What an awful thing to happen, and a remainder never to take anything for granted. Smart move on his behalf to stay with you. He could have gotten over a decade in prison for not doing so.
  19. Pure Hellspawn

    [RELEASE] Eviternity RC1

    i had the Map31 key issue, does the small door with the red skull require the blue key or red?
  20. Pure Hellspawn

    Can you play Doom 2 on Nightmare?

    I think next you should do UV -Fast. That technically is the same as UV, but the monsters are faster. Unlike in NM, they do not respawn. Or you could do UV -Respawn which is normal UV, but the monsters will respawn. ANY monster.
  21. Pure Hellspawn

    Playing Deep in Hell

    Welcome to Doomworld. There are normalish maps such as Holy Hell, or Slaughterfest that have over 10k. And there is a joke map or two with over 100k somewhere.
  22. Pure Hellspawn

    The Top 100 Memorable Doom Maps of All Time

    Other Maps: Speed of Doom Map 30 : Darkness Without End Yep - Whispers Of Satan Map 25: Vulcana CC 4 Maps 20 and 21 Super Sonic DOOM. I'm not going to throw in any particular map persay - but the whole concept and the advanced scripting of each level made it memorable. Sunder Map 11: The Furnace. I think this was the first map I saw with over 5,000 monsters that I played. There's more, but screw writing now, it's time to play some DOOM!
  23. Well seeing as tomorrow was 25 years since DOOM was released and UAC hath unleashed demonic fury on our machines since then; What will you be doing tomorrow? What wads (if any) do you plan on playing? I have to play New Gothic Movement 2.
  24. Pure Hellspawn

    Doom's 25th Birthday - What will you be doing?

    Happy 25th - official as of EST.
  25. Pure Hellspawn

    Doom's 25th Birthday - What will you be doing?

    I was playing Avactor just before the Cacowards came out. How ironic! On another note, I gotta work tomorrow too.