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ReFracture

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Everything posted by ReFracture

  1. ReFracture

    Bastion of Chaos public beta by Bridgeburner. A GZDoom map

    Ohhhh okay. Yeah.. I have my controller setup on the Linux version in a way that at best I would describe as... serviceable. Fortunately GZDoom supports Vulkan so performance loss from running the Windows version in Wine is probably negligible if anything.
  2. ReFracture

    Bastion of Chaos public beta by Bridgeburner. A GZDoom map

    Paste your command line it is trying to use. How is it handling spaces? I do not use a launcher personally but all I'm doing is changing to the directory bastion is in and running this command in terminal: gzdoom bastion\ v0.91.pk3, this brings up the iwad selector and I just pick doom2. Alternatively this is working too: gzdoom -iwad doom2.wad -file bastion\ v0.91.pk3 I didn't heed the warning about lights.pk3 so I'm dealing with a frame rate struggle from time to time.. GTX 980 Ti and 3770k.. Need to update this old war horse.
  3. Do these old ZDoom mods behave properly on modern GZDoom? I've had mixed impressions over the years on newer versions of ZDoom and it's derivatives breaking compatibility with some old mods. I'm feeling nostalgic enough to play some of these old maps.. If it's safer to use the build they were tested on to avoid breaks I might do that.
  4. ReFracture

    What are you playing now?

    Alien Vendetta UV pistol starts. On map27 right now. Still mostly a good megawad, some maps I don't really care for these days.
  5. Hey.

    So I didn't really look into what you said much here until recently:

    Warm node builder worked just swell for this purpose, thanks for pointing it out.. I'm enjoying AV mirrored without a bunch of engine hackery. Life is funny in that it took 8 years to revisit this.. time flies..

     

    Thanks!

  6. I have to agree, unfortunately. With basically everybody having moved on I just don't see Doom Connector as really worth all the work anymore.. ever since CodeImp left the project and DC went through an identity crisis between becoming Skulltag Online, Player Connector, Doom Connector again, Game Connector.. Doom Connector again.. the people just didn't follow. That's not to say it would be anymore active than a typical IRC server had its original incarnation never came to end.. but these days I think the model is people meet up on discord, brows the servers on Zandronum and pick one. I had fun testing out dlls with Rocket, and I do feel bad I wasn't online more often.. but that client is so old, doesn't really run under wine (I think I had it working once like 15 years ago??).. and I'm just not going to run Windows for it. Nothing will ever replace the fond memories I have for this program and the friends I made on it, and I really do wish we could relaunch it and have an active userbase eager to play some Doom on it.. but the novelty of playing Doom over the internet wore out a really long time ago, and gaming in general is now a saturated mess.
  7. ReFracture

    PrBoom+/UMAPINFO v 2.5.1.7

    I tried searching the thread to see if any further discussion on Linux was found with regards to binaries and didn't see anything, apologies if it's already covered. For whatever it's worth on the Linux front I was able to easily build it with cmake on Slackware64. I had to install portmidi to get the one (non-fatal) error cmake was giving me to be sorted. The syntax for basic building with cmake is pretty simple. git clone https://github.com/coelckers/prboom-plus/tree/master/prboom2 cd prboom/prboom2/ mkdir build cd build cmake .. make I have no idea if the produced binaries are useful for throwing into a package for use on other distros or not but in anycase here they are if somebody wants them. prboom2_x86_64.zip
  8. ReFracture

    The Metal / Rock Music Discussion Thread

    Edit: I'm dumb and didn't see the other more recent and relevant thread:
  9. ReFracture

    The Metal / Rock Music Fans

    Been jamming to 'City' by SYL lately. Love this track in particular:
  10. ReFracture

    Compiling Doom64EX from source "Make" Error.

    I'd probably vote for not resetting for updates while I'm actively using the computer ala Windows 10.. but that's great too.
  11. ReFracture

    Compiling Doom64EX from source "Make" Error.

    Interesting.. not sure why I didn't have to do that. I'm not familiar with pacman specifically but I would assume that when a package is installed it puts the dependencies into the appropriate lib folder, gives the file itself whatever name it wants, then creates the general named link file to point to it. In my case I found libfluidsynth.so in /usr/lib64 This file is a link to libfluidsynth.so.1, which itself is a link to libfluidsynth.so.1.7.1, which is the actual dependency from what I can tell. The idea being I imagine that programs would only know to look for the general .so file, not specific versions of it.. hence the use of links. I'm not very linux savvy myself though so I could be off.
  12. ReFracture

    Compiling Doom64EX from source "Make" Error.

    So unsurprisingly by your build attempts fluidsynth isn't detected. What version do you have? Is it a x86_x64 version? If the dependencies listed are satisfied I imagine it should be able to compile it. https://www.archlinux.org/packages/community/x86_64/fluidsynth/ If nothing else you could grab fluidsynth from https://github.com/FluidSynth/fluidsynth/releases Compile that yourself and then attempt compiling Doom64ex again. Could be something with the fluidsynth from your distros package manager. I just used the one on slackbuilds (Basically my distros packages).
  13. ReFracture

    Compiling Doom64EX from source "Make" Error.

    Paste your terminal output you get after running cmake. For some reason it's trying to compile fluidsynth which doesn't seem necessary if you already have it. If you still have troubles you could try just using my compiled binary. It might not behave right if your fluidsynth files aren't detected though.. also you'll have to source doom64.wad and doomsnd.sf2 using the wadgen function detailed in the source's readme. Doom64EX-master 20-9-2018.zip
  14. ReFracture

    Compiling Doom64EX from source "Make" Error.

    Are you running cmake before make? I don't know if it will apply for you or not on Arch, but here's what I did on Slackware64-Current: Downloaded the source zip, extracted, made a new directory in the folder called 'build' In terminal I moved to the build folder Typed in: cmake .. then make I have cmake-3.12.1-x86_64-1 and fluidsynth-1.1.10-x86_64-2 packages installed. Afterwards you need to follow the ## Data Files step in README.md to get up and running.
  15. ReFracture

    PrBoom-Plus, ver. 2.5.1.4

    Mouse look exists purely so you can look around, aiming isn't supported due to the gameplay implications. As far as framerate goes.. if you run Windows with an Nvidia GPU then you might consider EVGA Precision X, I've found it can cap glboom-plus at at anything between 25 and 120 fps reliably. That said if your display supports 70hz (or variable refresh, freesync on AMD, gsync on Nvidia) then using the 35 fps cap is the way to go in my opinion.
  16. No need for others to rationalize and justify at this point.. the cats out of the bag and I'm the only one who really needs to deal with it if he comes back salty about it.
  17. ReFracture

    Eternity Engine 4.00.00 Völuspá

    Observation: The macOS dmg for EE does not seem to be recognized as a mountable image on OS X 10.11.6 El Capitan. Extracting the .app on another Mac running High Sierra and copying it over seemed to work just fine however.
  18. Personally nomad hasn't spoke to me since 2012, but discussions never touched Doom at all, just some catching up. Further attempts were not returned. He stopped using AIM and never appeared on steam to my knowledge. He sent me the files for the purpose of testing.. it was a beta with only bug fixes or tweaks to be done. I know at some point, before 2012, he expressed indifference when myself, Mega, Ermac, and Macro all asked for his blessing in testing, bugfixing, and releasing it. Personally, lacking a direct answer relating to the files I have in my possession, I am taking it upon myself to release it. If he comes back to yell at me.. well, if nothing else it would be real nice to hear from my old friend from the fun days of clan (*ORB*). So... out with it! https://www.dropbox.com/s/s9jnj51634ogwh3/towar.zip?dl=1 Attachment: towar.zip Limit removing engines should play it, my personal playing was done on prboom-plus -clev2 and zdoom based engines. The dehacked is story boards, level names, and the manifestation of his desire for there to be a green key in the game.
  19. ReFracture

    The "old doom friends who disappeared" thread

    I miss @Rellik he was one of the best DM players I ever had the pleasure of playing with.
  20. ReFracture

    Eternity Engine 4.00.00 Völuspá

    I found the process for building from source on Linux (Slackware 14.2) to be pretty easy and straightforward with the included documentation. I had setup Timidity already for another engine and EE picked up on that without having to modify anything else. I'm also finding I like this engine a lot on macOS, although I haven't figured out how to setup Timidity on that yet. Thanks guys, EE has become my favorite engine for playing non-zdoom based content.
  21. You had to use the -digmus parameter to active O_ music with Legacy 1.42, but I think every version after that doesn't support this.
  22. ReFracture

    Doom 64 Finally Has a Proper Speedrun!

    It has been very fascinating watching your journey through this game. For a very long time you refused to complete a run that would be too slow relative to your goal even if it was significantly faster than your world record at the time.. you saw such vanity as a waste of time and that is truly a rarity among the speed running community. Congratulations on finally reaching a time you are pleased with!
  23. ReFracture

    DOOM source port on iOS when?

    I was pretty content with Gameception on iOS. It was pretty easy to load iwads and pwads into it. I really wish the author would update it, playing vanilla and boom compatible pwads when stuck waiting on something was a nice distraction.
  24. ReFracture

    Final Doom-PSX: Thoughts and Opinions

    It was amazing how bad the frame rate got during link play. A fun time nonetheless.
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