Single Status Update
I was going to make a New year's speedmap late last night when Doom Builder crapped out on me when I tried to save the map, losing an hour of work. Hour's not a pretty big deal, but it was the first time I was able to get time for mapping since October. Then I found out that suddenly DB was no longer able to open any wad files all. I suspect it was because of particular system settings I had changed since last using DB, and which I can't take back because of other programs more important than DB. Mind you, I was still using Doom Builder 1 because it had been much, much better than Doom Builder 2.
Then today I re-installed DB 2 to check if it would work and if it was worth anything at all. Sure, file operations for it worked. But when I tried to map, it's still as fucking horrible as ever:
1) Why the fuck clicking void when you have selected something doesn't deselect the items?
2) Why the fuck pressing insert to add vertex or line just puts the vertex where the cursor is instead of entering a place mode where you THEN click the target spot with the mouse (like in DB1)?
3) Why the fuck linedefs try to snap to vertices when drawing if you aren't fully zoomed in? The whole snap-to thing when drawing fucking sucks.
Okay, 1) and 3) were hidden in the settings, but I can't comprehend why the hell they were set on by default by begin with. Who the fuck wants linedefs stitching to vertices all the fucking time? Who wants to have selected items sticking around all the fucking time? But even if I could fix those, it doesn't help the most important issue which is THE INSERT BUTTON BEING FUCKING RETARDED, slowing mapping process a lot.
There's no way I can map with a program that works in a completely illogical fashion compared to its predecessor, and with DB 1 no longer working for me, fuck this shit.
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you should probably actually try the program before complaining about limitations you think it has. The splitting in particular is much more improved in DB2.
My "complaints" were mostly against DB 1 in this department, and still I'm pitting a 2005-2006 program vs a 1995 one. I simply recall this limitation the most because making stuff like e.g. a spider web pattern or Gothic-99 like detail in DB was a PITA because you had to do it in a very precise and IMO unintuitive way.
In DEU, first you make the pattern and THEN add the sectors manually where you want them, there's nothing deciding to insert them arbitrarily for you -or not, sometimes-. You can only do that with the limitations I already mentioned (dummy sectors and manual tracking of unused sector numbers).
For #2, what you want is to press CTRL+D to go into draw mode and then you will have a "place mode" like you want. Click twice to place a vertex and split a linedef or click once and keep clicking in different places to draw lines and sectors.
You don't even need the CTRL part. Just pressing D will work.
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