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About MaaMQ
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Warming Up
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Hello, I've done all the images in gray and succesfully created a PWAD. Note the disturbing pixels in the borders are already fixed. I mailed Jon a while ago a preliminary version (have you received it?). Anyway, I could submit it "as is" and wait for others to colorize it, or you may wait for me to have time to do such a task. Cheers, Manuel
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Hello. I'm half way to end the monster. The walking poses are done (20 frames) and the death animation (7 frames) is sketched and almost done. I would like to post a gif animation but I haven't found free hosting for this format. So no pic today. The rest are the attack poses. There are 4x8 = 32 frames if I do them asymmetric, and 4x5 = 20 frames if symmetric (as the walk poses). I'm inclined for the latest option, because is less work and my time is reduced. I will make him shoot the fireball from his mouth :). Stay tuned.
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Some update just to say I'm still here :) Vegeta: for the differentiation of the two bosses we talked some time ago to use different colours. This is as the original game did. Hornes can be done too. As I will not do de colouring stuff, someone else can add the hornes too, but really I don't see the need. Critics and comments on the WIP are welcome.
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some update on the previous image: I don't know if this is the right place in the forum to post this. bye
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So I was the guy supposed to finish the baron replacement, but other things appeared, and I disappeared from here :). Jon mailed me and I got a look at the sprite again, and didn't liked what I saw at all, so I'll try to do it from scratch, here are the first drawings: I will (hopefully) finish all the poses in monochome, publish the images and expect for someone to colorize them.
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I have to know where the green balls appear, in onder to do the attack poses. They seem to appear in the middle of the sprite, Am I wrong?? Also, do I have to use deutex?? I'm using wadgc from xwadtools to put the sprite in a wad.
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Ok, I have Doomsday now, but cannot find the WAD file, all i've found is a .exe installer. I cannot be the only human being that doesnt played this TC!
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Hmm, searched enough to say it doesn't exist, but is there a way to make Doom64 TC run on linux?? Can it's wad be opened with any port??
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Oh sorry, numbre 2 have color dithering, I have to work more on this...
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About the green balls, where are those sprites?? I looked for them in freedoom site but did'nt found. I got to see them. Also: how can I know where they appear, so I can pose correctly the monster?? Or can its origin be changed?? Well, that is some responsability! I didn't advance very much, but did some color tests to start figuring how it will look. Those maybe a little odd, but I'm just starting with colors, sorry. Any help is very welcome(thanks Ajapted for those gimp tips, I have the pallete) Comment on this please, which color??
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geekmarine, Enjay, youre right about the pants, they make him look silly, I'm tryng to modify them, here are poses 'a' and 'b': About the Hell Knight, it isn't assigned i think, no problem coloring it twice, or changing it a little. gargoylol: this bastard is coming from Hell, so be patient :) Oh, about palettes, I'm using Gimp.
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Hello, this is the replacement I'm doing for the baron monster, it's very early work, this is the a* turn-around, I'm currently sketching the others. http://usuarios.arnet.com.ar/angel66/manuel/doom/lokito-a.gif The colors are not the final ones, I need help converting from RGB to doom's palette. Or do I have to color the sprites with the palette from the beggining?? Any feedback, specially from spriters, are very welcome!