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MaaMQ

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    13
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About MaaMQ

  • Rank
    Warming Up
  1. MaaMQ

    lokito (baron) again

    Hello, I've done all the images in gray and succesfully created a PWAD. Note the disturbing pixels in the borders are already fixed. I mailed Jon a while ago a preliminary version (have you received it?). Anyway, I could submit it "as is" and wait for others to colorize it, or you may wait for me to have time to do such a task. Cheers, Manuel
  2. MaaMQ

    lokito (baron) again

    Hello. I'm half way to end the monster. The walking poses are done (20 frames) and the death animation (7 frames) is sketched and almost done. I would like to post a gif animation but I haven't found free hosting for this format. So no pic today. The rest are the attack poses. There are 4x8 = 32 frames if I do them asymmetric, and 4x5 = 20 frames if symmetric (as the walk poses). I'm inclined for the latest option, because is less work and my time is reduced. I will make him shoot the fireball from his mouth :). Stay tuned.
  3. MaaMQ

    lokito (baron) again

    Some update just to say I'm still here :) Vegeta: for the differentiation of the two bosses we talked some time ago to use different colours. This is as the original game did. Hornes can be done too. As I will not do de colouring stuff, someone else can add the hornes too, but really I don't see the need. Critics and comments on the WIP are welcome.
  4. MaaMQ

    lokito (baron) again

    some update on the previous image: I don't know if this is the right place in the forum to post this. bye
  5. MaaMQ

    lokito (baron) again

    So I was the guy supposed to finish the baron replacement, but other things appeared, and I disappeared from here :). Jon mailed me and I got a look at the sprite again, and didn't liked what I saw at all, so I'll try to do it from scratch, here are the first drawings: I will (hopefully) finish all the poses in monochome, publish the images and expect for someone to colorize them.
  6. MaaMQ

    Doom 64 TC for Linux??

    checking...
  7. MaaMQ

    loKito / baron from hell replacement

    I have to know where the green balls appear, in onder to do the attack poses. They seem to appear in the middle of the sprite, Am I wrong?? Also, do I have to use deutex?? I'm using wadgc from xwadtools to put the sprite in a wad.
  8. MaaMQ

    Doom 64 TC for Linux??

    Ok, I have Doomsday now, but cannot find the WAD file, all i've found is a .exe installer. I cannot be the only human being that doesnt played this TC!
  9. MaaMQ

    Doom 64 TC for Linux??

    Hmm, searched enough to say it doesn't exist, but is there a way to make Doom64 TC run on linux?? Can it's wad be opened with any port??
  10. MaaMQ

    loKito / baron from hell replacement

    Oh sorry, numbre 2 have color dithering, I have to work more on this...
  11. MaaMQ

    loKito / baron from hell replacement

    About the green balls, where are those sprites?? I looked for them in freedoom site but did'nt found. I got to see them. Also: how can I know where they appear, so I can pose correctly the monster?? Or can its origin be changed?? Well, that is some responsability! I didn't advance very much, but did some color tests to start figuring how it will look. Those maybe a little odd, but I'm just starting with colors, sorry. Any help is very welcome(thanks Ajapted for those gimp tips, I have the pallete) Comment on this please, which color??
  12. MaaMQ

    loKito / baron from hell replacement

    geekmarine, Enjay, youre right about the pants, they make him look silly, I'm tryng to modify them, here are poses 'a' and 'b': About the Hell Knight, it isn't assigned i think, no problem coloring it twice, or changing it a little. gargoylol: this bastard is coming from Hell, so be patient :) Oh, about palettes, I'm using Gimp.
  13. Hello, this is the replacement I'm doing for the baron monster, it's very early work, this is the a* turn-around, I'm currently sketching the others. http://usuarios.arnet.com.ar/angel66/manuel/doom/lokito-a.gif The colors are not the final ones, I need help converting from RGB to doom's palette. Or do I have to color the sprites with the palette from the beggining?? Any feedback, specially from spriters, are very welcome!
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