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Xenophon

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Everything posted by Xenophon

  1. Xenophon

    Maddox Is Writing a Book!

    Wootage.
  2. Xenophon

    Doomers by Location

    Europe [**]UK [***]England [****]Stevenage [*****]Xenophon
  3. Xenophon

    Doom artwork

    Here's your feedback: http://www.doomworld.com/vb/forumdisplay.php?s=&forumid=10 other than that, most of those are good
  4. Xenophon

    Dreamed up Doom levels

    Anders Johnsen wrote in the AV text file that Map28 "Whispering Shadows" was based on a dream he had... I tend to have a lot of Doomy dreams too but not many of them make it into map form.
  5. Xenophon

    Team corruption needs mappers

    nope :P
  6. Xenophon

    Things in wads that do the rounds...

    Oh come on, so now people are supposed to create fountains by having a square water platform floating over more water and adding a waterfall texture instead of just using a blue particle fountain?
  7. Xenophon

    Things in wads that do the rounds...

    Even when they're used correctly?
  8. Xenophon

    Bagel Bites

    WTF is a bagel bite?
  9. Xenophon

    interpic question

    Not that I know of, every port and WAD editor that I know of doesn't allow images greater than 256 colours. You could make a new Doom pallete, but the appearance of the level is much more important than the titlepic so I don't recommend it..
  10. Xenophon

    interpic question

    Seeing as I don't know how the titlepic turned out for you when loaded into XWE, I don't know if this (the same image, converted into the Doom palette) is any better than what you got when you loaded yours into XWE. Is it any better?
  11. Xenophon

    Rare weapon mods

    Doom2.wad. Hey, don't complain, it isn't on /idgames. :P
  12. Xenophon

    New project666 pics...

    I'd like to help out. Yes, I know I haven't released any maps for anything so far, you don't have to tell me that :P just let me design a map for the project, I'll give you some screens of it when it's done and then you can tell me if I'm good enough for the project or not, OK?
  13. Xenophon

    What's your favorite graphics program???

    I think XWE/Deepsea/etc does that for you...
  14. Xenophon

    Help w/ map

    I just played it again, it's improving but it also has 2 new problems: -Scrolling computer screens are :S -A UV demon is stuck inside one of the opening walls before the big arrow, the opening wall needs to be widened
  15. Xenophon

    interpic question

    The doom palette supports highly-saturated blues, greens, reds and bright yellows and has many shades of peach, pink, brown and grey, so yes, brown is a good colour to use in interpics.
  16. Xenophon

    What system did you have your 1st Doom expierence?

    My first doom experience was on a PSX, and I was about 9 years old. Insert life story here.
  17. Xenophon

    Help w/ map

    No, just adding a lot of detail takes a lot of time. Lots of detail is OK as long as it doesn't look tacky.
  18. Xenophon

    Help w/ map

    You're getting better, just keep practising with detail until your map resembles one of dd's :P OK, maybe you don't have to go that far.
  19. Xenophon

    Help w/ map

    I'm talking about the wall that opens when you shoot a yellow light that's embedded in a wall - a secret that contains an imp, a box of shells and riot armour, and the moat in the outdoor area past the big arrow. Sorry, no screenshots because I don't know any good hosts.
  20. Xenophon

    Help w/ map

    There are still a few problems, but maybe I'm just picky: - Nukage moat beyond the giant arrow doesn't hurt you, so if you run into it, you're stuck, and that's BEFORE you hit the switch. - Most of the large rooms are empty except for a small bit of detail; add some pillars, pools, ammo, monsters, anything to make these areas seem less boring. - Nonexistant difficulty; enemies are too spaced apart, making the chainsaw about as effective as a plasma rifle. - The marble/GSTONE wall past the moat that opens into the sky just feels wrong to me.
  21. Xenophon

    do you like my demon + screens

    I can't wait for this to be released, it looks awesome. Great work!
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