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Posts posted by Xenophon
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Here's your feedback: http://www.doomworld.com/vb/forumdisplay.php?s=&forumid=10
other than that, most of those are good -
Anders Johnsen wrote in the AV text file that Map28 "Whispering Shadows" was based on a dream he had... I tend to have a lot of Doomy dreams too but not many of them make it into map form.
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Oh come on, so now people are supposed to create fountains by having a square water platform floating over more water and adding a waterfall texture instead of just using a blue particle fountain?
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Not that I know of, every port and WAD editor that I know of doesn't allow images greater than 256 colours. You could make a new Doom pallete, but the appearance of the level is much more important than the titlepic so I don't recommend it..
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I'd like to help out. Yes, I know I haven't released any maps for anything so far, you don't have to tell me that :P just let me design a map for the project, I'll give you some screens of it when it's done and then you can tell me if I'm good enough for the project or not, OK?
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impClaw said:how do you cange the pallette to the doom pallette in photoshop
I think XWE/Deepsea/etc does that for you... -
I just played it again, it's improving but it also has 2 new problems:
-Scrolling computer screens are :S
-A UV demon is stuck inside one of the opening walls before the big arrow, the opening wall needs to be widened
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The doom palette supports highly-saturated blues, greens, reds and bright yellows and has many shades of peach, pink, brown and grey, so yes, brown is a good colour to use in interpics.
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No, just adding a lot of detail takes a lot of time. Lots of detail is OK as long as it doesn't look tacky.
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You're getting better, just keep practising with detail until your map resembles one of dd's :P
OK, maybe you don't have to go that far. -
I'm talking about the wall that opens when you shoot a yellow light that's embedded in a wall - a secret that contains an imp, a box of shells and riot armour, and the moat in the outdoor area past the big arrow. Sorry, no screenshots because I don't know any good hosts.
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There are still a few problems, but maybe I'm just picky:
- Nukage moat beyond the giant arrow doesn't hurt you, so if you run into it, you're stuck, and that's BEFORE you hit the switch.
- Most of the large rooms are empty except for a small bit of detail; add some pillars, pools, ammo, monsters, anything to make these areas seem less boring.
- Nonexistant difficulty; enemies are too spaced apart, making the chainsaw about as effective as a plasma rifle.
- The marble/GSTONE wall past the moat that opens into the sky just feels wrong to me. -
Maddox Is Writing a Book!
in Everything Else
Posted
Wootage.