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Posts posted by Xenophon
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Are these the original sounds from Doom, just sampled at their original, higher quality?
No, these aren't the original sounds from Doom. They're very different and the only ones that sound similar to the PC version are the SSG reloading sounds (which were already sampled at 22050 khz anyway).
And yes, it is quite possible that these new sounds were added in the console versions to take advantage of high-fidelty audio capabilities. -
Use3D said:Why reinvent the wheel? Just port it to the Quake engine ;P
Sorry, we don't need another Vavoom. One is enough :) -
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Name: L86A1 SA-80 Light Support Weapon
Image link: here and here
Special Requests:
* Angled (heh)
* Doomguy hand(s)
* No muzzle fire
* 1 pick up sprite
* 1 idle sprite, and one kickback sprite (similar to the stock plasma rifle)
* See the light-grey areas on that greyscale image? I'd like them to be low-sat dirty green on the actual gun instead. :P
Thank you. -
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Vile said:I suppose the end level 28, which doesn't seem necessary, was to keep people from playing through to map30, only to have the game crash. :)
MAP30 hasn't crashed once for me on Scythe 2. What port are you using? -
The light level of a sector does not affect the brightness of the sky. Try playing the level rather than looking at the sky in 3D mode.
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Try not to make it look like he's trying to fire over his head rather than straight in front of him :P
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I play through keeping the weapons from level to level, but when I want a challenge I play each level starting with just the pistol.
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Remember the Simpsons .WAD?
in WAD Releases & Development
Posted
I remember back when there were less retards on these forums... ahhh, THOSE were the days.