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in Doom General
Posted April 16, 2005
Gotta love that idgames search!
in WADs & Mods
Posted April 14, 2005
KZIKD is dead.
in Doom 3
Posted April 13, 2005
Because pressing R again will disable it?
in Everything Else
Has anyone else noticed that the stained glass window they stole from Hexen still has the bloodscourge image on it?
in Source Ports
Posted April 12, 2005
Skulltag, due to its new maps, game modes, powerups, runes, monsters, very powerful bots... you get the idea.
Maybe you haven't told Doombuilder what IWAD to use? Go to Tools > Configuration, click the files tab, find what engine you're working with, click on its name and click on browse, then find the Doom/Doom2 iwad. This should be what the problem is if you can't change textures on new maps, but can on Entryway.
I liked Doom 2D, although as you said the AI is a bit meh. Oh, and Doom 2's rapid fire monsters + inability to strafe = NO.
Posted April 10, 2005
sitters said:The skeletons are transparent now.
The skeletons are transparent now.
Seems like you added a mistake rather than killed removed it.
Posted April 9, 2005
Have you tried turning the music volume up?
in Doom Editing
Posted April 8, 2005
Firstly, you were sent to purgatory for admitting to downloading a warez copy of the game, not for asking some question :P Secondly, using a H Sector Colour line in a dummy sector won't work since it is activated by whatever means you choose below the action in the window... scripts are the best way to go here.
Nor is there an image of the earth, and the main page seems to work for me.
Posted April 7, 2005
deathbringer said:*Insert wacky inevitable Impse joke here*
*Insert wacky inevitable Impse joke here*
3) Cyberdemons no, spider masterminds yes, since it's nearly impossible to not get them to fight each other. Monster infights can be great fun, but considering how much space a spider mastermind uses, you'd be best having either one in a room or none. Having several of the second-strongest monsters in the game invetiably fighting each other totally removes the point of them being there.
4) Levels don't HAVE to be dark. Some people like dark levels but some people like bright levels, try to get a good mixture and possibly even darken/brighten the level depending on how far you are, like in KS map08.
6) Shells IMO, but cells and rockets in HR-styled maps.
in Doom Speed Demos
Posted April 6, 2005
hmm... maybe he was -turbo 250 or something, and exited before the game could say "Player is turbo!"? Whenever I go turbo on anything (which is like never) it takes about 10 seconds for the game to say I'm on turbo. Dunno about the x-axis thing though.
Andy Tran said:Hi, I've been removed from the VPO team now, because I submitted my old doom sprite work that were poor quality.
Hi, I've been removed from the VPO team now, because I submitted my old doom sprite work that were poor quality.
Uh, yeah... that's, er, interesting.
Captain Red said:A step closer to that blood port every one wants?
A step closer to that blood port every one wants?
I hope so
YAY BLOOD! I loved that game and hopefully I will again :P
Posted April 5, 2005
Since this is for zdoom, the only thing you can do at the moment is adjust the offsets of the plasma sprites so that they are slightly more to the right, although it's kind of tacky. When zdoom has custom weapons support, making missiles fire at a certain angle will be easy.
And for one of the stronger weapons, the Quietus from Hexen would work well and looks like your usual "ultimate weapon" kind of sword even without the green plasma stuff on it.
in Doomworld News
Heh, this lead me to ask: why can't the marine hold a pistol and a flashlight at the same time? What does he do with his other hand when not reloading, or holding a bigger weapon?
Yeah, I like how XWE generates a backup like every time I do the slightest unnoticable thing so that I can't restore the wad if something goes wrong (which hasn't happened to me yet).
Screw finding mockery wads, just use SLIGE to make some.
No need for screenshots, the /newstuff reviewers take them themselves when they play the wads.
Sorry for asking, but could I have map24 instead and leave map19 to someone else? I don't think I'll have to change after this. :P
BTW, where can I get a FreeDOOM wad with all or most of the resources? It's going to be hard to tell how my level will look in FreeDOOM itself if I can see Doom imps etc., and latest.wad only has the textures, the chaingun and torches.
The BFG 2704 was actually a weapon that sprayed green and red plasma everywhere like nobody's business, and since the missiles were randomly picked IIRC and were fired in a spread and not just all in a straight line, it's difficult to code with any port; however, some ports, like MBF, have an option to enable this "classic BFG".
Posted April 4, 2005
Who the hell holds an entire bazooka out in front of them and with only one hand? :P