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Xenophon

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Posts posted by Xenophon


  1. Maybe you haven't told Doombuilder what IWAD to use? Go to Tools > Configuration, click the files tab, find what engine you're working with, click on its name and click on browse, then find the Doom/Doom2 iwad. This should be what the problem is if you can't change textures on new maps, but can on Entryway.


  2. Firstly, you were sent to purgatory for admitting to downloading a warez copy of the game, not for asking some question :P Secondly, using a H Sector Colour line in a dummy sector won't work since it is activated by whatever means you choose below the action in the window... scripts are the best way to go here.


  3. deathbringer said:

    *Insert wacky inevitable Impse joke here*


    LMFAO

    3) Cyberdemons no, spider masterminds yes, since it's nearly impossible to not get them to fight each other. Monster infights can be great fun, but considering how much space a spider mastermind uses, you'd be best having either one in a room or none. Having several of the second-strongest monsters in the game invetiably fighting each other totally removes the point of them being there.

    4) Levels don't HAVE to be dark. Some people like dark levels but some people like bright levels, try to get a good mixture and possibly even darken/brighten the level depending on how far you are, like in KS map08.

    6) Shells IMO, but cells and rockets in HR-styled maps.


  4. hmm... maybe he was -turbo 250 or something, and exited before the game could say "Player is turbo!"? Whenever I go turbo on anything (which is like never) it takes about 10 seconds for the game to say I'm on turbo. Dunno about the x-axis thing though.


  5. Sorry for asking, but could I have map24 instead and leave map19 to someone else? I don't think I'll have to change after this. :P

    BTW, where can I get a FreeDOOM wad with all or most of the resources? It's going to be hard to tell how my level will look in FreeDOOM itself if I can see Doom imps etc., and latest.wad only has the textures, the chaingun and torches.


  6. The BFG 2704 was actually a weapon that sprayed green and red plasma everywhere like nobody's business, and since the missiles were randomly picked IIRC and were fired in a spread and not just all in a straight line, it's difficult to code with any port; however, some ports, like MBF, have an option to enable this "classic BFG".

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