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Everything posted by tourettes
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Zdaemon all the way baby!
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Doom 2 Final Doom Doom 1 Doom 64 Doom 3 Doom 2016 The new one is okay, but it just doesn't feel like a Doom game to me.
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Help me understand why people compare this to COD
tourettes replied to TheWizard's topic in Doom 2016
We are going to have a classic deathmatch mode with out loadouts and every gun on the map right?? -
Anything come of this project?
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John Romero makes first new Doom map in 21 years
tourettes replied to Linguica's topic in Doom General
Had a really fun time playing this yesterday. It was all over zdaemon, people really seemed to be having a blast. -
Someone Should Make A Remake of The Level Shown In The Trailer
tourettes replied to Tritnew's topic in Doom 2016
I like this idea. If I had a clearer picture of what the maps looked like, I would start on something. -
This game is going to have to be heavily modded to feel anything like a Doom game.
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That is not good!
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What does this mean? Strafe run or no strafe run? Graphics aside, does this feel like Doom 1/2 at all?
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Can you set up your own matches? Can you turn off the Demon power upgrade? Can you strafe-run?
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Are there going to be Dmflags? Am I going to be able to set up a server to NOT have quad damage or the demon transformation upgrade?
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A company called Certain Affinity is handling the multiplater
tourettes replied to DooM_RO's topic in Doom 2016
Are their maps even going to matter? This is Doom, we will be making and playing each others maps. -
Doom 1993 Doom II 1994 Final Doom (Doom III) 1996 Doom 64 (Doom IV) 1997 Doom 3 (Doom V) 2004 Doom [4] (Doom VI) Tentatively 2016 This is what I get out of it all.
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You can learn to live without an arm or a leg, but you can't learn to live with out a package.
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PC will not receive additional modding tools beyond SnapMap
tourettes replied to TheGamePhilosophe's topic in Doom 2016
I don't get it, they are trying to sell Doom 4 as living up to the roots of Doom from 1993, but they give us an editor that is a joke. The original Doom was all about modding the entire game, YOU CAN'T with snapmap. -
We might get a DLC remake of the first Doom if this leak is true.
tourettes replied to DooM_RO's topic in Doom 2016
I would imagine Snapmap will all you to upload your own textures, so uploading HD remakes should be possible, no? -
SAME! I am super psyched to be able to play mulitplayer on my ps3 with DOOM. I've had all the Doom's on PC for years and also have it on PS1, having it on PS3 is the peak of completion.
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I only have the PS3 version of BFG edition so I am curious to how how the PC versions of doom 1 and doom 2 run out of it. will zdaemon patching their iwad files subsecquently lock them out of BFG edition, or does BFG edition allow you to play patched iwad files? If so, an easy fix could be to simply just switch the BFG iwad files out with 1.9 versions(the classic version, yes?) thus keeping the nazi symbols intact. Next obstacle will be to patch the PS3 and possibly Xbox 360 versions, as they right over the XBL versions of doom if you save bfg edition to your hard drive. That isn't the zdaemon team's problem, but in general it would be nice for the community in general.
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The Great Dictator would be proud. :D I don't see the reason for them to cop out like this unless it was Bethesda's call. ID has been fighting this fight with Germany since 1992. You can still buy and download Wolf3D of PSN completely uncut, with Nazi propaganda in EVERY level. Why the need to censor three levels in a Doom game?
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the doom 1 and 2 is broken. what you get in the bfg edition is not what was released 20 years ago.
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i have the bfg edition on ps3, they seriously need to patch it so that you can change your controler sensitivity in doom 1 and doom 2, and also to be able to see your frag score and who is in the game with you on mulitplayer doom 1 and doom 2. if they went through the trouble to port these games to the id tech 5 engine, and give it some 21st century updates, why not base it on something like zdademon or zdoom? Or at least model the functionality of it after the mentioned. I don't like the censoreship, if we scream loud enough maybe an optional patch can be issued? Like someone said there is team damage issue, things do need to be addressed.
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I want to make a Trailer Park Boys map. I map based on Sunnyvale. I figure it would double as deathmatch and coopertive map. Misc. Goals - Player skins based on Ricky, Julian, Bubbles, Mr.Lahey, Randy, Cory, Trevor, Ray, J Roc and T. - A few trailers you can go in, as well as bubbles shed - Sound effects and samples from the show - The themesong as music Deathmatch. goals - Guns based on the ones used in the show - Piss jugs Coopertive. goals - enemies Mr. Lahey, Randy, Cryus, Cops - have the cyberdemon be mr.lahey driving around in his car throwing piss jugs - somehow have the bottle kids I can do the mapping, I can do the sounds and I can probably do the guns, but I totally need help with the character sprites. Does what I have planned sound good?
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i simply wanted to make a TPB's deathmatch map that would double as a simple internet toking spot.... i guess i can make this a GTA style wad....
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I in vision this map as being much more of a hang out wad. The death matching would be the most fun, but its Trailer Park Boys, so why wouldn't you not to be able to hang as well. Wouldn't have to be clones. - 1 Lahey - 1 Randy - 1 Cyrus - 1 Sam - * Cops Make them all very strong. Save Lahey driving drunk throwing piss jugs for last. What I could do is make this wad more of just a skin/texture focused, and have the sunnyvale map just for testing.
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Had to be something off Final Doom. When I found out about zdaemon, I think it was Toke's omgmaps.