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Chrono_T

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Posts posted by Chrono_T


  1. It was a levelset with a very wonderland theming and/or archetexture, IIRC there was 1 sequel and they were posted or was made for skulltag due to some weird effects. It was an sp mod for an mp port iirc.

    the one thing i cant escape tho is iirc the first level had this modtracker song that had been in my head for over a decade. https://www.dropbox.com/s/81av1er2d69dl0r/asdfedfe.mp3?dl=0 here's a link to me whistling the beat of the song (sorry for the bad quality, wasnt done on my recording mic!) but like, i gotta listen to this song or find this wad cause hell ive been trying to find it for YEARS to no avail. please help!


  2. This project was a partial conversion made by milian. It only reached 5 maps and it was rather close to being finished. It has a weird feel thats just incredibly rare for anything doom feeling (Some of it feels incredibly like the recent bauhaus project), and I was wondering, has anyone heard of anything he's done or made in the last years? Possibly pertaining to this?


  3. Cross posting from zdoom


    Now heres the thing that Im thinkin: I keep makin all these tiny mods on the side to see if I can complete them into something huge. Some mods are huge, close to completion, and they just remain in dev hell for awhile till i slap on a few more code n' stuff for em. I keep tryin to satisfy some want that I want, but it aint workin.

    I find myself doin better when im tryin to satisfy someone else's want, so what I thought is basically "lets make something that they decide on what goes in!" Not in the sense of sprites or sounds or the like but more what comes next. I give 3 choices to what weapon goes in next, and when that happens, I put it in, post screens, new version of the mod with the weapon, and then give 3 more choices for the next weapon! Take it as a community choice mod. Not only do they select what gets in, whatever wins the first 3 votes directly influences the next votes. For instance, if a fast pistol won the 1st one, the next choice would be something to offset or complement the next choice, so something more powerful would be the next. If it was a powerful pistol that won the 1st though, it'd be something the opposite to complement the choice, so theres a direct balance.

    As it stands though, it starts with 3 choices for the starting weapon:
    -Automatic handgun (micro uzi)
    -Power handgun (1911) [WINNER]
    -Accuracy handgun (9mm)

    SECOND 3 CHOICES:
    -Accuracy SMG (1911) [WINNER]
    -Speed SMG
    -Power SMG[/color]

    THIRD 3 CHOICES:
    -Accuracy Shotgun
    -Speed Shotgun
    -Power Shotgun

    Whatever wins the first vote gets in there first! Its up to you to decide what goes in, if you want!

    EDIT: The winner was the power handgun! This wood gripped classic 1911 does easy work of even imps and demons! Taking posts from both here and doomworld, the power pistol got the first win! As promised, the first beta is in the top post!choose!

    EDIT 2:
    The winner was the accuracy smg! The classic mp5 comes in bearing a steady pace, range, and use! Taking posts from multiple sites, the accuracy got the second win! Next alpha is up top where the link was! Unfortunately since im an impatient SOB, now i've narrowed it down to first come first serve these days. Whoever gets the first vote gets the first choice! Now the shotguns..


  4. 5 years ago this day i finished a mod for someone's project, but unfortunately the guy i made them for has been since long gone. Since I finished this mod but never released it, I switched out all the weapon sprites that were in the mod (a buncha cs rips that he did), tweaked the code a lil bit, and decided to release it. Its still old as heck so it isn't the best. Credits in the wad.

    here u go

    pics vvv
    http://i40.tinypic.com/23l0sy.jpg
    http://i39.tinypic.com/x2vrso.jpg
    http://i44.tinypic.com/28mcsjb.jpg


  5. For those who know DDF or any edge coding, i'm at just a bit of a problem:

    One of the key 8 weapons, the cell mike, is supposed to have one continuous weapon looping firing noise, like it plays the sound once but then loops as soon as its done firing. For now only a blip is in place because its tempoarly under the singular tag for the firing noise. If anyone knows how to make it properly looping, i'll be in your debt.

    Also, one of the weapons alt fire exchanges your health for a chance to get an invulnerability sphere, like a 50/50 chance to either kill ya or make you invulnerable. Only thing is I'm not too sure how to make an attack that pretty much grants you a benefit like that. If you look through the code you can see that I tried a spawner thats instantaneous and drops the sphere instantaneously too, but that didn't work. If anyone can figure that one out, that'd be awesome too. Thanks again for the help to those who can figure it out! :D


  6. This source port's based on hypertension, which started major work during the 1.32.

    Least thats what I get

    If the icon's the hypertension icon instead of the edge icon, essentially thats gonna be the hypertension engine

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