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Thorndraco

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Posts posted by Thorndraco


  1. Touchdown said:

    Hi, I'm new to this forum and I don't know if there has been something like this before. If so, sorry.
    I've just got my hands around DoomBuilder and I think it's great. So here's my question: What are the size-limits in DB? I mean, how big my map can be. I'm asking because I've got an idea for really huge map and I just don't want to throw everything away one day only because I've reached this limits. Thanks.


    Absolutely huge... scroll off to one side till you see a red boarder.


  2. CodeImp said:

    Its not easy to add, in fact, with the way DB renders its impossible. Its a picturebox to which the 2D view is rendered, but the VB code gives a pointer to the graphical memory of the picturebox to the C/C++ part which renders everything very lowlevel (pixel plotting). This is very fast, but im limited to 256 predefined colors, of which most are already in use by the many colors and shades needed. I dont think I can make this feature happen any time soon, then again, its also a somewhat odd feature IMO.


    Ahh, okay; I think I grasp what you mean. It's not that odd of a feature when you compare how simmilar map creation in DB is to many CAD applications. Overall though I don't think it's a necessary feature for something like DB, just more of a bonus — a sort of relic from what I envisioned being the perfect editor as a kid.


  3. robindegen said:

    yea i like the idea to. But the background pic needs to be movable and resizable (so make the snapping work etc.)


    I agree with the moving and resizing bit, though not sure what you mean by the latter.

    I also think that if the feature where ever added at any point that the image should be lockable and unlockable so it doesn't end up getting in the way instead of helping.

    Though I can't exactly imagine this as being a feature that would be too easy to add. May not be worth the effort needed in the end. Don't know myself since the extent of my programming knowledge basically only covers Q-basic, batch scripts, and HTML.

    Any thoughts if you wish to share them, CodeImp? Good/Bad?


  4. I concur; this feature would make DB feel alot more complete. I was trying to do some lighting effects and simple scenery and when I found this feature wasn't in there I was a little dissapointed becuase it was way too much work to try and do what I wanted to manually. Would love to see this feature.


  5. I can't post files here, so here's a link.

    You can edit the batch file in notepad to customize the features (mentioning incase you didn't know).

    There's also a gif included to show you what you need to do to run the batch file from Doom Builder.

    Tested it and it works great... I'm considering even using this myself now. If anyone else is interested in this I'll make a much better version with menus and an easier way to set it up and such.

    http://www.blackdragonfx.net/simplelauncher.zip


  6. ravage said:

    When testing, you're given a command line, and a dropdown box with a few preset testing configurations. My request is that we could add/change our own preset configurations for easier project management. This would make testing much easier as we wouldn't have to continually copy/paste command lines to test different projects.


    Actually you can do this without any features having to be added to Doom Builder. I'll make a quick batch script with comments and then all you have to do is edit that... post it in a bit.

    EDIT: Actually I'm stuck on this now as well. I can't seem to get the batch file to call any of the %N% variable information that Doom Builder puts out. I'll have this figured out soon hopefully.


  7. I've been working on a map for the past few days and slowly picking at it, but now all of a sudden it seems to no longer have the Doom2 WAD associated with it and resetting it in the configuration seems to do nothing. Not only can I not access other textures from the Doom2 WAD, but I can't seem to use any of the ones already in my map either or Doom Builder will crash. Any insights as to what the problem might be?


  8. Well I just woke up and this popped into my head after remembering making a map for the original doom in a DOS based editor (can't remember the name) about eight or so years ago. I'd planned out the whole thing on graph paper, but it wasn't exactly easy transfering my idea to the editor.

    So what I propose is simple in concept, but I don't know about complexity in code. Basically just the ability to load images into the background of Doom Builder so people can create blueprints beforehand if they wish and then trace them out. It's a feature that I think would save people alot of time and hopefully encourage people to plan out their maps a bit more.

    I don't think I've ever seen this feature in any other map editor for any game.

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