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sdger

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About sdger

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    Warming Up
  1. Sorry, but I can't do that. I _need_ that sector in that specific position. Is there another solution? BTW, why can't the texture be automatically re-centered?
  2. I've made a floor sector and assigned a texture to it (teleport texture). Later, I needed to move that sector. When I did, the texture wasn't centered anymore. I tried Visual Mode, to offset the texture, but it only works with vertical textures, like the ones on walls. What am I supposed to do?
  3. sdger

    Frontend for Master Levels

    I'd like to play the master levels with a newer frontend than Doomit, in Prboom. I even tried making .bat's for all the levels but it's tiresome. What can I do?
  4. sdger

    Obituary problem

    Thanks a lot, Grazza! Two more things: 1)NWT said during the "add sprites" stage: "cannot find start/end of PWad (errors possible!)"- are there any errors? 2)The original version- tested with regular doom2.exe, had removed all cheat codes- now they work again! I'd like to modify that manually but how do I remove (remove, not replace with others) the cheatcodes in a .deh?
  5. sdger

    Obituary problem

    To Grazza: Thanks for the info but... Actually I was hoping to be able to play it even _without_ the weapon patch. Why? I did this: 1) As the install .bat(obnorm.bat) said, I did: NWT.exe -merge obtic2.wad 2) Then, with your commandline loaded in Prboom+, I played the first level... till I opened the first door. A message popped that said: "R_ProjectSprite: Missing spriteframes 43:0". What now? Could you check it out?
  6. sdger

    Obituary problem

    First off, I did read the other threads that referred to Obituary's problems with newer ports, and then I tried about 20 times to "install" it manually (for PrBoom), by following closely Obituary's install .bat's- without any luck. (an "error in frame 43:0" message appeared in Prboom) As I don't know too much about Dehacked or NWT, could someone please try to make this wad work on anything else than vanilla DOOM 2, and then guide me to it? I'm sure that for someone who has some experience in those 2 tools and a bit of time, it souldn't be a problem. Obituary can be found here: http://www.doomworld.com/idgames/index.php?id=2021 Prboom can be found here: http://prboom.sourceforge.net
  7. sdger

    AV secrets

    I downloaded the speedrun demos for Alien Vendetta in order to find the secrets but I'd really appreciate a textfile version (plus the lmp's have problems, like shooting at walls :)). So... where can I find that text?
  8. sdger

    DB bug in Texture Selector

    I started a new Hexen map: 2 separate sectors draw in Lines mode. I inserted a Player spawn then selected one whole sector still in Lines mode. Because every side was Unknown Texture, I right-clicked on it, went to Sidedefs tab and clicked on Unknown Texture. The Select Texture appeared with no texture; I pressed TAB to view all textures and got "Runtime error '424' Object required" Then DB exited.
  9. sdger

    export all function

    How can I export all the files from a specific section of the WAD? I tried to do this with the sprites section (Ctrl+A, then entry/ save as...) and it worked- however repeating the process with patches or sounds doesn't work (it only works with one file at a time, which is time-consuming).
  10. sdger

    missing texture

    If I raise a square sector in 3D mode I always have to manually select all the 4 lateral facets of the cube and give them textures. Is there a way to assign a default texture for that ?
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