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Everything posted by robindegen
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woo cool insect heh, good thing we dont have those here
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you havent compared doom 3 on pc with the xbox version have you? Damn i hate consoles, they're so ugly
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but now that i know... im gonna die :( That stupid thing even took over the netherlands and belgium (maybe more, but i know those 2 for sure). They should run him over with a car... not let him race one, and that rocket he's flying on should explode while he sits on it.
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geez they argue about anything. But i dont really care about them and neither will the scientists
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it looks awefull imo
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yes i have a doom 2 book from when doom 2 just was released. It has an interview with john romero in it and said something like this: We are planning to make a doom movie, with a leading role for Arnold Zwartzenegger. I guess that didnt happen, but the idea was there.
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Having trouble with sound and music in Boom 2.02
robindegen replied to godfist's topic in Doom General
isnt windows 95 osr 1 16-bit? Becuase i think it has the FAT16 file system to. So that wont work then. -
depends. Maybe he wants it to move to another station so you'll actually be somewhere else (take half life's train for example) then this wont really work. This only works if the entire level is inside the train
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Great Source For Pickup Sprites
robindegen replied to Caco-Puff's topic in WAD Releases & Development
nice, i can make this of other use (skinning my 3d models ^_^) -
But if you had read the thread he clearly said he actually wanted it to move, not to appear is if.
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Called Noise gate or Compressor
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about that last bit... yea they even work quite the same. Only you cant keep picking things up :(
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dunno, i never released my stuff ^_^
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what's that got to do with an actual moving train?...
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awesome made, are you going to release it?
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wont that move all jerky?
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then technically any opensource sourceport can as long as you know c or c++
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model pathing. I dont know which sourceports support that, but the train will then just follow the path.
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you will definatly need a sourceport that supports models. Doom cant handle "horizontal" movements of of linedefs and/or sectors. Why do you think all the doors move up (or down)?
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i didnt release it, but i can email it to you if you want.
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i cant get those old files to work so i cant really tell. I just know how some sourceports behave.
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i made a map where you're in a bunker like thing. You press a button and the walls of it go down and you're surrounded by hundreds of monsters. Put item respawn on, on 30 seconds or 1 minute, depending on how hard you want it. You can also close the walls again with another button to take a break or heal or something. It turned out pretty cool
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plus,.. its hard to make a wad file closed source,... impossible.
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I need some opinions to what wad I should create next.
robindegen replied to alando1's topic in WAD Releases & Development
in addition to this question. I was thinking about creating a wad with a few maps to. Costum textures. Ideas? Like... What's wanted? Cuz what i want might be a lot different then what the common doom player likes. I dont really mind doing something i dont like gameplay wise, i just love mapping. No matter what it is. -
this might be a n00b question but what's a monster heavy wad? Like with a lot of monsters?