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Touchdown

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About Touchdown

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  1. Touchdown

    Half-Life: Alyx - Valve flagship VR game

    Just purchased Index. Screw it, it's a new Half-Life game. I WILL be playing it.
  2. Touchdown

    Half-Life: Alyx - Valve flagship VR game

    However you want. Teleport, shift, continuous, your choice.
  3. Touchdown

    Eternal release date...i bet u...

    A four month delay one month before the release? I smell purely business related reasons behind that decision. That battle is already lost. In a recent interview they literally talked about how gore in Eternal is a cartoony Tex Avery stuff on purpose. Seriousness is not cool these days, everything has to be funny.
  4. Touchdown

    Tool: Fear Inoculum

    I'm happy to say that I do have this physical release in my possession. It's pretty cool, high quality and stylish. The art is really impressive as well. However as unique as the the screen embedded into the packaging is, it's really not as interesting as one might think. And the whole thing is completely overpriced. The video is cool but it's not something I'd say is worth the price. It really is more of a gimmick than anything else. The 3D pictures in the 10000 Days package were way cooler and way cheaper. As for the album itself, I'd say my impressions are a bit more positive after listening to individual songs rather than the whole record. When you listen to them in sequence they really just blend together and it becomes monotonous. Listening to one song at the time is a bit better. Doesn't change the fact that the album feels like a rehash but still. As of right now I'd say my favourite song is Invincible.
  5. Touchdown

    Tool: Fear Inoculum

    I have listened to the album twice so far and I think overally it's pretty cool. It's neat and pleasant but it has the exact same problem that I had with the title track. It's Tool by the book. In fact while listening I kept noticing hey, that part sounds like Schism! Oh, that one sounds like The Patient! This one like Pushit live, this one like Wings, this one like Jambi... I'm not sure if those are deliberate references or maybe they're just running out of ideas. But either way it feels exceedingly familiar to the point of sounding exactly like some of their old songs. That's the first issue I have with it. The second is what geo mentioned above: the first five songs sound so alike, the overall vibe and tempo is very similiar. Nothing really exciting or surprising happens. Compare that to 10000 Days where the album starts out with the bang and then brings it down a bit with Wings. Then The Pot brings back the dynamics in a completely different way than Vicarious. Then it slows down again only to explode with Rosetta Stoned. The same thing happens on other Tool albums. But Fear Inoculum is very stale in that regard, it's just the same atmosphere and tempo for the first hour. Then FINALLY something changes with Chocolate Chip Trip and some energy comes back in 7empest but that's about it. Even 7empest is pretty tame all in all - it sounds like it could have been super heavy and epic but it isn't. There's not a single track where I'd be like "yeah, I gotta listen to that on repeat!". It's mostly "it's cool, it's nice"... but nothing that would make me want to break the replay button. It's a good record but it definitely suffers a lot from monotony and lack of changes throughout the whole thing.
  6. Touchdown

    Ion Fury, a new Build Engine game out now.

    I'm really enjoying the game. I'm currently in Zone 3 so I have ways to go before I beat it. I'll wait with posting my impressions until then but for now I'll just say that this is easily shaping up to be my second favourite Build game next to Duke3D.
  7. Touchdown

    ion fury is out

    Wow, if those screengrabs are real then I might just buy another copy of this game.
  8. Touchdown

    ion fury is out

    Dude, there are like two other threads about it. There's no reason to make another one.
  9. Touchdown

    Tool: Fear Inoculum

    Apparently this is the tracklist: 1. Fear Inoculum 2. Pneuma 3. Invincible 4. Descending 5. Culling Voices 6. Chocolate Chip Trip 7. 7empest Bonus tracks: Litanie contre la Peur Legion Inoculant Mockingbeat
  10. Touchdown

    Ion Fury, a new Build Engine game out now.

    Quoting Cage from the other thread. I guess it makes more sense to continue the discussion about the game in the thread that is actually dedicated to it rather than the lawsuit. Anyway, I'm pretty damn hyped for it. I've had the game on Steam ever since it came out in Early Access but I've also recently ordered the big box physical copy just for the hell of it. Can't wait for Thursday.
  11. I proposed something like that for DOOM4 a long time ago. Didn't quite make it but honestly, neither DOOM4 nor Eternal seem like games that would massively benefit from staying in the dark.
  12. Touchdown

    Tool: Fear Inoculum

    Pretty good stuff indeed though I'd be lying if said that it isn't a bit of a letdown too. This song is not in any way, shape or form surprising - it's Tool by the book. You could probably swap it with Reflection on Lateralus and nobody would notice. That's also the same impression I got from the live recordings of Descending and Invincible - it's just more of the same. Don't get me wrong, it's nice. But one of the cool things about Tool has always been the element of unpredictability. Every one of their albums is distinct. I still remember when I heard Vicarious for the first time on a radio while in a car with my dad (fun fact: we also listened to Fear Inoculum together when the song was uploaded yesterday :)) and after 30sec I was like "ok, this is something new, it's not like what they've done before!". But with this song... like I said, more of the same. It's really good but it's what we already know. I was kind of hoping to see a bit of a different side of Tool. Hopefully we will when the full album comes out.
  13. Touchdown

    Tool: Fear Inoculum

    IT'S TIME:
  14. Touchdown

    Tool: Fear Inoculum

    Title track and pre-order will be there on Wednesday.
  15. Touchdown

    You should DIE if you fall off the world.

    In Shadow Warrior 2 you also get teleported back upon falling into the abyss but there are some penalties: all enemies regain their health and you lose all of your Fury (a resource that allows you to enter an overpowered mode when it's filled up). There should definitely be consequences to make people not want to fall down, otherwise they'll exploit it to get out of tough situations. I also wouldn't be opposed to an idea of a Hardcore mode that would kill you upon falling and not give you any 1ups.
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