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About Touchdown

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  1. An Ifrit style flying Baron of Hell like in some DOOM2 mapsets:
  2. Touchdown

    What kind of campaign style are you hoping for?

    Level-to-level progression but with levels that are less linear and more exploration-based.
  3. Touchdown

    Doom Eternal at Quake Con.

    It literally says Gameplay Reveal Livestream in the teaser and they said during the reveal that you can tune in online to 'catch all the fun'. What's not clear about that? EDIT: Also a quote directly from Bethesda Softworks Twitter: "Witness the worldwide unveiling of #DOOM Eternal at #QuakeCon 2018 August 10th! The reveal will be live for attendees and livestreamed for everyone. #BE3"
  4. Touchdown

    Doom Eternal is a game, that exists

    Yup, there's some cool stuff in MP maps actually. Not sure about it being canon, though. I generally consider MP stuff like Quake Champions to be separate from the main franchises. DE being a direct sequel means little if multiverse is involved. Like Man of Doom has mentioned, the official description states fighting across dimensions which MIGHT hint at that (unfortunately, because I hate multiverse stories). I just can't otherwise imagine why would there be 21st century vehicles all around if that indeed was the future with off-world stations, cybernetic enhancements and super powerful AIs. But yeah, I'm very much looking forward to the backstory.
  5. Touchdown

    Doom Eternal is a game, that exists

    I disagree, you can definitely tell that cars are not some fancy high tech futuristic vehicles.
  6. Touchdown

    Doom Eternal is a game, that exists

    One thing I've noticed that I haven't seen anyone mention is that the city in the teaser or on the artwork found on the official site (check out this thread for the clean version) really doesn't seem to match the technological level seen in DOOM4. I know that you can make arguments that maybe not all Earth is high tech or maybe that's an older part of the city or something. But just look at it. Check out the cars for instance. Those are not some fancy cars you'd expect from 2100s but regular cars you'd find today. You can even see a modern day tank there on the right. The traffic lights also don't look out of the ordinary. I honestly expected more cyberpunk style cities in whatever year is in DOOM4 but this, even though it's destroyed and ruined, doesn't look futuristic at all. It's all contemporary. You'd think that unlimited power provided by the Argent Tower would allow them to advance their Earth technology further than that. So yeah, just an observation. Somehow I'm expecting some kind of time-traveling to be involved or just garbage multiverse plot where we visit a different Earth invaded long ago or something.
  7. Touchdown

    What improvements over Doom 2016 are you expecting?

    Well, I don't really "expect" id to improve upon that because its evident they see DOOM as nothing but action and badassery... but it'd be nice if they acknowledge that DOOM is not just this: But also this:
  8. Touchdown

    What improvements over Doom 2016 are you expecting?

    That's what I'm talking about, that would make the entire system fall apart. If executions were just a supplement, we'd be back to run-away, circle-strafe, "keep your distance at all times" gameplay. Maybe that depends on how long you've been playing. I haven't heard high-end players complain about executions. I have completed UNM once and my takeaway is that the balance between pickups and exuctions exists and works just fine. It's kind of like you said (I think it was you) that Hellrazers are useless. Ha! Hellrazers can really screw up your run because they deal a ton of damage and when they hit you while you're fighting other monsters, it's not a pretty sight. ------------------- Another thing to improve: make enemies more unique on the battlefield. I'm not crazy about "twice as many badass demons" when some of the existing ones are nothing special. Revenants for instance, they're just there, they don't do anything remarkable and their presence doesn't really change anything. EDIT: Oh yeah, also an extra note about higher variety of encounters. One of the key elements of encounters in the original games were turret enemies, demons on ledges or cliffs, like an Archvile on a pillar. In DOOM4 any monster can go anywhere and it's kind of a shame. It'd be cool if a demon could choose to hold its position and fire at the player while other monsters are trying to get close.
  9. Touchdown

    What improvements over Doom 2016 are you expecting?

    And what does that mean exactly? If you make it so that the player does not have to rely on them as much as in DOOM4, you run at the risk of just making them optional which would affect everything else and potentially make the mechanic redundant. The whole idea is that you have to balance keeping your distance yet staying close enough at the same time. Turn the knob in the other direction and you might no longer have any incentive to stay close to the enemy which would negatively affect the push forward gameplay. ----------------------------------- More stuff I would like to see improved? Some of the weapon masteries are pretty annoying. In some cases you have to do some really elaborate stuff to get the mastery and it often makes it so that you're more focused on doing something gimmicky rather than actually playing well. Either make the masteries more skill-based or redesign them (provided the masteries are still in DE).
  10. Touchdown

    What improvements over Doom 2016 are you expecting?

    Funny how so many people want executions gone considering it's one of the aspects that makes combat in DOOM4 work so well in the first place.
  11. Touchdown

    The big thread of what E3 announcements interest you!

    Aside from DOOM Eternal, Cyberpunk 2077 sounds pretty amazing and the fact that it's in first-person made it a day1 purchase for me. Metro Exodus demo looked slick - might be the stalker2 that we will not get until the actual stalker2 comes out. Excited about the Prey: Mooncrash DLC, already bought it and I will dive into it soon. These are truly great times for gamers.
  12. Touchdown

    Finally Earth!

    Told you so.
  13. Touchdown

    What improvements over Doom 2016 are you expecting?

    Well, we've been through that already a couple of times and I guess the same hopes and wishes remain: * More levels like the Foundry or Argent Facility (exploration based stuff) * Darker atmosphere, more horror, less action, like in other DOOM games * Way, WAAAAY more variety of combat encounters * Hell that's actually hellish. In fact, Hell on Earth in the teaser is A LOT more hellish than anything in DOOM4 sooo... here's hoping * Better bull demon design, better Cyberdemon design. Change all the cartoony aspects of other monsters Also, I don't care for the modding capabilities whatsoever. I disagree. Chaingun is garbage without the Mobile Turret mode and Shotgun with an Explosive Shell is a game changer. Also, strongly disagree on the ammo limit. That's one of the things I really liked, that you couldn't just hold 50 shells right off the bat. Max ammo capacity is very important, that's why Backpack in the original games changes so much. Raising the starting limit would only make the ammo management worse, in my opinion.
  14. Touchdown

    Wallpaper-sized concept art

    Oh yeah, I saw that on the new doom.com website. Really, really cool.
  15. Touchdown

    Doom Eternal is a game, that exists

    I can't believe how amazing that video is. Easily the best teaser I've ever seen. I also have to admit, it's really cool that Bethesda is not afraid to announce so many different things at once. So a couple of notes. First of all, I'm not too crazy about the title but (1) it's better than calling it DOOM2 again and (2) for some reason the fact that it's pretty much Eternal DOOM, just makes it kind of cool, even though I'm not a huge fan of it. I've been pretty much dreaming about a new DOOM game set on Earth ever since DOOM4 was announced. Took a while but it's finally here. As I always say, I really liked some of the scenes from DOOM4 1.0 cinematics but this Hell on Earth is just crazy good. It's violent, horrible and far gone - exactly what it should be and I can't wait to see it in-game. The new monsters are awesome, love the classic, spiked Imps and Arachnotrons with cannons on the top. Didn't expect Pain Elementals, a bit of a letdown they didn't use the DOOM64 version but I guess the classic DOOM2 one is good too. As someone already noted, there are huge blades on the Double Barrel Shotgun. Maybe weapons will have some specific melee modifications to make them more versatile. Or maybe... people wanted finishers with weapons so maybe they're bringing that to the table. Also, the Slayer's Mark transforms into the word Eternal - wonder if that means anything. This is way more exciting than I expected. Cannot wait to see more of it!