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Doom_user

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Everything posted by Doom_user

  1. Doom_user

    The Doom Alphabet Game

    Trapped on Titan
  2. Doom_user

    The Doom Alphabet Game

    Cabal
  3. Doom_user

    Multiplayer situation

    That's pretty cool. I didn't know there were any current ports, other than PrBoom+ and Eternity, that could play back vanilla demos.
  4. Doom_user

    The Doom Alphabet Game

    Quarry
  5. Doom_user

    The Doom Alphabet Game

    Master Levels
  6. Doom_user

    Multiplayer situation

    From a strictly technical standpoint, I've never understood the point of Odamex or ZDaemon. Aren't they based off of the 1999 version of ZDoom, whereas Zandronum 2.0 alpha is based off of the 2010 version?
  7. Doom_user

    The Doom Alphabet Game

    Alpha Quadrant
  8. Doom_user

    The Doom Alphabet Game

    Threshold of Pain
  9. Doom_user

    The Doom Alphabet Game

    Lift
  10. Doom_user

    "Remix" wads (Wonderful Doom, TNT Renascence etc)

    One of the levels in Paul Corf Community Project (I think it was level 17 or 18) is a remix of Doom 2 maps 8 and 20. One of the levels in Community Chest 1 (I think it was level 10) is a remake of Doom 64 map 5 (or was it 6?).
  11. Doom_user

    "Remix" wads (Wonderful Doom, TNT Renascence etc)

    Remain 1 is a remix/remake of Doom 2 maps 1-11
  12. I'm using 2.132. Psxdoom.bat has no filename errors. It hasn't been modified in any way. I'm experiencing the same thing with regular ZDoom as well. The PSX Doom TC will start perfectly in zdoom-2.8pre-220-geb186a5.7z, but then when I try to start it in any of the subsequent svn versions, regular Doom 2 starts.
  13. The PSX Doom TC doesn't work properly in recent svn versions of GZDoom. It works perfectly in gzdoom-g1.8.1-285-g834678a.7z, but in all subsequent svn versions, when I try to start it, regular Doom 2 starts instead.
  14. Doom_user

    Tips for good co-op

    When a player reaches a new weapon or key in the level, make a compartment open in the starting area which contains a duplicate of that weapon or key. As players reach new areas in the level, make compartments open in the starting area with quick access teleporters to those areas. Don't let monsters overrun the starting area. Make sure all doors, lifts, and switches that open doors or raise or lower lifts can retriggered if necessary. Don't put long sections in the level where the player has to run through non stop damaging floors.
  15. Doom_user

    Vile jump height in units?

    According to the Community Chest 4 rules and guidelines thread, Arch-vile attacks launch you 32 units in the air (64 in ZDoom based ports). Considering that you can move on to ledges 24 units higher than where you're standing, I'd imagine an Arch-vile attack can get you on to a 56 unit tall ledge (88 in ZDoom based ports).
  16. Doom_user

    What the hell is smart v-sync

    Does your graphics card support adaptive v-sync? It sounds like setting the v-sync preference to smart causes adaptive v-sync to be used if your graphics card supports it, but will cause v-sync to simply be turned off if your graphics card doesn't support adaptive v-sync.
  17. Doom_user

    What the hell is smart v-sync

    My admittely basic understanding of smart v-sync is that it goes something like this. Say you have a display running at 60Hz and you're running a game where the target framerate is 60 frames per second, if you're getting 60 frames per second or higher, smart v-sync enables to prevent screen tearing, but if you're getting 59 frames per second or less, smart v-sync turns off to maximize framerate.
  18. Doom_user

    Doom the Way Id Did: The Lost Episodes [v1.666]

    I'm not sure if anyone realized this, but at present, Doom the Way Id Did: The Lost Episodes and The Ultimate DOOM: No End In Sight are both using the maps "Enigma" and "Forgotten Caverns".
  19. Doom_user

    Best SNES game you've played?

    The Legend Of Zelda: A Link To The Past
  20. It may be a good idea to remove all instances of "PSX" from the title and all files of this project. Lots of DMCA copyright notices are sent automatically by computer programs that identify keywords and files of certain sizes. "PSXDOOM_BETA3_FULL.ZIP" may have been incorrectly flagged as being a PSX iso.
  21. Doom_user

    Things in Doom we've accepted

    The problem is that most Doom 2 megawads are made to basically be a single 30 level episode. Sure the levels might get progressively more hellish, but there's rarely a clear cut shift in the theme to keep things interesting. Doom 2 megawads really should have 3 distinct themes/episodes that correlate with the text screens and sky texture change.
  22. There's a bug in Nessus, the platform in the bfg secret was lowered so that the player can step on it, but the door wasn't made openable from the inside to compensate for this. As a result, if the player goes inside and the door closes, he's trapped inside forever.
  23. Which computer components determine how high a framerate you get in the various source ports? I've always assumed the strength of the processor determined the framerate in a software renderer port and the strength of the graphics card determined the framerate in a gl renderer port. Am I in the ballpark with this assumption or is there more to it?
  24. Doom_user

    Doom Skateboard Deck

    Yeah, it's from the PC version of Tony Hawk's Pro Skater 3.
  25. Doom_user

    Doom Skateboard Deck

    Reminds me of this...
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