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chungy

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  1. This is useful information to have upfront, rather than being shifty and pretending you are on Debian... Regardless, you might try to use "make V=1" so that the full gcc line is printed, it may give a clue to what is wrong. (You can also use "./configure --disable-silent-rules" earlier in the build setup)
  2. I think it's a little janky :) you could use "make -C textscreen" at the top-level directory first, or just do a regular "make" so all of crispy-doom is built (same internal dependencies as the other games).
  3. Chocolate Doom should be producing src/chocolate-{doom,heretic,hexen,strife} already for you, they are not optional components. Fabian has the non-Doom games commented out in Crispy's build files. I think you can re-enable them pretty easily though I've never tried myself.
  4. chungy

    Most recent movie you saw

    This statement surprises me, can you elaborate?
  5. chungy

    Chocolate Doom

    The "problem" is basically just that you can queue up input events while the game loads (eg, the text loading screen), that get sent immediately when the game starts. Modern OSes and Chocolate Doom don't really have a way to replicate this, though there are suggestions of adding an artificial delay to starting up Chocolate to emulate it a bit. Demo compatibility is unaffected. Any input events recorded in the first tics of a demo get properly replicated on playback in Chocolate Doom.
  6. chungy

    New Classic Doom

    You needn't remove nor redo any of the work you've done, it's sufficient to just change out the license headers and file :) As for reference, you can get it via idgames archive or on GitHub (the official id-Software account only has the DSL version, sadly...)
  7. chungy

    New Classic Doom

    The source archive has quite a bit of oddities in it. First being how large it is, apparently mostly from a Res directory containing a bunch of image files in BMP format. Also, you're basing your modified version on the DSL version of Doom and not the GPLv2 version. It's probably a good idea to use the latter rather than the former.
  8. chungy

    Chocolate Doom

    pillow is probably completely optional, I don't think there are any drawbacks to not having it installed. pandoc is used for converting the Markdown files to HTML, you might check "pacman -Ss pandoc" to see if it is available.
  9. chungy

    Why do Christians hate DOOM?

    In general, they don't.
  10. chungy

    k8VaVoom: no good thing ever dies!

    If you do add it, please make sure to spell Freedoom correctly :) Capital F, lowercase d.
  11. Sounds to me like it's just a different MIDI soundfont or synth. It's hard to tell, but for sure Doom 64 EX doesn't come with any data files, you have to provide the ROM yourself.
  12. That's pretty easy to change, and you'll get a DRM-free copy of it.
  13. I wouldn't put it that way.
  14. Looks like archive.org captured it: https://web.archive.org/web/20160902221258/http://koti.kapsi.fi/vv/ravmouse.exe
  15. chungy

    wikipedia's list of best games

    How much are these games really hallmarks/ What ground did they break? To the general public, what is so special about Duke Nukem 3D that wasn't done by Doom and various other FPSes at the time? What's special about Battlefield compared to Call of Duty, Counter-Strike, Medal of Honor? Honestly, the last question applies just as well to Crysis, but you could throw in Far Cry there too since it was a spiritual successor. It's not that any of these games aren't good, popular, or deserving of praise in their own right, but they also don't really stand out against competitors in a critic's eye. Groundbreaking titles such as Doom, Quake, even Half-Life are going to resonate a whole lot more.
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