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About chungy

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  1. Will Id Tech 5 ever be released under GNU?

    John Carmack was pretty much the only person at the company that cared about the open source releases, and even his conviction wasn't very strong. It would be nice, for certain, but doubtful.
  2. Full Original Game

    Directly, no. But you can use innoextract to get the files out manually; the only ones you need are the *.wad files. Though I would say Wine is probably a lot easier to manage. :P
  3. What's your Opinion on Linux?

    More relevant for DOS programs; real mode isn't available, but 16-bit protected mode is. Pretty much all Win16 software is protected mode. DOSEMU does contain an 8086 emulator to take care of real mode, but all protected mode 16- and 32-bit programs just run directly :P
  4. Code Blocks type usage

    I generally agree about HTML, but I have seen it described and argued as a declarative programming language, which isn't dissimilar to TeX or SQL: you write to tell the computer what you want done rather than how, the software stack figures out the how from the what. There are no hard lines for this stuff, so I'm fine with calling it whatever you want. Markup, coding, programming.
  5. What's your Opinion on Linux?

    Sorry, but no. Windows NT has never had this kind of hardware compatibility. Windows 95/98/Me perhaps, but Windows NT was heavily derided in the 1990s when it came to using it at home, particularly because there were very few drivers. Even corporate environments thought it was more hassle than worth, finding the correct hardware, and just installed Windows 95/98 desktops connecting to a Windows NT server. The Windows NT line has also switched its driver model a few times, obsoleting all prior drivers and usually leaving old hardware to rot as vendors rarely wrote new drivers. Windows NT 4.0 couldn't run 3.x drivers. Windows 2000 couldn't run 4.0 drivers, and Windows Vista couldn't run 2000/XP/2003 drivers. At present, Windows 10 has maintained the Vista driver model and all Vista/7/8.x drivers work on it, but it could be the very next version that axes that and requires everything new again. Really, given the history, the Vista driver model is the one with the longest lifetime now. Again I think there's some confusion between the Windows 95/98/Me line and Windows NT (they are independent operating systems). Windows NT has always run Win16 software inside of a virtual machine (they call "Windows on Windows"), with the full memory protection that implies. When 64-bit versions were made, axing 16-bit mode had more to do with not wanting to go through the effort of forward-porting their x86-32 assembly code. I'd like to point to Linux, where DOSEMU and Wine have both maintained 16-bit DOS and Windows application compatibility while also being in a 64-bit environment. Microsoft wasn't a trailblazer, Plan 9 was -- Unices had one of the easiest times going UTF-8, whereas Windows NT suffers a bit from the time they implemented it, and trying to bend over backwards to maintain DOS/Win16 support that was wholly unaware, and allowing invalid Unicode characters on the file system for such compatibility. (Mind, compatibility is a bitch, and I'd probably make the same compromise if I was doing it.) Before 1996, Unicode was a "16-bit encoding", least until the Unicode Consortium decided that 16-bit wasn't enough. This isn't really Microsoft's fault, and a few other technologies that sprang up around that time (Java and JavaScript come to mind) still pay the price of having inconsistent behavior with non-BMP characters. I was perhaps harsher on NTFS than necessary in my previous post. It certainly isn't a bad file system, but it does stop at general file system design for 1990s tech. Lacking checksums, copy-on-write, and multi-device functionality are big areas where it's lacking (MS has tried to make their own current-gen file system with ReFS, but it's kind of a joke compared to everyone else... that's another story). Its age and lack of current features/modern design are much the same reasons Apple decided to replace HFS+ in their own operating system. As for "run just about any file system you like on Windows"... I'm not really sure where you get that from. There's an experimental btrfs driver, a read-only ext4 driver, and not much else.
  6. What's your Opinion on Linux?

    The architecture is fairly overcomplicated with multiple layers of subsystems required to be juggled together to properly program some basic things like backup programs (almost none get it right). Was. Mind that it was developed in 1993 and got its last major additions in 1999. Computer science has moved on to newer and better file system design (such as ZFS, HAMMER, and APFS) and NTFS is downright archaic and a museum of bad practices no longer applied. Windows 3.1 was probably also the last time that Windows programs really felt consistent with each other. Windows 95 had some good stuff in its design and human interface guidelines as well, but it also opened up newer possibilities to disable drawing the system window frames, transparent applications, and generally making it easier than ever for developers to just do their own thing. Not just third-party developers either: applications like Microsoft Office, Internet Explorer, and Windows Media Player were pretty bad offenders of ignoring Win32 UI controls and inventing their own entirely, to be inconsistent with everything else, including other Microsoft software.
  7. Was Doom Absent from Ready Player One?

    Basically Tron redone with 2018 effects (hey, they even have a lightcycle...). I liked it. Since the word predates the game by a good few centuries, I don't see how that could even possibly work.
  8. Was Doom Absent from Ready Player One?

    Lacking a reference in this specific film is not a reasonable standard for what is obscure :P
  9. Was Doom Absent from Ready Player One?

    I watched it (only once), didn't spot anything Doom-related, but it'd be very easy to miss things in it. 1. The film is most heavy on film references over video game ones, though there's as healthy heaping of both. 2. The film mostly uses 1980s reference points (I thought that was weird). There's exceptions, but very rare. The more modern ones I spotted personally were Halo, Minecraft, and Overwatch.
  10. 100K

    By Linguica? NEVER!
  11. Crispy Doom 5.1 (Update: Jan 13, 2018)

    It's issue #968 on the Chocolate Doom tracker
  12. Ultimate Doom tree driven into ground

    There is no other port, and not vanilla either, that would do that. It must be a bug introduced in Legacy.
  13. Opinions on Modern First Person Shooters

    Sprinting: Doom has this... I'm confused why this is considered a modern feature. Aim Down Sights: Pointless feature that gets in the way of a game for "realism". I never use it. Vaulting or Climbing: Usually poorly implemented, but extra methods of movement ain't necessarily bad. Regenerating Health: I used to be entirely against, until Minecraft showed me a better way of implementing it. I'm not aware of any FPS that does it in a sane way. Weapon Carrying Limits: more "realism" making the game worse. No thanks. Attachments for Weapons: As long as it doesn't feel mandatory to defeat certain enemies, I ignore the feature. It's some micromanagement BS I don't care to do when playing an FPS. Perks: Dunno what this means? Checkpoints: Thank goodness. They've been part of games for longer than Doom, and they're a welcome feature in FPSes. I don't like manually saving games, I often forget to do just that while I'm playing anyway. Hand-Holding: Doesn't sound like a specific feature, but more of a complaint about linear gameplay where branching paths are kept to a minimum if implemented at all. On the extreme, feeling like you can just walk forward and press the trigger a few times to beat a game is boring. Ranking or Level Up System in Multiplayer: Meh, multiplayer isn't my thing anyway, but a ranking system or leaderboard to show who the better players are is fine. Game telling you what to do: Isn't this hand-holding? No cheats: Mixed. Cheating in multiplayer should never be allowed, in single player it's ... fine. It cheapens the experience if you use it just to beat the game of course, but when it is single-player, nobody else is affected but you.