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chungy

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  1. chungy

    Crispy Doom 5.3 (Update: August 12, 2018)

    You forgot to change the version number in configure.ac :) https://github.com/fabiangreffrath/crispy-doom/blob/crispy-doom-5.3/configure.ac
  2. chungy

    Doom as operating system on a floppy disk

    If you have an LS-120 or Iomega Zip, it's probably feasible using DOS. It's probably even easier to load up Linux on a CD/DVD or USB and have Doom on it already, and less likely to have any headaches about hardware compatibility.
  3. chungy

    Build Boom on DOS

    FreeDOS is more stable and probably won't crash as much when doing something unusual like compilation inside DOSBox (compilation can be quite taxing... and DOSBox was never really designed to handle it). Then again, if it's working fine in DOSBox already you probably have little to no reason to seek an alternative. Especially as FreeDOS would likely require you to install a virtual machine host (eg, VirtualBox).
  4. stdout.txt and stderr.txt were SDL1 features to accommodate Windows limitations. Since Chocolate Doom 3.x uses SDL2, which removed that feature, they won't be created. Unfortunately I don't really know any easy way to otherwise inspect stdout/stderr. Debuggers can show it, and alternative terminals like MinTTY (part of Cygwin or MSYS2) show it too, but all of those are rather heavyweight solutions to this issue.
  5. chungy

    Anyone Wanting To Fork DOSBox With A Few Modified Features

    They... don't? The solution is already in the thread you linked on VOGONS. Use a 64-bit build, problem solved.
  6. chungy

    Crispy Doom 5.3 (Update: August 12, 2018)

    Your current directory is almost certainly not going to be in the $PATH (it's a bad idea anyway).
  7. chungy

    Crispy Doom 5.3 (Update: August 12, 2018)

    Are you sure it was a fresh clone, no artifacts from previous builds? It should be correct, even the crispy-doom-5.2 tag (as well as master) has this: [chungy@turanga chocolate-doom]$ head configure.ac AC_INIT(Crispy Doom, 5.2, fabian@greffrath.com, crispy-doom)
  8. chungy

    What did you remember from Toys 'Я' Us?

    It used to be kind of cool when I was a kid. The introduction of video games to the stores was weird and made them lose their appeal to me, but maybe I was already outgrowing the store anyway :P With Amazon I can't really be shocked that this one is closed down. Especially with, apparently, the high prices they had.
  9. chungy

    British or American spelling?

    I'm American, will usually write with American English unless a specific context requires me to switch, or I just feel that it's more suited to a conversation, though that's rare -- I have conversations with Brits and we're both writing with our own dialects and confusion doesn't result.
  10. chungy

    Help with ZDL and Chocolate Doom

    Shouldn't have to. Are they launching chocolate-doom with the "-iwad" parameter or just "-file"?
  11. chungy

    Could a intelligent animals play doom

    These are all the creatonists' talking points, none of which is actually contested in the scientific community and all of which has been debunked (but creationists keep bringing it up). So yeah. You exposed yourself pretty well there.
  12. I honestly don't think Half-Life is a good example. It tried, for sure, to have a story, but it's about as involved and very similar to the story in Doom. It's there, but it doesn't really matter. RPGs, I think, have always been the king of story-driven game play. The game play doesn't really exist as a separate entity, but it's interwoven into the plot. RPGs of both the eastern (eg: Final Fantasy, Dragon Quest) and western (The Elder Scrolls, The Witcher) varieties nail this down; even despite the general design differences between east and west, they still focus on the story first, and wrap a game around that. The player, to sound a bit redundant, plays a role and an active part of the story. In most of them (but not all), they have branching paths and many different end states, the choices you make affect the story that unravels. In Half-Life, as well as Doom, you just go through the world, shooting monsters and progressing to the next level. It makes no impact on the story.
  13. chungy

    Chocolate Doom

    Check it against vanilla's behavior and/or report it on the issue tracker.
  14. chungy

    Crispy Doom 5.3 (Update: August 12, 2018)

    I can't reproduce the issue either.
  15. chungy

    Serious Sam 3 vs Doom 4

    Serious Sam 3, no question for me. I've beaten SS3 several times and never quite managed to pull myself through completing Doom 2016 even once. Doom 2016 just feels like a pale imitation of Serious Sam to me. I'd rather play the real thing. (That being said, I've progressed further into Doom 2016 than I ever managed in that heap of trash known as Serious Sam 2 :P)
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