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chungy

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  1. chungy

    Crispy Doom 5.6.3 (Update: Oct 04, 2019)

    The wiki is wrong. The IWAD has all the resources, but the engine has a bug. This same bug actually exists in Linux Doom (the source code released by id), where all episode use the episode 1 sky instead of the appropriate ones.
  2. chungy

    Freedoom 0.12.0 is released!

    Yes: https://github.com/freedoom/freedoom/issues
  3. chungy

    Chocolate Doom

    Are you using the same user account, or on Windows, the same directory? You could use the -config and -extraconfig parameters to point to some non-default location for default.cfg and chocolate-doom.cfg.
  4. chungy

    Chocolate Doom

    Edward is right, Chocolate Doom has no code whatsoever to sync configuration, everyone uses their own.
  5. Aspect correction might actually be an odd thing for Quake. Though I can see and understand the arguments that Quake's aspect should be stretched in the same sort of way Chocolate Doom does it, it still wouldn't necessarily be preserving how vanilla Quake actually looked to many (most?) players when it was new. I remember playing it at 640x480 or 800x600 and even in vanilla Quake, that meant everything was squished more than it would be in 320x200. Also, while not totally a "Chocolate Quake", I've always felt like TyrQuake is a good approximation for such.
  6. chungy

    Heretic 4 Doom

    I seem to only get this to spawn monsters in GZDoom. Neither Chocolate Doom nor PrBoom-Plus seem to work. Interesting, though.
  7. chungy

    So Doom

    It took me a minute to figure out why you called it "So Doom", but once I got it... that's clever, and funny. :) Congrats to your new port!
  8. chungy

    Freedoom 0.12.0 is released!

    Yeah we have a bit to cover before then. There isn't a roadmap quite yet.
  9. chungy

    Freedoom 0.12.0 is released!

    Freedoom is really heating up! There have been a ton of changes, some major highlights are on the front page, and as always the download page points to the latest release. Has been quite a ride, and I think everyone has enjoyed themselves in the process. Keep on trucking =)
  10. chungy

    Doom for Nintendo DS consoles

    idgames has an archive of all the versions (far more trustworthy than some google drive :P): https://www.doomworld.com/idgames/source/dsdoom. Source code is both on idgames and github
  11. Most source ports (such as Crispy Doom or GZDoom) automatically find WAD files installed through Steam too. You can just unzip these ports to some folder and start playing, no mucking about with finding and copying the WAD files :)
  12. prboom-plus has support for all of this. You can bind a key to enable free camera movement during demo playback. Or you can use idclip, notarget, and iddqd cheat codes in the normal mode.
  13. chungy

    What is 'The Void'?

    That's a pretty good video, though I can't help but wonder why there is Donkey Kong Country music in it. :P
  14. I recall that novert did some weird things with mouse support in non-Doom games and applications, so you'd unload it if you weren't running Doom. And no, it's not a config file change. If it were, we wouldn't have needed that program :)
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