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About pcorf

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  1. pcorf

    what are you working on? I wanna see your wads.

    Yep, don't get too excited yet as there are only 12/36 maps complete and when it is released, it will be. The second trailer will be released once 24/36 maps are complete. It is a long term project with maps mostly by me and a few other 2002ado team members. The soundtrack will be mostly original with a few remixes from 2002ado esp E1M8. Here is the song that will be used in E1M8 (as a midi file inside the wad of course).
  2. pcorf

    what are you working on? I wanna see your wads.

    UD project first trailer.
  3. pcorf

    Annual Kama Sutra 2 begging thread

    And the Doom Odyssey sequel had 12 of 36 maps complete after 10 months of work on and off. Still a long way to go.
  4. pcorf

    masarnia.wad - level for doom 2

    Fattest Nazi ever!
  5. pcorf

    what are you working on? I wanna see your wads.

    Working on another map for my UD project (E2M2) and have completed a few others since my last posting.
  6. Hi there. Is this @Erik? Thought you might know because you did made posts related to his current status.


    1. Lüt


      It's him.


      Any particular reason?

    2. Catpho


      Just wanted to know what's he up to (might add to his wiki page). Interesting where Doomers eventually go in their lives :P

      Also Scythe X production looks gr8

  7. pcorf

    Any (Mega)wads that contains weird Secret maps?

    The music and umm that fish on dope!
  8. The Great Urban Battle an enormous map that I made a few years ago was a bitch to work on not because of the architecture and design but the gameplay balance took me well over a month to sort out and it's still not perfect because nothing is perfect. I should have never released Into Sandy's City in 2007. Was bored beyond belief and suffered from depression when making that episode. Gameplay and layout suffered lots. This was during a time of many struggles in my life. Kinda felt uninspired when working on some of the WOS maps and I felt like I was forcing myself to do something so good it became bad in the end and some players still brag on about the symmetry these days something I did not understand back then. I have learnt my lessons since then, just take a deep breath, ride off the criticism and enjoy mapping. Map flow and layout matters most and now I aim to make less symmetrical maps that overlap and require little backtracking, etc etc although some rooms are still symmetrical I try to limit that.
  9. pcorf

    Inmost Dens theme maps

    Flay the Obscene series by Christian N. Hansen. https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/flathobs
  10. pcorf

    kmetal 2018

    I also used Doomcad (5.1 and later 6.1) before DB was released. Once I switched to DB I have never looked back. I still remember I edited the linedef and sector actions .cfg file of Doomcad to add Boom features / actions, etc.
  11. pcorf

    Japan Doom

    Looks great. Might need some taiko drummers (if it is possible to put them in Doom :D). But I'm pretty sure the sky is from China though.
  12. And when I made Incineration, an episode 3 replacement intended for Registered Doom v1.2. I always checked the visplane explorer in DB and made sure I kept the limit to mostly under 100. So it is important not to use Boom features and keep the visplane below 100 even though the limit is 128.
  13. pcorf

    What was the best level that you played.

    Whispers of Satan MAP06 Umm wait a sec ..... There is so much out there. For a particular map, AV MAP20 will have to be up there as one of the best along with MAP07 of endgame.wad. There is so much out there I cannot think too much of a real big list.
  14. pcorf

    Random Image Thread

    So I walked past the rail yards today and the number of this locomotive really caught my eye!
  15. pcorf

    PSX Sounds wad including Arch Vile?

    In Doomed Spade Wars (a Star Wars-like Zdoom wad with influences from the console ports) I modified the Arch Vile sound slightly.