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About pcorf
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Crafting Doomed Lands Since '96.
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Why do people hate TNT Evilution so much?
pcorf replied to BUYXRAYS's topic in Doom General Discussion
I was obsessed with the abstract nature of TNT Evilution when I first played it and it inspired me to create my early maps especially in the Twilight Zone 2 Final Dreams. TNT was not all that bad there were mostly decent maps such as: MAP02, MAP03, MAP04, MAP05, MAP06, MAP09, MAP11, MAP12, MAP13, MAP14, MAP15, MAP16, MAP18, MAP19, MAP20, MAP26, MAP28, MAP29, MAP30, MAP31 But there were some shockers as well such as: MAP21, MAP22, MAP27 (well not so shocking, 3rd worst, still a good challenge to play) -
Strangest bits of design in official DOOM packs?
pcorf replied to KarunaAztima's topic in Doom General Discussion
Sandy's house in MAP16 always gives you that unwelcome feeling. The eyes in the kitchen area are just disturbing. You shoot them to reveal a secret. -
Into Sandy's Cities - a Sandy Petersen MegaWAD (now on Bethesda.net!)
pcorf replied to GermanPeter's topic in Map Releases & Development
This megawad looks great. I've been very unmotivated with Doom this year but I am definitely going to play though this one. -
-RELEASED- (GZD/UDMF) Brotherhood of Ruin 2024: Element Temple Research Complex
pcorf replied to Kristian Nebula's topic in Map Releases & Development
This is a huge UDMF map by Kristian which took a couple of years to complete. He has contributed some huge maps in the past with my own projects such as Death Tormention 2 and 3, Whispers of Satan and both Doom Odysseys and I worked on Death Tormention 3 E4M4 Erebus Furnace in his very office in Finland way back in 2005 on the same computer he used to create his maps for 2002ADO, Brotherhood of Ruin, etc. I remember from this time as we mapped away he had relaxing electronic music playing away in the background and that is something I did when mapping at home at times since then, the music gets you going when mapping. Since 2022ADO, My passion for Doom has faded but that doesn't mean I will stop playing Doom for good and will still make occasional maps. Kristian is known for some humongous maps, for example MAP28 of WOS and his 7 episode 3 maps of 2022ADO, Plutonium Sandpit, Hollow Minds and BOR The Lost Temple. Once he finds his groove in the map editor he really gets going, he has created some absolute masterpieces. He is also a musician/DJ with his Nebula Meltdown psychedelic trance project. The Element Temple Research Complex takes place in a jungle (with caves) that has a military base and a large temple with inspiration from movies and probably his trip to Mexico when he was younger which gave him tons of inspiration for his Brotherhood of Ruin maps. You battle through the the research complex wiping out the hellspawn with ambushes aplenty and then you must defeat two nasty Mancubus-like creatures to unlock the temple entrance which is guarded by two Cyberdemons. Watch out because there are some Mancubi that eject acidic worms that can cause severe damage so you make sure you destroy the worms. The layout of the base is non linear, you explore everywhere looking for the 3 keys in order to unlock your progress. Once you wipe out the jungle and the base you head inside the Element Temple. The architecture is gorgeous throughout and the ambushes are intense. A large boss in the water cave awaits you and destroying the purple lost souls will help you defeat him. You must collect element keys inside the temple and you can activate a switch that takes you back outside into the jungle. A huge, intense battle awaits with some Spider Masterminds that have two Barons attached to them. Once you wipe out this area the shuttlecraft lowers and you complete the map. This map is huge, the architecture is beautiful, it is super realistic, very intense, it requires skill and patience. The Diabolist Arch Viles can be tricky and you need to keep running. There is a grenade launching commando, plasma sergeant, the tortured soul that I used in Doomed Space Wars and a Baron that launches rockets, a trick Arachnotron that fires lasers among others. -
[Limit-Removing] Countdown To Death - 1 Hour Speedmapping Project (now on /idgames!)
pcorf replied to Synami's topic in Community Projects
Nice! -
I always run. Sticky tape on shift key many years ago. But I cannot hide.
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[Limit-Removing] Countdown To Death - 1 Hour Speedmapping Project (now on /idgames!)
pcorf replied to Synami's topic in Community Projects
Map Name: Hatred Author: Paul Corfiatis (Pcorf) Music: Tristan Clark (Eris Falling) - Descent of Madness Comments: Created the map layout in about 50 minutes, just raced through the editor with little attention to detail. She aint going to be perfect. pc_hatr.zip -
What's your favorite DOOM song?
pcorf replied to SimonePiervergili's topic in Doom General Discussion
My fave of Bobby Prince's songs in the IWAD's. Tough choice, they are mostly good, but my winner is D_E1M8 and runner up Doom 2 Readme. -
Every 30 seconds a hatch at the bottom of the spider mastermind opens, releasing a Blue Revenant or Super Archvile. The mastermind is invincible and cannot infight any monster until you kill the Blue Revenant. The released also cannot infight with any monsters. The Super Archvile is released 1 in 4.
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They are always smiling!
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[RC1] "Voyager EP" -- Happy birthday, Tristan!
pcorf replied to Jimmy²'s topic in Map Releases & Development
Better than me. :D I was making The Twilight Zone when he was born. -
Megawads are a step by step process and they require patience. -Don't set a strict deadline. I started 2022ado back in 2017 with the aim to get it released sometime in 2022. (5 years gave us plenty of time to create 5 episodes) With Zone 400 I just worked on it when I felt like it and it was released when it was released. The title screen for Zone 400 was made back in 2013, maps 2020-2021. -Plan your themes and progression. -Patience is required, create a map when you are in the mood and take breaks when you are not. When I created WOS I kinda rushed some of the maps (Whispers of CTR+V) because I was not in a very creative mood. -Don't start with MAP01, 02, 03, 04, Create a map depending on your mood so you can make MAP29 first, then MAP11 second etc. Community projects (How I ran my Pcorf community projects) -Map slots are a huge no for me!. Quite a few mappers sign up and will never do anything. One of the reasons why I rarely join community projects. - Communication is very important!! -Create a map for (insert game here), save it as MAP01, or MAP15/31 if there is a secret exit in the map. -Keep the rules simple, limit removing, Boom/MBF, 1024x1024, 2048x2048, 500 linedefs, or any size you want, etc. -Have fun. -Deadlines are optional. -You can use the resource wad, or standard textures. -I will arrange the maps by themes, amount of monsters.
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Looks great and hopefully you can make a full episode 4 replacement. Remember put the secret exit into E4M2.
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maps that broke you, for better or for worse!
pcorf replied to fruity lerlups's topic in Doom General Discussion
Indeed it is so huge!!