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pcorf

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  1. pcorf

    what are you working on? I wanna see your wads.

    Working on another new map E2M7: Osore (Japanese for Fear / Anxiety) for the next ADO. This Dr. Sleepish-style map will be a fairly linear 3 key adventure with ambushes galore.
  2. I played through your map and beat it in 37:29. Looked more like a Boom compatible map to me, the textures were excellent and I think the layout was great with a great atmosphere and large open areas. A nice, tough struggle, where my health was below 30% for a lot of the time because of those bloody annoying hitscanners that would make Richard Wiles (author of Dickie series and Crusades) proud. But thank goodness for that Megasphere for that brief time my health was above 30%, the health went down very quickly as I was ganged up by Revenants but luckily I was able to induce some monster infighting to help a bit. I only got 2 of the 4 secrets. The easiest monster was the Cyberdemon because I left him till last and I killed him using the Super Shotgun but those 3 chaingun guys sniping when the Cyberdemon was roaming made it hard. I really liked how the Arch Viles turned up, you need to kill them fast before they resurrect other enemies, especially Revenants. It was also nice to see quite a few Pain Elementals helping out their Cacodemon buddies too and it is important having floating enemies in big spaces like outdoor areas. Yes, a really nice map indeed like something from a Arnie action movie.
  3. MAP22 of Evilution was so scrappy and that first door at the starting area is not even recessed. Compare it to the first level of Icarus which was by the same author and what a huge difference that was.
  4. pcorf

    Top 25 Cacoward Snubs

    Nice to see Demonized there as well. One of the first Boom compatible wads and a very underrated map set.
  5. pcorf

    Doom Year Resolutions 2018 vs. 2019

    My goal in 2019 is to make 6 to 10 more maps for The Next Doom Odyssey which includes the completion of episode 1 and upload a standalone release to idgames. Remaster and release WOS soundtrack (my songs only, not Kristian's).
  6. pcorf

    The Top 100 Memorable Doom Maps of All Time

    Excellent read. Great maps of course and for sure there are many more maps that were not mentioned. Endgame.wad MAP07 is one of them. Also the first map of DemoniZed by Nokturnus, a gothic city-like map from 1998 which was one of the earliest Boom compatible maps, that was a great map. Plutonium Sandpit by Nebula was a great Zdoom map released a couple of years ago. I was certainly not expecting WOS MAP16 Undervilla make the list at #67. But after a slow start, WOS really takes off from MAP16 onwards. Might have to produce a CD soundtrack for WOS and release it in September next year to coincide with the 10th anniversary of WOS, no guarantee though. Seeing screenshots of #33 You Shall Not Pass (Deus Vult 2 Map22) by Huy Pham was the inspiration for MAP25: Vulcana of WOS and it's sequel Vulcana 2 in Cchest4. Oh those lava caves!
  7. pcorf

    SIGIL - New Romero megawad for Feb 2019

    Looks like Romero has had some fun with Doom Builder in recent times. I assume it is Episode 5 (Sigil) and Episode 6 (Deathmatch maps)
  8. pcorf

    Cacowards 2018 - 25 Years of Doom

    Some pretty amazing releases this year indeed. And btw I feel sorry for the millions of Cacodemons killed over the last 25 years and I'm sure the next 25 years will bring more BFGing action. Also this was the first year since 2000 that Pcorf did not upload a new release to idgames although he did contribute to the Mega Project 2018.
  9. pcorf

    Doomworld Omega Project 2018

    That could be a very good idea.
  10. pcorf

    Doomworld Omega Project 2018

    But there is always the option to release your map standalone to idgames, or hope for the best with DMP2019. Still no activity from @scifista42 since September 24. Highly unusual. Hope he is okay.
  11. Midnight Train Parhelion
  12. Some of the megawads you listed (like WOS) are for Boom or limit removing.
  13. pcorf

    Ultimate Doom The Way id Did — Released!

    Yep, because of a problem with Doom Builder removing lower textures when the neighboring sectors are the same height and sometimes it can go unnoticed. This is why you need to always double check. BTW - a great episode!, all 9 levels look great and were tough and challenging as expected.
  14. Certainly add Deathless to the list. Great stuff, 27 maps all complete within a month. Mapper of the year: certainly not me. I think this is my first year without a release to idgames.
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