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Cynical

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About Cynical

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  1. Cynical

    The Top 100 Memorable Doom Maps of All Time

    Didn't even see the honorable mentions the first time! I'm surprised by the mention of "Right in the Crotch", "Ejipt", "Hell is Falling", and especially "Mining Fecality" are the ones I always remember from Mock 2. As well as the amazing sight-gag of that first doubly-fake 3D bridge. Surprised by quite a few of the other picks there; a lot had other picks from the same wad I'd rank higher ("Waves of Darkness" for Resurgence, "Vile Pain" from Speed of Doom, "Fire and Ice" from Scythe, "Whispering Winds" from Scythe 2, "Cyberbullying..." from AA, and "Clandestine Complex" over "Hillside Siege" is really a shocker).
  2. Cynical

    Top 25 Cacoward Snubs

    So glad to see Plutonium Winds listed there. Amazing wad, probably my favorite of recent years.
  3. Cynical

    SIGIL - New Romero megawad for Feb 2019

    Eh, Romero did a lot of "squinchy" in the IWADs, just not in E1. Map 20, Map 29, E4M2, E4M6 to a lesser extent, etc. E4M2 and Map 29 are pretty ammo-starvey too, at least at the start.
  4. Cynical

    SIGIL - New Romero megawad for Feb 2019

    It's relevant here because we're talking about the wad. Anyways, if you're actually watching the trailer, it shows a lot about the direction the wad is going to take. Heavily restricted movement adding teeth to restrained monster counts, E4M2/E4M6/Map29 style is in, possibly even moreso, mixed with a pinch of resource austerity (again, E4...) -- very "later Romero". The "evade a cyberdemon in a maze" thing indicates just a hint of modern setpiece sensibilities thrown in, much like the E1M8b finale, indicates a possible lack of caring about infinite height restrictions (since we see platforming over that segment) which would explain the GZDoom recommendation, and also hints that they could be going in the E4 slots to have tag 666 boss shenanigans on multiple maps.
  5. Cynical

    SIGIL - New Romero megawad for Feb 2019

    Except most people don't go into Time of Death (or whoever) map threads and say "oh lame it's just a contest to see how many Cyberdemons you can two-shot in an oddly shaped room" (or at least they don't do it until it's featured in DWMC or similar). That's the difference. No one says you have to be interested in this, but shitting on something that's explicitly pitched as a follow-up to E4 for being similarly difficult to E4 is shitting on it for the sake of shitting on it.
  6. Cynical

    SIGIL - New Romero megawad for Feb 2019

    If only a Sandy map was possible. I have to admit, one Sandy map would excite me more than an entire megawad of Romero.
  7. Cynical

    SIGIL - New Romero megawad for Feb 2019

    It's a Romero wad meant to pick up where E4 left off, of course it's Doom.wad difficulty. EDIT: In response to your claims that this looks less interesting than AA, I'd take the IWADs over AA any day in terms of interesting maps.
  8. Cynical

    The Top 100 Memorable Doom Maps of All Time

    As soon as I saw the title of the article and before I read it, I instantly thought "I bet Misri Halek get #1".
  9. Cynical

    Slaughterfest WADs: Pro or Anti?

    Skepland, Disturbia, Abyssion, Elysion, NoChance.
  10. Cynical

    How important are complex room shapes?

    Curve porn makes a major difference in terms of layout, though. The lines of sight behave differently, and even before considering how the Doom engine reacts on non-90 degree walls, movement and flow behave differently.
  11. Cynical

    How important are complex room shapes?

    DVII 21 and 23, most of CShock 2, most of Dannae's maps in Sunlust, Hollow Icon and Pale Monument from Sunlust, Dark Dome and Suicidal Tendencies from AV, City in the Clouds, Ascending to the Stars, and Afterlife from HR, map 26 of Unholy Realms, and Impure Offering, just to name a few that come to mind immediately, are mostly or entirely built out of rectangles. Boring? 90 degree angles are good, because of the details of how the engine handles movement they play the most smoothly.
  12. Cynical

    Cynical hates on NIghtdive Studio

    Define "every other major studio"; EA owned it for years and didn't.
  13. Cynical

    Cynical hates on NIghtdive Studio

    Again, it wasn't until Walt Disney lobbied Congress in the early 20th century that anyone had to die for copyright to expire. Originally, to claim copyright protection, you had to have filed a bunch of paperwork when the work was first released, and it expired after 14 years even if you were still alive and still selling it. SS wouldn't have been in the public domain, but the fanbase was in a better place under the benign neglect of EA than it is currently.
  14. Cynical

    Cynical hates on NIghtdive Studio

    Copyright wasn't designed to last that long. Term of copyright was 14 years until Walt Disney sent a bunch lobbyists to go bribe Congress to make it longer so he could make more money.
  15. Cynical

    Cynical hates on NIghtdive Studio

    Buying dead IPs as it happens in the US today is a fine example of how copyright laws have been perverted and now do exactly what they originally were supposed to prevent. The goal was to convince people to make new things, not to buy dead properties from obscure owners and then rent-seek on them.
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