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Cynical

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Everything posted by Cynical

  1. https://www.pcgamer.com/tencent-appears-to-be-the-new-owner-of-system-shock-3-and-4-websites/ Well, this is a thing. I'm curious to see how much worse it can be handled than how NightDive and Otherside have handled it! Remember the good old days when EA owned it, and how awesome that was? Ah, memories of better times...
  2. Cynical

    unpopular retro opinions

    Their best work was Manifestations 2002 -- moving beyond simple Gorgototh - "Pentagram" cloning, but still black metal, not goofy structureless and incoherent prog. Other than that, I have an odd liking for "Chaining the Katechon", but the rest of their discography is pretty disposable.
  3. Cynical

    unpopular retro opinions

    Because no one played Perfect Dark, and tons of people played Goldeneye.
  4. Cynical

    Tencent buys System Shock 3 rights

    Never.
  5. Cynical

    unpopular retro opinions

    Given how widely rumored it is that Drakh is still working with Scorn in Ascension (just doing it anonymously, for obvious reasons) and is also in Deathspell Omega (it's known that there's a German member, and Hasjarl has said that the mystery German member and Mikko's politics are so opposite of each other that, if they weren't in the same band, they'd probably be shooting each other in the street), my guess is that even if they did know, they wouldn't care.
  6. Cynical

    unpopular retro opinions

    Katharsis definitely did split up, metal-archives isn't inaccurate on that one. They're inaccurate about plenty of things, but not that. They tend to be quiet because Drakh's nowadays dayjob is working as a leftist pro-immigration academic, and that doesn't exactly play nicely with his former associations.
  7. Cynical

    unpopular retro opinions

    IIRC, MKM hinted that Aosoth was breaking up in an interview he did with Bardo Methodology. Musically, VI is pretty much the continuation of that project (and shares members) anyways. As for Negative Plane, Occultation was obviously intended to be a continuation of that project. Also, Nameless Void quit all of his other musical projects in around 2015, Negative Plane sets at a few festivals at around that exact same time were cancelled, and the band has done literally almost nothing in about a decade.
  8. Cynical

    unpopular retro opinions

    All evidence indicates Negative Plane broke up years ago and just never made it official; the only other one of those bands that's any good is Antaeus (Mortuus's first EP was good, but they've been consistently terrible since; similar story with Drastus, "Roars from the Old Serpent's Paradise" was good but "La Croix De Sang" sucks).
  9. Cynical

    Tencent buys System Shock 3 rights

    Done. And, yes, like @sluggard suggested, Otherside's tweets (combined with a now-deleted one from a NightDive employee that, when asked about the state of the franchise as a whole, said "I've been told I'm not allowed to talk about that") had lead me to believe that Tencent owned the whole IP now.
  10. Cynical

    unpopular retro opinions

    All versions of Chrono Trigger are garbage and were garbage even in 1995 go play literally any decent game instead.
  11. Cynical

    Kernel-mode anticheat is a huge nope

    People having ignorance doesn't make the issues not real. The last time games wanted to install ring-0 software en masse was as copy protection, namely SecuROM and Starforce. People who are old enough to remember ~15 years ago will remember that the poor programming of both of those systems caused actual hardware damage. We also all suspect it will happen again with this. Ahahahaha. You are aware that hiring interns to post company line on various websites under accounts with no company identification to make it look like "well, reasonable people agree with/like 'company X', maybe what they're doing really is OK!" has been a standard operating procedure for basically every company for about 25 years now, right?
  12. Cynical

    Kernel-mode anticheat is a huge nope

    The guy who wrote this is either a ZeniMAX employee shilling or is unbelievably clueless and has spent his 8 or 9 professional years as a developer doing nothing but the most basic of web-programming bitchwork. EDIT: People in the Reddit thread noted that it's a brand new account, created today to make only that one post. ZeniMAX employee confirmed.
  13. Cynical

    Doom Overrated?

    The reason I didn't bring up air-control with regards to CPM is because CPM turns it off whenever you're holding down W+A or W+D, and tones it down greatly whenever you're holding down just W, so that you can still do VQ3-style strafejumping to gain speed. CPM movement is actually the easiest of the three for just moving around (for deathmatch combat, it's actually a lot harder because of how it privileges forward movement, which results in needing more flicks, but that's not an issue for speedrunning or DeFrag) since you can air-control around corners while having easy VQ3 strafejumping; VQ3 has the additional mechanical task of needing to re-circlejump to get around tight corners, QW is harder to accelerate in because you have to keep changing your movement direction (note, NOT facing! Actual movement vector!) up to 45 degrees each way from desired direction of travel, and do it repeatedly and quickly (and it's really NOT more forgiving in terms of mouse movement, there's still an optimum turning speed, it's just a much faster turning speed than in VQ3). There's a reason why the internet's biggest speedrun database started as a Quake 1 speedrunning site, not a Doom or DeFrag site. There's a reason why so many of the early great Doom speedrunners moved on to Quake 1 and founded the aformentioned site, instead of sticking with Doom. Quake 1/QW has the most challenging set of movement mechanics of any FPS game ever for speedrunning, and it's not even close; pretending otherwise is just burying your head in the sand.
  14. Cynical

    Doom Overrated?

    https://learntocounter.com/apples-and-oranges-and-morons/
  15. Cynical

    Doom Overrated?

    How on earth is it not harder to bhop well in VQ/QW than VQ3/CPMA? In QW, you can't strafe jump with W+A/D (have to use A/D only, so you lose speed on every jump inversely proportional to how accurately you're able to tap W timed between them), and your air control makes you constantly change direction which makes your early acceleration is slower (watch how long it takes people to hit 500QUPS in QW vs. VQ3 or CPMA), increases the speed you need to rotate at to move optimally is both faster and has to be done more precisely, and makes the angles change more rapidly. TBH, the movement systems in Quake 1/QW are so different than VQ3/CPMA that it makes me strongly suspect that you're exaggerating when you say you've tried Quake speedrunning and you've played DeFrag, but you think that the latter prepares you for the former. And, aside from SR50, all of those things are also possible in Quake. Doom speedrunning takes skill, don't get me wrong, but the skill ceiling in Quake speedrunning is much higher. There's simply more stuff that has to be mastered; the mechanical skill can go way higher.
  16. Cynical

    Doom Overrated?

    Getting good acceleration off of bunnyhops in Quake 1 is much harder than it is in Quake 3; playing DeFrag won't really prepare you for Quake 1/Quakeworld movement. Furthermore, the fact that speed in Quake is uncapped (unlike an SR50, which has a maximum theoretical speed) means that optimization is a lot harder than in Doom, because there's basically no theoretical ceiling; you can always pick up more speed. (The claim that bunnyhopping and rocket jumping are irrelevant unless you're speedrunning is also kind of silly, they're absolutely critical to be anything other than completely terrible in Quakeworld duel unless you want to play Aerowalk without being able to get the RA...)
  17. Cynical

    The Scariest WADs?

    Asylum of the Wretched.
  18. Cynical

    Post Your Controversial Opinions About Doom

    Petersen is the best Id mapper.
  19. Cynical

    Post Your Controversial Opinions About Doom

    Username checks out.
  20. Cynical

    Need playtesters

    A "trim" would be using thin bands of a contrasting texture such as a SUPPORT or METAL texture in a way that makes sense with the architectural detail. Off the top of my head, I whore out that technique on every possible occasion on every non-natural environment in Impure Offering, so check that out to see what I mean. It may seem counter-intuitive, but it makes texture alignment so much easier, since you can make your walls whatever length you want and not have to worry about them working with the width of whatever broad-stroke architectural texture you're using. EDIT: Also, check the materials on your skylight on screenshot 4. Notice how the ceiling is metal, but the "walls" between the ceiling and the sky are brick? That doesn't really make any sense from a structural perspective, and makes all of your textures look like wallpaper. Go with a metal texture for the "walls" there.
  21. Cynical

    Need playtesters

    Just from looking at the screenshots, I can see that the horizontal texture alignment is pretty rough in places, especially in the third screenshot. Protip: if the perimeter of your room isn't an even multiple of the width of the texture you want to use, find a reason to put trim textures somewhere to break it up into regions that'll work better.
  22. Cynical

    Do you wish modern megawads were shorter?

    Yes. 32 maps of similar style is too much, unless the maps are Demonfear/Scythe/Unholy Realms short.
  23. https://www.diabotical.com/ Finally! Currently spending all of my brainpower on hoping that I get a key...
  24. Cynical

    Post Your Controversial Opinions About Doom

    Fuck the haters, the flashlight mechanic in the original was awesome, and BFG Edition removing it is downright criminal.
  25. Cynical

    Am I banned?

    This reminds me; I've always wondered if @Joshy chose the name "Scorching Savana" for that map in Resurgeance as a sly reference to Post Hell, or if it was just coincidence?
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