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Everything posted by SlatheDoomer

  1. SlatheDoomer

    WhackEd2 Questions

    Hey, I was just curious how to get WhackEd2 working for Doom2. It says I require a .tbl file for it, but I only have the WAD. Any ideas?
  2. SlatheDoomer

    Original Dwango

    I have been digging through the WADS that I have in obtained from both D!Zone Gold and Demon's Gate (as well as other Doom compilations that I have gotten ahold of). I came upon the first Dwango.wad file. I think it would be a great map for sixteen players, would anyone be interested in joining if I set up a server?
  3. SlatheDoomer

    D!Zone Gold

    Does anyone know how to install Perdition's Gate and Hell to Pay? It seems like you have to merge the files, but I'm running windows XP. Any ideas?
  4. SlatheDoomer

    D!Zone Gold

    I just did. I thought D!Zone Gold came with the full versions of perdition's gate and hell to pay?
  5. SlatheDoomer

    Doom 4

    I searched the forums and couldn't find anything on this. I found this: link removed because the site is bad If this has been relayed here already I apologize. Any validity to this? -SlatheDoomer
  6. SlatheDoomer

    Best weapon replacement WAD ever

    Zen Dynamics becomes easier once you realize you can't just run into a room guns blazing. That's how I died many times in the beginning. =)
  7. SlatheDoomer

    New Untitled Map

    Screenshots from my upcoming map (No instant death trap this time. =P). It is currently untitled, enjoy: http://img219.imageshack.us/img219/2421/doom0014mn4.png http://img90.imageshack.us/img90/1812/doom0015ra4.png http://img90.imageshack.us/img90/8158/doom0016pk2.png http://img152.imageshack.us/img152/6910/doom0017ld0.png http://img152.imageshack.us/img152/1932/doom0018lt5.png http://img90.imageshack.us/img90/9789/doom0019jp5.png http://img219.imageshack.us/img219/4273/doom0020ua1.png http://img219.imageshack.us/img219/7854/doom0021dt9.png http://img90.imageshack.us/img90/5812/doom0022az6.png
  8. SlatheDoomer

    The /newstuff Chronicles #296

    I move that we do a re-review with deathz0r and alexmax as the reviewers. Anyone else in concurrence?
  9. SlatheDoomer

    The /newstuff Chronicles #296

    I just pulled the list off of historychannel.com
  10. SlatheDoomer

    The /newstuff Chronicles #296

    By "By the way, happy anniversary. *g*" he could mean any of the following, this is what happened today in our history: General Interest 1936 : U.S. Baseball Hall of Fame elects first members 1820 : King George III dies 1861 : Divided Kansas enters the Union 1891 : Liliuokalani proclaimed queen of Hawaii 1979 : Deng Xiaoping and Jimmy Carter sign accords American Revolution 1777 : Americans retreat from Fort Independence Automotive 1886 : Benz gets patent 1989 : Yugo files for bankruptcy Civil War 1861 : Kansas enters the Union Cold War 1964 : Dr. Strangelove premieres Crime 1979 : School shooting in San Diego Disaster 1922 : Theater collapses in Washington, D.C. Entertainment 1958 : Paul Newman marries Joanne Woodward 1980 : Jimmy Durante dies 1980 : Stamp honoring W.C. Fields issued Literary 1845 : "The Raven" is published Old West 1927 : Edward Abbey is born Presidential 1834 : Jackson sends troops to put down labor riot 1843 : William McKinley is born 2002 : George W. Bush makes “Axis of Evil” speech Vietnam War 1968 : President Johnson requests additional funds 1974 : Fighting continues in South Vietnam Wall Street 1834 : Federal troops quell first labor dispute 1981 : Anthem to daily grind tops charts World War I 1915 : German lieutenant Erwin Rommel leads daring mission in France World War II 1942 : Iran signs Treaty of Alliance with Great Britain and USSR
  11. SlatheDoomer

    The /newstuff Chronicles #296

    I wonder what he meant by: "To the defend of the author I assume he forgot to set a bit"
  12. SlatheDoomer

    The /newstuff Chronicles #296

    The death trap is not the end of synapse. It's a trick to test the inginuity of the player. You'll notice when you warp in, a wall has dropped to a room that a hell knight comes out of. (Originally it was another vile, but I took it out because the room got filled up too fast.) There is a switch in the room that the hell knight comes out of that drops another wall to the teleporter that takes you back to the start. Oh...and fp. *EDIT* Beat me to it. =P *EDIT 2* Also, a second reason why I included the death trap is I didn't want the player to just run by the vile and flee. The vile is supposed to be the final fight. The deathroom was included to prevent the player from running away.
  13. SlatheDoomer

    the Anti-Quake Textures league

    UFO was a cool map. I just played it.
  14. SlatheDoomer

    Cannibal Corpse Doom TC

    I've heard of them and seen their discography, but I am not necessarily a fan because I haven't really listened to them at all. However, this sounds like a cool TC and I would be more than happy to map for you. I think the top three wads that I've made would be: Maxima.wad, Babel.wad, and my recent release, Synapse.wad If you're interested send me a PM. -SlatheDoomer
  15. SlatheDoomer

    New Map - Synapse

    You did everything right, and I read reviews in the /idgames archive of people saying the death teleport at the end was pointless/there seems to be no way to beat the level. In actuality that was a little trick I threw in there at the end. Originally I thought about having the player teleport to another complex and have to fight through that before being teleported back to the red door. I decided to make a little trick of inginuity to see if the player was paying attention or not. If you notice, the teleporter that you used to get back to the red door was closed off, giving you only the death teleport as an option. I did this because I didn't want players to just run by the archvile and back to the exit without defeating him. Thus, you will notice when you teleport into the room with the SSG, where the archvile is resurrecting demons, a wall dropped where a Hell Knight comes out. In the back of this tiny room that the HK comes out of is a switch that drops the real teleporter wall. I figured players would realize that I wouldn't just kill them off like that. =P I was hoping it would offer some slight puzzle-solving skills to figure out how to achieve the true exit when you die the first time, making the player play at least twice, unless they saved of course. -SlatheDoomer
  16. SlatheDoomer

    New Map - Synapse

    http://www.doomworld.com/idgames/?id=14765 What does everyone think? One of the reviews said that the shotgun shells are unreachable at the start. This is untrue. You start off with the shotgun and next to the door along the other computer panel wall there are two four-packs. A total of sixteen shells against four zombiemen, a shotgun guy, and three chaingunners, which really isn't that hard of a beginning. Ammunition is plentiful after that. All feedback is welcomed. Thanks in advance, -SlatheDoomer
  17. SlatheDoomer

    32 Level Megawad

    Here are screenshots from my upcoming 32 level megawad: http://img176.imageshack.us/img176/4030/doom0099hq1.png-Map01 http://img99.imageshack.us/img99/3953/doom0100sh1.png-Map01 http://img147.imageshack.us/img147/1238/doom0101vk6.png-Map02 http://img141.imageshack.us/img141/9994/doom0102kp1.png-Map02 http://img147.imageshack.us/img147/7284/doom0103tk8.png-Map02 http://img47.imageshack.us/img47/6330/doom0104bo5.png-Map03 Any feedback would be appreciated. Thanks, SlatheDoomer
  18. SlatheDoomer

    32 Level Megawad

    Added a screenshot from map03.
  19. SlatheDoomer

    32 Level Megawad

    The rest of the grate is cut off in the screenshot. It matches up in the editor. udderdude: The first two levels are short, but they are mainly introduction levels. The third one looks like it's going to be fairly large. The rest of the levels I'm certain will fall in suit. I have a feeling that the levels will remain steady in detail. Some rooms here and there may not have as much detail as others, but overall I believe the detail will remain constant.
  20. SlatheDoomer

    32 Level Megawad

    I started about a week ago or so and I got Gears of War so that slowed down the process a bit. =) I'm half-way complete with map02. I am trying to make this fairly detailed, unlike my maps prior to Babel. And even Babel wasn't too detailed either.
  21. I have begun to work on a 32 level project. Here is a screenshot from the first level. http://img294.imageshack.us/img294/4458/doom0094ll0.png I have a problem though. How do I fix this?: http://img366.imageshack.us/img366/7109/doom0095qi8.png Any comments and suggestions? Thanks in advance for the help, SlatheDoomer
  22. SlatheDoomer

    Editing Questions

    Hello, I'm using doom builder and I'm attempting to make a realistic wad. I have a few questions on how to do some things. Firstly, how would one make a door that swung open like a regular house door? Secondly, how would one have messages pop up on the screen? I have seen this done in various wads and I can't figure out how to do that. It shows up in red and in the center of the screen. Thirdly, how would one make it so when the player dies he still advances to the next level? Thanks alot! -SlatheDoomer
  23. SlatheDoomer


    http://www.doomworld.com/idgames/?id=14565 What do you guys think? -Jacob
  24. SlatheDoomer


    When I did the final run through of the map I ran out of ammo as well but only on one last hell knight. But it helped that I knew where all of the secrets were. =D How long did it take you guys to figure out where the switch was to lower the platform to exit the level?
  25. SlatheDoomer

    I need a wad removed from the FTP

    Hello. I uploaded Babel, but I was so excited I forgot to make a title texture. Could this be removed for me so I can upload a version with a titlepic? Thanks, SlatheDoomer