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Nems

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Everything posted by Nems

  1. Nems

    What’s a theme / setting you’d like to see in PWADs?

    After trying to get back into Serious Sam (and failing) and being on an ancient religion kick on YouTube while at work, I've been wanting to see more pre-history inspired maps in Doom. I especially would like to see stuff that's set in Babylon and/or Sumer or at least has an aesthetic inspired by those lands.
  2. I must have had a brain fart when I made my post because I thought this was a remaster of NDCP 2, not the first one. I didn't have any issues with map 2 of NDCP 1. :P I feel silly now. :D Really digging those screenshots. :)
  3. Doing better than I was a few years ago around this time but I'm still alive and kicking. Sometimes with screaming. :P Been digging these screenshots of the updates. Definitely eager to give this a spin when it's available. :D
  4. Just as I finished public beta 1 last night there's now a public beta 2. Welp. :P In any event, I absolutely enjoyed my time with 2022ADO. Damn solid megawad. Gameplay was absolutely top notch stuff and the secrets were really well done. I wasn't able to find the secret exit to E2M9 so I ended up "changemap"ing to it. :P I was able to find the secret exits to the other maps though (except the EXM10 maps, I didn't even try to find those yet :P). Looking forward to future updates and the eventual final release of this megawad. <3
  5. Oh man I'm happy to see this getting a remaster. :D This is one of my favorite megawads (even though I had to download a fixed version floating around to keep from getting stuck on map 02 :P). Hope you've been doing well, Doom_Dude. :) I miss the old New Doom days.
  6. :D Funny enough I just started a playthrough of 2002ADO 10th Anniversary with Soldier Z and DRLA Monsters. :P I'll definitely have to download this and give it a spin once I finish my current playthrough. :)
  7. Nems

    What makes you decide to play or skip a WAD?

    As I've gotten older and have less time to devote to Doom thanks to my job, my own tastes in what I play have changed. These are some of the things I look for: -Number of maps: I love lengthy Doom adventures so I'm always looking for megawads. As long as a mapset has at least 6 maps in it, I'm willing to give it a shot (though there are some map(set)s with less maps that are impressive enough for me to make an exception). -Mod compatibility: I consider myself a gameplay mod enthusiast so anything that lets me plug in mods is very much welcomed. As such, I'm really fickle about how Dehacked is used. If it's used for map names, that's fine. If it's used to replace the SS Nazi, Keen, or unused assets to implement new monsters (like the dead Lost Soul), I can deal with that. If the Dehacked actually touches the monsters in any way and/or modifies the weapons, I'll most likely skip it. There are exceptions to this, of course (like Avactor. I love what it does with the monsters, I can use weapon mods with it, there are some monster mods I can use with it - namely LegenDoom Lite and Corruption Cards, and the level design is top notch so it gets a pass). -Continuous playthroughs: I like to be able to carry my arsenal and inventory throughout my entire playthrough of a mapset, only losing it and starting over if I die. If I come across a death exit, I won't hesitate to get around it by invoking IDDQD or using mods that let me get through it unscathed. If a mapset uses ResetInventory, I'll quit and move onto something else that doesn't use it. I don't like the idea of punishing the player for doing well but I realize this is probably a "me" thing. -Id-like flow: By this I mean killing barons lowers stuff in e1m8, killing arachnatrons and mancubi does the things in map 07, map 15 has a secret exit to map 31 which has a super secret exit to map 32, etc. Essentially anything that plays and flows like an IWAD. Anything that deviates from that flow tends to sour the wad for me. For example, I'm not a big fan of the episode structure used in Doom 2 by Valiant and Eviternity. I'm also not a big fan of map 07 slots doing something beyond killing mancubi and arachnatrons. Examples of this are Valiant's map 07 where you have to keep the Mancubus alive, Interception 2's map 07 where you have to repeatedly kill a Mancubus to lower multiple walls to exit, Slaughtermax's map 07 arachnatron shenanigans, Skulltiverse's map 07 where you have to keep an Arachnatron alive, and the entirety of Dark Scythe (I still don't know why/how monster mods break Boom maps that utilize tag 666/667 outside of map 07 but oh well). Finally, I'm not really a fan of secret exits being in levels other than their intended one. Lunar Catastrophe's secret exits not being on their usually expected levels is an example of this. Admittedly I'm not really a fan of puzzle maps either and I'm picky about slaughter maps and hot starts. I don't mind slaughter maps and hot starts so long as the player has the gear to deal with it. Therefore, I prefer them to show up in later levels of multilevel WADs. Pistol starting a sizable mob - especially if they start alerted to my presence - is a real motivation deflater. I know I have strange tastes when it comes to WADs. :V
  8. Nems

    What are you listening to?

    I blame thank @Ex Oblivione for getting me into this artist. This is some good shit to play classic Doom to. <3
  9. Nems

    What are you playing now?

    I spoiled myself by looking inside the Quake Stuff Ultra Reloaded pk3 with SLADE to see what monsters are in there and it pretty much ruined my playthrough of Alien Vendetta. :x Ah well. Now I'm gonna play through Abyssal Speedmapping Session 39 with LegenDoom 2.4, then Gardevoir's Ultimate Doom II with MetaDoom and Champions.
  10. Nems

    Doom3 Ruiner mod returns

    :O! This was one of the mods I was so hyped for when it was first announced so needless to say I was disappointed when it got cancelled. Glad to see and hear it's back though! :3
  11. Nems

    What are you playing now?

    Playing through Alien Vendetta with the Quake Stuff Ultra Reloaded mod. Even though I plan on leaving feedback on the mod once I beat Alien Vendetta, I will say that the mod creator(s?) for Quake Stuff Ultra Reloaded did a great job replicating how much of a dickback the Ogres were in Quake. :V
  12. Nems

    Doom 64 Community Project Poll.

    The only way I could even contribute to something like this is as a play tester. :P Otherwise, it would great to see more Doom 64 related goodness. :D
  13. Nems

    What are you playing now?

    Decided not to play through ESP2 after I discovered why I didn't hang onto the first ESP. :V Now I'm (finally) playing through Doom: The Golden Souls 2.
  14. Nems

    ESP

    I remember playing this when it first came out. What I don't remember is what led me to not save it in my collection of WADs to play through. When ESP2 was released on the forums, I decided to go back and play through ESP before I tried my hand at ESP2. Well, now I remember why I didn't save ESP in the past. These are some very hard levels. While many of them consist of slaughtermaps, I found more often than not the reason these maps were difficult is because they're navigational nightmares. It's Eternal Doom levels of "where the fuck do I go" and not the good kind. It gets irritating to clear out a room full of monsters then spend the next 15 - 20 minutes figuring out what to do or where to go next in order to move on. Some levels seem broken as well though this could be because I was using GZDoom with compatibility settings set to Boom. I don't know if it was intentional to use a rocket jump to reach the yellow key room in map 21 but that was what I did in order to finally get up there. Map 30 doesn't work at all in (G)ZDoom because of the need for thingrunning but even then it's the most puzzle oriented of the maps. There's a YouTube video of map 30 being done and that's well beyond my abilities. Map 33 seems to rely a lot on platforming but even then I was lost as to where to go. Some levels have inescapable traps and/or pits, which I'm not a fan of. Anti-shout out to map 15 (Drown in Blood) for having not one, not two, not three, but a lot of fake paths that will crush you to death if you choose them. I know it seems like I'm coming down hard on this megaWAD but I did enjoy it. Just not in the usual sense. I did cheat. I used God mode and eventually used sv_infiniteammo 1 just so I could observe the construction and flow of the levels. Despite the fact that this megaWAD isn't my cup of tea (and I don't think it's gonna be for most people either), the amount of time and thought and work that TimeofDeath put into these levels shows. They're not randomly constructed and the monster placement isn't just blobs upon blobs of monsters. There's a method to the madness and admittedly I only slightly understand it due to the fact that I'm an average player. I feel like one needs to be on the skill of level of TimeofDeath to fully appreciate what he's made. Ultimately, this feels like a set of maps made for him. And you know what? That's okay. I'm glad he shared these levels with us for us to try out anyway, even if most Doomers will get roflstomped by them and/or need some absurd overpowered gameplay mod like Russian Overkill to progress.
  15. Nems

    What do you think of Mr.Icarus?

    Mr. Icarus is the bees' knees. <3
  16. Nems

    What are you playing now?

    Gonna play through ESP and ESP2. Well, maybe less play and more like use the "kill monsters" command and observe the levels considering that's what I ended up doing starting with map 10 of Slaughterfest 3. As much as I like slaughtermaps, I suck at them. :V
  17. Nems

    What are you playing now?

    Playing through Slaughterfest 3 with Dakka. Gonna see how far I can go.
  18. Nems

    What are you playing now?

    Playing through Doom 404 with Dakka and DoomRLA Monsters.
  19. I got along pretty good. :P Got my ass handed to me a few times but that's because I used Colorful Hell so I was more or less asking for my ass to get kicked (even when using Dakka, which is a pretty OP weapon mod; not as OP as Russian Overkill but still pretty OP). Dakka didn't play nice with a couple of levels though (I expected this after reading the text file). In Twisted Joke, there's a conflict between the ammo boxes the map provides and what's defined by Dakka, which wouldn't give ammo to the Dakka weapons. Also, some of the weapons didn't get replaced by their Dakka equivalents so I ended up getting the original Rocket Launcher and Plasma Rifle from Doom alongside the Dakka arsenal. However, since it was a secret level I don't think it's that big a deal. Also, because I set Dakka up so that my pistols have infinite ammo, I wasn't really at any sort of a combat disadvantage. Also I couldn't figure out how to get past the purple gates in Water Under the Bridge. :P I could open purple doors but for some reason the purple gates wouldn't let me pass. I don't know if that was because Dakka and/or Colorful Hell has scripts that conflict with that level or if I was just directionally challenged and missed switches (the bright colors did make navigation and telling where to go kind of difficult for me). All in all, I really enjoyed it. I love that you put all of these together into one package. If you do release a volume 3, I look forward to playing that as well. I've always enjoyed your maps and I look forward to your future releases. c:
  20. Nems

    What are you playing now?

    Playing through Persephone with Dakka and Colorful Hell.
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