didy
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I coudn't wait. Downloaded and played on HNTR. It is a brilliant setting: Beatiful, great layout and the playability is fair and surprisingly. Maybe there is too much ammo and health - Will check it out on UV again.
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Wow. Ultra cool looking, fantastic screenshots. I like those curves a lot. Will download tomorrow. Thanks.
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Final version: https://www.doomworld.com/vb/post/1524647 Only very few changes: sky transfer and 4-5 minor fixing, fully tested with: Eternity, GLBoom+, Prboom+, Risen3d, G/Zdoom, Zandronum
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@Fonze if you want to to make a new map, I am pleased to help you out. I would do the detailing and some other stuff... but you should have done the layout, already... - let me know if you are still interested in it... @all I am going to check the maps. As for now, I found a relatÃvely serious prob in one map,... - It'll take a while, when I am making some notes .... - but it is very good what I have seen so far!! I will give some impresesions soon...
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very cool.
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Chris, there is a problem with the texture 3EXIDOOR when played with the port 3DGE. When I resize the texture from 64x96 to 64x128 than it is ok. So, if you want to replace the texture with the fixed version (64x128, see below) then everyone else who is using this texture should check their walls. If you want to keep the original texture (64x96 px) I am going to replace it - that's not be a problem for me. download-link for new version of 3EXIDOOR, bmp, (also: 'texture1'-size via slade must be changed to 128): http://www.mediafire.com/view/k3hi8vx31m65zvn/3EXIDOOR.bmp problem accured The Berserk at the end was (or still is) a placeholder. The idea behind it is that, when the maps are not played from pistol start there is a way to get 100% health for the next map. What do you think? I can delete it, or change it with a medikit. I know about the sky transfer. But What do you mean? Are you going to use it in every map everywhere, is it really necessary? Should I use it, too? Will it work when an outdoor sector allready is tagged for example for a teleporter destination?
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slightly improved update https://www.doomworld.com/vb/post/1524647
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Yes, I had the same experience - a wonderful, new way of acting/and mapping...
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Can't select in DoomBuilder2... Help! (FIXED)
didy replied to Royal_Sir's topic in Doom Editing Help
Try another mouse and perhaps a proper driver. I also have some issues with my mouse in DB2 and GZDB, but with no other program. -
Mechadon, I checked thrice and it worked correct. I think I just have not seen that the floor was moving because I was attacked from behind and turned around right after pressing the switch for the first time. After cleaning out the room I pressed the switch again but nothing happened - sure, because the floor was allready up. So, It's fine. Hope I didn't waste your time too much.
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Fonze, thanks for the demo and the comments. As for the green armor secret room, you are right. After picking up the yellow key there is no way to get the green armor anymore. I will find a solution and fix it. Chris, Fonze, you both are thinking it could have got a bit more action. Ok, I'll think about it... Mechadon, Fomalhaut is absolutely beautiful with a fantastic progression - great map. When I got lost twice it was a pleasure to wander around. After researching I found out that Fomalhaut is the name of a star. I was a bit irritated when I pressed the switch tag 26, l27716 for rising s78, because nothing happened. I mean, I think that the floor didn't rise up, but maybe I just was blind (playing v2, Zandronum 1.2). After running around for a while I came back pressed the switch again and the floor was moving up as intended. Btw, your map gives me a lot of impressions for another project I am working on. I have not yet played all the maps, but what I have seen so far, is really nice.
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updated: only some minor things like a few fixed misalignments link see post: https://www.doomworld.com/vb/post/1524647
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@Fonze, Thanks for the demos and your comment. If you play with infighting at the end, than there is too much ammo left. But if the RL or plasma gun isn't picked up than ammo can be tight. I deleted the red key, there is a switch, now. It was an idea from Chris and I think it is better without the red key. Yes 69 candles, see spoiler-posting. https://www.doomworld.com/vb/post/1524647 ^also slightly updated version
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chris, everything is clear, everything is ok,... and yes same level... ;)
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one more thing, map name ist TY45-15 (not 25)