Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

DarkFoxSoldier20

Members
  • Content count

    147
  • Joined

  • Last visited

Everything posted by DarkFoxSoldier20

  1. DarkFoxSoldier20

    Old Doom commercial.

    That commercial is nice. :)
  2. DarkFoxSoldier20

    why is awesome good but awful bad

    You wish.
  3. DarkFoxSoldier20

    why is awesome good but awful bad

    Sounds like a thread going straight to hell.
  4. DarkFoxSoldier20

    [Concept Map] The RPG Engine.

    Damn! Mid terms just came up? Man thank god I graduated.
  5. DarkFoxSoldier20

    Oh shit (Quake movie).

    I still say Master chiefs uniform was stolen from Doom. Those lazy Bungie bastards.
  6. DarkFoxSoldier20

    Oh shit (Quake movie).

    Worse. HALO MOVIE. :O
  7. DarkFoxSoldier20

    Walls

    It's supposed to be double sided.
  8. Ok now for my report. Map1 : "Starting Area" I thought this was a nice touch, tub, bed, ect. 4 exits and a mancubus that's your friend. Map2: "Cliffs" I thought this was nice as well. But I didn't find a way through. There was alot of imps though. Map3: "Key Factory" I know it's unfinished but I liked it. Map4: "Lava map" This was a well thought out map with some nice lava effects and a big Mancubus boss that took way too many hits to die. More ammo should be placed around the area especially if he shoots Revenant projectiles. But the shooting torches was abit strange... Map5: "Ruin" Exploding walls, big Chaingun guys, and a Spider mastermind at the end. Good level. I beat it really quick though. Music: The music doesn't match with the area's (not your fault but they sound kinda gayish). you have time of course to change the music. But your the author and that's your choice and decision. Weapons: The only weapon change I noticed was the rocket launcher. The only weapon that makes you feel like a Mancubus. Which was a nice touch. Introduction: You should put a title pic and intro music as well. And "Hello Captain" gave me a chuckle. Also "The authors of this wad tried to find a point to this but it was a lost cause" also made me chuckle. lol Also add music to the main area of the game.
  9. DarkFoxSoldier20

    Walls

    I do. There is acouple of ways of doing it. Making a invisible wall, gate, or wall that is a box <or which ever way you want it to be>. Checking off impassible is for like when you want to go through a wall. Doom 64 did it.
  10. DarkFoxSoldier20

    Walls

    The wall is supposed to be passible so check off Impassible. Also if your referring to a gate wall make sure it's one lindef and not a sqaure. Apply a gate tile on the lindef and set it to floor height.
  11. DarkFoxSoldier20

    Zdoom closes on return to same area

    wads like daedalus.wad and 3057hub1.wad makes Zdoom close when I return to the same area twice. And alot of the time I have no choice but to return to an area. WTF is this all about? Why is Zdoom closing and making me shut it down maunally in my Task Manager? (Which is what I do since I can't open Zdoom again unless I do.)
  12. DarkFoxSoldier20

    [newproject] PROJECT 1994

    Old school editors? SURE! Give me windows 95/98 computer and I'll join. *gives smart ass look*
  13. DarkFoxSoldier20

    Editing help ["Sectors not closed"]

    So basically I can make as many teleporters I want with using different tags in any order I want. Now I get the idea for building teleporters. ^_^ I'm gonna try that out and make a bigger map. But I have to get more advanced so I can at least make decent maps and no one bitches about how plain they all look.
  14. DarkFoxSoldier20

    Editing help ["Sectors not closed"]

    Sectors not closed? How do I fix this? When I test the sectors that are not closed give me a wierd look on the other end. It's pissing me off. http://img.photobucket.com/albums/v212/DarkFox101/untitled.jpg
  15. DarkFoxSoldier20

    Exorcist.WAD (?)

    Looking foward to this one. ^_^
  16. DarkFoxSoldier20

    Raiders Of The Lost Phallus

    It was ok. Not that bad.
  17. DarkFoxSoldier20

    Aubrey Hodges appreication thread

    I want the music from Quake 64. Where the hell do you get that???
  18. DarkFoxSoldier20

    WWJD (What Would Jesus Drive?)

    You like saying that do you?
  19. DarkFoxSoldier20

    Scariest maps?

    Scariest for me (when I was real young) was Ultimate Doom E2M4. I was afraid of the Baron of Hell in one of the rooms and the level was dark and spooky back in the day.
  20. DarkFoxSoldier20

    Scariest maps?

    How old are you now? I was 11 when Doom64 came out... Never scared me.
  21. DarkFoxSoldier20

    Two questions (how to take screen shots & errors)

    Zdoom automatically save your screenshots in a png. format by just pressing prt scr which is next to the F12 button. (Some people don't know that) If your doing it with something else try this program to convert the files to an image. http://www.xnview.com/
  22. DarkFoxSoldier20

    Codimp you software fails it.

    It happened to me once. I had a backup. I was going into 3D mode and when the program was building the nodes it crashed. Then my map was gone. I had to reload the Backup and resave it. But I will keep in mind to store my backups else where.
  23. DarkFoxSoldier20

    Small project

    I'm making afew maps for practice. They are not bad especially for my knowledge anyway. But it all depends on what others say. I'm not putting the wad file out yet untill I'm confortable with what I've done. I will post some pics of the first map I made. The format is basically Zdoom. Tell me what you think.
  24. DarkFoxSoldier20

    Small project

    That's a Kunai. A Ninja's weapon. I use CursorXP.
×