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About mtm5925

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    Warming Up
  1. mtm5925

    The Red Line

    I think this is Didy's best release so far.
  2. I read an interview with Marty Stratton or some other guy at id that hopefully next game won't take 7 years like Rage or Doom 2016 did, but not very fond of the idea of releasing a new game every 2 years. I believe he said 2.5-3 years cycle is ideal.
  3. mtm5925

    Doom Hard Difficulty gameplay

    from what i have observed ammo/health drop is contextual. less you have, more it drops.
  4. mtm5925

    DooM (4) Pictures

    These are some of the pics from high quality E3 trailer. (from Gamersyde) Pinky demon Baron 1 Baron 2 Cyberdemon
  5. mtm5925

    4k screenshots

    http://news.xbox.com/media/?Keywords=doom&AssetType=screenshots Three of 4k uncompressed screenshots here. TGA format, 30 megabytes each.
  6. mtm5925


    Rage's sewer DLC levels are the combination of unique and tile based texturing. When you explore eight different sewel levels of the DLC, you can find many rooms and walls look exactly the same. And they indeed have the same texture coordinate. The positive side of this is that sewer levels take up storage space much more effeciently, but on the negative side, The engine had poor real-time lighting and shadows so many of these repeated parts look a bit off. (compared to pre-baked parts of the map) I believe Doom 4 still uses MegaTexture to some extent, at least for guns and demons, and possibly for organic outdoor levels.
  7. mtm5925

    Estimated system requirements?

    I don't know, Xbox 360 had AMD GPU but Rage ran very well on the platform. On the other hand, PS3 had Nvidia GPU and Rage and other id Tech 5 games ran really poor on there. I guess the fact that both current gen consoles have AMD GPU doesn't necessarily mean the game will run well on PC with AMD GPU.
  8. mtm5925

    Doom [4] reveal first impressions

    I wonder if enemy bodies disappear like Doom 3.
  9. mtm5925

    Doom 4 should have...

    Yeah, it is exaggerated at least. Oculus VR has only 5 engineers from id. I don't see how that can be 'entire tech team'. And only 50 people are working on Doom 4? I've been tracking id's Linkedin for years and since last year, number of employees decreased but only about 15%, not 70%.
  10. mtm5925

    Favourite FPS of the last generation?

    I enjoyed F.E.A.R. and Call of Duty 2 a lot.
  11. mtm5925

    How soon after Doom 4 do we get Doom 5?

    Back in 2008, John Carmack said their ideal plan is to release Doom 4 sooner than people would think then make Doom 5 as a launch title of next-gen consoles. This plan obviously didn't go well, but it shows id didn't want to wait another five years for another Doom project.
  12. community chest 4 alien vendetta whispers of satan plutonia 2 epic 2
  13. Tim Willts wasn't involved in Doom 4 project until Rage shipped. Whenever he was asked about Doom 4, he responded like "I can't comment on that. It's Kevin's project." And Rage has some re-used characters. I don't remember the exact number but there are about 110 characters (with different name) and 60 unique models. And there are even fewer unique animations.
  14. mtm5925

    Doom 4 should have...

    They were building team during 2008~2009 and they had 1.5 times bigger team (than Rage team) by mid 2010. So I think it's safe to say Doom 4 has been in full production for last 3 years.
  15. mtm5925

    Doom 4 should have...

    I'm betting on Doom 4 reveal on Video Game Awards 2012, which is about 2 1/2 weeks away.