

mtm5925
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About mtm5925
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Warming Up
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Release cycle: Like MachineGames or classic id/Bethesda?
mtm5925 replied to igg's topic in Doom 2016
I read an interview with Marty Stratton or some other guy at id that hopefully next game won't take 7 years like Rage or Doom 2016 did, but not very fond of the idea of releasing a new game every 2 years. I believe he said 2.5-3 years cycle is ideal. -
from what i have observed ammo/health drop is contextual. less you have, more it drops.
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These are some of the pics from high quality E3 trailer. (from Gamersyde) Pinky demon Baron 1 Baron 2 Cyberdemon
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http://news.xbox.com/media/?Keywords=doom&AssetType=screenshots Three of 4k uncompressed screenshots here. TGA format, 30 megabytes each.
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Rage's sewer DLC levels are the combination of unique and tile based texturing. When you explore eight different sewel levels of the DLC, you can find many rooms and walls look exactly the same. And they indeed have the same texture coordinate. The positive side of this is that sewer levels take up storage space much more effeciently, but on the negative side, The engine had poor real-time lighting and shadows so many of these repeated parts look a bit off. (compared to pre-baked parts of the map) I believe Doom 4 still uses MegaTexture to some extent, at least for guns and demons, and possibly for organic outdoor levels.
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I don't know, Xbox 360 had AMD GPU but Rage ran very well on the platform. On the other hand, PS3 had Nvidia GPU and Rage and other id Tech 5 games ran really poor on there. I guess the fact that both current gen consoles have AMD GPU doesn't necessarily mean the game will run well on PC with AMD GPU.
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I wonder if enemy bodies disappear like Doom 3.
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Yeah, it is exaggerated at least. Oculus VR has only 5 engineers from id. I don't see how that can be 'entire tech team'. And only 50 people are working on Doom 4? I've been tracking id's Linkedin for years and since last year, number of employees decreased but only about 15%, not 70%.
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I enjoyed F.E.A.R. and Call of Duty 2 a lot.
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Back in 2008, John Carmack said their ideal plan is to release Doom 4 sooner than people would think then make Doom 5 as a launch title of next-gen consoles. This plan obviously didn't go well, but it shows id didn't want to wait another five years for another Doom project.
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community chest 4 alien vendetta whispers of satan plutonia 2 epic 2
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Five Years And Nothing To Show: How Doom 4 Got Off Track
mtm5925 replied to Kinsie's topic in Doom 2016
Tim Willts wasn't involved in Doom 4 project until Rage shipped. Whenever he was asked about Doom 4, he responded like "I can't comment on that. It's Kevin's project." And Rage has some re-used characters. I don't remember the exact number but there are about 110 characters (with different name) and 60 unique models. And there are even fewer unique animations. -
They were building team during 2008~2009 and they had 1.5 times bigger team (than Rage team) by mid 2010. So I think it's safe to say Doom 4 has been in full production for last 3 years.
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I'm betting on Doom 4 reveal on Video Game Awards 2012, which is about 2 1/2 weeks away.