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RestlessRodent

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Everything posted by RestlessRodent

  1. RestlessRodent

    The meaning of you're account name..

    My original name because I was too edgy and I played StarCraft. Current one because @Catoptromancy.
  2. RestlessRodent

    Favorite Sound In DOOM

    PC Speaker sound of zombies/imps/other basic creatures screaming in agony through a piezo moving back and forth very rapidly on an 80s DOS machine.
  3. RestlessRodent

    How to make a GooD DooM wad with at least 10 maps???

    Start small. Fill in every map you are working on with some small basic scenery or level geometry you are not too particular over. Then take a break. Once you get an idea or something you want to work on, work on the levels where it is applicable and continue to build them up. If you have one basic idea but not much on that, build up a level with that idea despite not being much even if it is just a dozen sectors. Also, poke people to try out your map and ask for honest constructive feedback, be willing to make some changes but not necessarily all changes. Good luck!
  4. RestlessRodent

    What genre is DOOM?

    Doom's genre is DOS Game, there is no other possibility. At least back then, that is what I heard the most.
  5. RestlessRodent

    Am I Cool With You Guys?

    I have not really been here much, but if you were an asshole you probably would have already been banned. Not to diagnose, but it is possible you might have GAD and/or RSD which can really mess with you and give a false sense of danger or not being liked. Best of luck with your career goals!
  6. RestlessRodent

    React To The Profile Pic Above You

    Fun with a FLIR camera.
  7. RestlessRodent

    Marathon's legacy for sale, cheap

    Since under the shadow of Halo, the game will be a ring that repeats itself over and over under a different name and theme until the end of time.
  8. RestlessRodent

    Chocorenderlimits/CRL 1.9 (September 21, 2024)

    Thank you! I tried to keep the code as simple as possible and make it as standalone as I could. Yeah I know the code is a bit ancient in today's terms, but at least back then it was bleeding edge! Passion projects are always fun projects!
  9. RestlessRodent

    Adrian Carmack texture sketches

    I always wondered why these textures looked pretty different from the others.
  10. RestlessRodent

    Chocorenderlimits/CRL 1.9 (September 21, 2024)

    Hi! Original developer of ChocoRenderLimits here, glad to see someone picking it up again and enhancing it! I do wish you the best of luck with it!
  11. I am making this post here to gauge interest in a captioning/subtitles system, of which I would implement myself with two simple C source code files which are agnostic to source ports and the games being played, additionally licensed under the Public Domain and CC0 for jurisdictions without a Public Domain. Any source port would be free to bring in the files and utilize and modify the API and library as they see fit, credit would be appreciated but not required at all. Such an API would only request to know which sounds have started to play, their duration, and their X/Y position along with the current player X/Y position. It would then use a callback and/or potential hooks into the game tic subroutine along with the rendering subroutines to draw the captions on the screen, however the source port deemed fit. Since there are many source ports in different languages, some might want to use a more accessible font or at least fall back on the Doom font. The drawing command would be kept simple. The captioning system would keep its own state and just be a simple input/output system requiring hooks only for audio queueing/playing, graphics, configuration, and general timing routines. Such a feature would be a benefit for those of us with hearing issues. For myself I played with Mono audio, which works although it can be hard to distinguish sounds and there is no direction as to where they are coming from. I also mostly played with PC Speaker effects as they were simple tones, although they lacked any kind of direction or distance indicators, although the beeps were distinct they were very shared between monsters. I have implemented both of these features into my own source port because it helped me much. I never did finish captioning/subtitles for my own source port and the code was lost because of the severe pain it was to be in the community. This is a feature I want to finish not just for myself but for others as well, albeit from scratch and something that can benefit every source port willing to attach to the API. I am hoping in the time that I have been gone, 5-6 years, that the vast amount of ableism within the Doom Community has gone away or at least lessened to be a minor element. I know previously I have been told that the community is different so I am taking a risk with this, has the community really improved to where a discussion can actually be had about this? I know this is wordy, but I have always expressed myself with written words because it is how I have done so my entire life.
  12. RestlessRodent

    Should I get steam?

    I personally prefer the Steam Deck since it is an all in one game device, there is no need to have Steam installed on my computer anymore when I can just use that. It does play games well and offers much customization in controls, so it adapts well to many games including ones such as Starcraft.
  13. RestlessRodent

    How has mapping changed the way you enjoy Doom?

    I have not made many maps, however maps I made tended to start with a basic concept or theme that expanded outwards continually being built upon. Keeping players engaged with a level whether that be killing monsters continually or solving a puzzle while doing so. One more difficult thing is play testing, there is testing as the developer of a level and then also as a player of the level which is more difficult to get into. If you can make an experience that you enjoy playing, even for your own map that is definitely a start for it. Having worked on source ports and otherwise diving very deeply technically into the engine, the internal logic of the game does not really play into things much except in very specific situations where you would want to use such a thing. One example is the teleport in Final Doom that instantly telefrags you if you choose the wrong path, definitely a gimmick and not required but it puts down the consequence of running through the maze blindly without looking at the candles. The best way to get started doing something is to do it, your first creations will seem not the best but if you continue on you can definitely obtain the skills to create a level. Whatever tools exist mostly just exist to be your canvas for your creation.
  14. Congrats on this release, really happy to see this project come to such fruition.
  15. RestlessRodent

    ReMooD Super Thread

    As suggested by an administrator, this thread is to be a gigantic super thread which is all about ReMooD. Site: http://remood.org/ Repository: http://remood.org/, uses fossil as a VCS. GitHub Mirror (Read-Only): https://github.com/RestlessRodent/ReMooD ReMooD is licensed under the GNU GPLv3 and is derived from Doom Legacy 1.42. Its initial goal is to have 100% compatibility with Doom Legacy and previous versions of it but with a more stable base (also Vanilla compatibility is a goal). ReMooD has four player split-screen support which permits multiple players to play at once, in the future bots will also be added. One of the main reasons I am developing this port is so that you can play with others or with bots easily, so it can be a kind of local multiplayer experience. Another goal is to be user friendly so that games are simple to setup. My target release date for ReMooD 1.0a is early December (just in time for Doom's birthday). ReMooD is transitioning into being written in Java and as such to run it you require at least a Java 7 virtual machine (if you lack one, I would highly recommend you install the JDK instead of he JRE). This should make it so that the code base is clean, easy to modify, and does not crash much. There is also the advantage that ReMooD can gain the optimizations of the Java Virtual Machine without requiring the game to be recompiled for every new CPU that comes out. Having the code in Java also eases portability because the JVM is to be targetted. Automated builds are at: http://remood.org:8079/ (Currently these contain source code only) ReMooD so far should run on Linux and Windows, Mac OS X and other operating systems are untested.
  16. RestlessRodent

    Why I left this community.

    Why I left this community. It has been a few years since I last posted. A few weeks ago a prominent person passed away due to bullying and harassment on the internet. I never really talked about why I originally left here, but it was due to this. If you looked at my rank you will see it says "uroFeR mdrat". This is an anagram for "Forum R*tard" and this has been here for years, just one small piece among many. I am an eccentric person, but this has not been deserved at all. It is just a label but one that is painful to have. Why did I leave? Because I do not feel welcome here at all, with all requests to change this rank completely ignored. It might be a fun game to label people with, but there is still a person behind that label. Maybe it was for shits and giggles or for the lolz, maybe it was due to some deep seeded hatred or jealousy. But the end result was the same. I joined August 4, 2005 and you probably know the contributions I have made. I am not a random person begging for attention, but someone who just wants to be heard after so long.
  17. RestlessRodent

    Why I left this community.

    Thank you, I have had this for so long and now it is finally gone. I do not know if I will be back, maybe I will visit now and then more.
  18. Why I left this community.

     

    It has been a few years since I last posted. A few weeks ago a prominent person passed away due to bullying and harassment on the internet. I never really talked about why I originally left here, but it was due to this. If you looked at my rank you will see it says "uroFeR mdrat". This is an anagram for "Forum R*tard" and this has been here for years, just one small piece among many. I am an eccentric person, but this has not been deserved at all. It is just a label but one that is painful to have. Why did I leave? Because I do not feel welcome here at all, with all requests to change this rank completely ignored. It might be a fun game to label people with, but there is still a person behind that label. Maybe it was for shits and giggles or for the lolz, maybe it was due to some deep seeded hatred or jealousy. But the end result was the same.

     

    I joined August 4, 2005 and you probably know the contributions I have made. I am not a random person begging for attention, but someone who just wants to be heard after so long.

    forum.png

  19. RestlessRodent

    ChocoRenderLimits Thread

    This is a thread for ChocoRenderLimits. Repository: https://github.com/RestlessRodent/ChocoRenderLimits IRC: irc://irc.oftc.net/remood Synchronization Target: sdl2-branch.
  20. Hello everyone!

     

    It has been more than a year since my last post and honestly that is how long it has been since I really last peeked into the community. It is really interesting how things and I have changed since that time a year ago and honestly I like the future I am headed into. Things have been quite fortunate for me and honestly most days of the week I smile and am filled with joy. Do not give up your dreams, because they might just come true when you least expect them to.

     

    I hope all of you have a successful and happy future! <3

     

    1. Xyzzу

      Xyzzу

      Thanks! I take it you're restful, now? ;)

    2. Catpho

      Catpho

      Dem Xyzzy puns

      Hi there RestlessRodent. You obviously don't know me but i lurked around here back in your active days. I just wanna say hi, and thank you for your contributions to the community (especially programming). Glad to see you happy, and thanks once again for dropping by!

       

      Also cheers for being a fellow Roguelike fan.

  21. Hello, I am going to say that I am transgender (MTF) and that I prefer to go by she/her.

     

    I know it has been 2 months since I last posted and I will say that I did move on although sometimes I do think about the Doom community from time to time as I have been a part of it for 12 years. I suppose in a way it is kind of like an old home you no longer live in that you pass sometimes on your trip to work every once in awhile. Here I am just knocking on the door one more time.

     

    I hope all of you have a successful and happy future!

     

    1. Show previous comments  3 more
    2. Phade102

      Phade102

      Lucky you NiN =D

       

    3. esselfortium

      esselfortium

      Best of luck to you in the future, and thanks again for your invaluable contributions to the Doom community! Take care of yourself :)

    4. galileo31dos01

      galileo31dos01

      I hope you too have a successful and happy future!! Even though I don't know you, we are part of the LGBTIQ+ community and we should spread love and positivity with each other and the rest of the world. So, take care and never let hate and prejudices get into you, always stay true to yourself!  

  22. Hello everyone, this is RestlessRodent (they/them/their) where I used to go by
    the name of GhostlyDeath. I am writing this as
    a goodbye. I will no longer be a part of this community and I will not be
    working on ReMooD any more. I will be honest and say that for the past few
    years I have not really been a part of it at all. Personally I have gone
    through some rough times and it was really tough. However now I have seen
    where I can be happy and be myself. I have also accepted myself and who I am
    and I no longer want to be afraid of myself. It is a great feeling. To be
    honest, I have felt much pain here and I am going to let it go. I have changed
    so much since I first started being in the community. For those of you who I
    had spent time with, I enjoyed it. I do know that I have been quite abrasive in
    the past which has rubbed people the wrong way. I want to apologize for this
    and I hope you can forgive me. I have met many friends here and I want to thank
    all of you for being as such, continue being awesome! It is time that I accept
    that ReMooD is a failure of a source port. I have rebooted it so many times in
    the past with rewrites, feature creep, and other such things. The goal post I
    kept setting has always been out of reach. Even if I set the post to a closer
    point it is still out of reach. At this point I barely work on it and I just
    never have the heart to work on it at all. Probably my most successful project
    was one that I never really intended to be successful in the first place, which
    is ChocoRenderLimits. Basically it was created to help Esselfortium in
    developing her rather ambitious vanilla level set. Since this project is still
    so useful to people I have handed it away. It is something that something you
    want to be successful fails completely but something you never intended to be
    in the first place was. One thing I encourage is to learn programming so that
    you too can experiment on source ports. Hacking Doom has really helped me
    increase my skill level because the effect of what I did had a fun result. I
    would say that if you do have a hobby project, keep it fun and not a hobby.
    However, do consider things like refactoring and burn out in mind. It might be
    tough at first, but believe in yourself and you can do it. To level designers,
    keep designing levels because you are pretty awesome at it. To be honest I have
    not played a new WAD in years.

     

    If you are asking yourself why? I have only just been in with my foot keeping
    it open for the chance to come back for the past few years. A few times I
    reached in with my knee but it always went back to the foot. So I am going to
    close the door now and move on.

     

    I will ask that in the future, please do not bother me about ReMooD or
    ChocoRenderLimits.

     

    Thank you and may our paths potentially cross in the future!

     

    1. fraggle

      fraggle

      Sad to see you go; thank you for everything you've contributed. I'm glad to hear that you've learned something from your source port hacking - really it's personal growth and experience that's the most important thing of all, rather than any notion of "success" or fame. I wish you all the best for the future.

    2. Csonicgo

      Csonicgo

      I appreciate all you've done for the community. Thank you.

    3. BigDickBzzrak

      BigDickBzzrak

      Fare thee well RR, good luck with your life and all that. You'll always be welcome here. :]

  23. RestlessRodent

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