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Everything posted by Spiked

  1. Luke 'Spike' Cama here after a VERY lengthy break away from the Doom community. I'm looking to start a new wad making team, initially starting with a deathmatch compilation, aiming for 10-20 levels. I will need at least one decent artist and 2-4 skilled level designers. If you wish to see my own/Team Onslaught's work then please try out: 'Exectution' http://www.gamers.org/pub/idgames/levels/doom2/deathmatch/d-f/exec.zip 'Decamatch' http://www.gamers.org/pub/idgames/levels/doom2/deathmatch/d-f/deca.zip 'Decamatch II' http://www.gamers.org/pub/idgames/levels/doom2/deathmatch/d-f/deca2.zip If you are interested, please email me at therod@ntlworld.com with some examples of your work. Please do not attatch anything other than screenshots and URL's to your wads. I guess if no one's interested in contributing then this will turn out to be my first solo project. Here are some VERY early screenshots to show that there is currently work in progress. Obviously I havn't changed the default brick texture nor alligned most walls while I've been working on things so far... plus I'm crap at taking decent screenshots... I have released a beta of the first level for public testing. http://homepage.ntlworld.com/curtis.c/ons1096.zip The screenshots below are new as of 16/10/05
  2. Ah well. What are you working on other than Freedoom these days? Edit: Teaser level released
  3. Right, first map done. I need 3 or more beta testers to play it online. Any takers?
  4. Hurrah, finally got in contact and got myself a registered version of Deep. Have a look at the first post to see some new screenshots.
  5. Contacted them over a week ago and again today, no reply. Obviously I'm not paying $6 shipping for something 1mb big. They're blatently on holiday or something. Oh well, maybe I'll leave the doom community again :D
  6. :p Aaanyway. God damnit, I actually want to buy a piece of software for once!
  7. Well looks like progress is halted for now. I've hit the linedef limit on my shareware version of Deep after I lost my registered copy years ago. Trying to contact sbsoftware to buy and be emailed a new copy, but they never answer their emails :/
  8. Looks pretty good. Like the details in the structures.
  9. Didn't realise work was still going on with Skulltag. Any screenshot links to those projects you've mentioned? Oh, also I wouldn't mind having some webspace for news/screenshots on the project. Do Doomworld still host?
  10. I think we remade that level a hundred times before the final version you see in the Decamatch. Vince/VKiller remade it again (twice!) in Execution too.