Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

deathz0r

Members
  • Content count

    3852
  • Joined

  • Last visited

About deathz0r

  • Rank
    average Player 1 Start spammer

Recent Profile Visitors

4989 profile views
  1. deathz0r

    Doom Streams

    I received a secret santa map from akolai, let's do a blind playthrough :) I listed the following as preferred mapping tropes: mapping crimes, 1994 WAD tropes, non-linear exploration, obscene puzzles, bullshit secrets, repeatable voodoo closets ...what horrors have I unleashed? https://twitch.tv/deatsaw
  2. deathz0r

    Doom8088: Doom on a 286 / 8088

    I'm the least qualified person to be asking for keyboard setup, since I normally use a variation of Sedlo's config that I've been using since the end of 2001 :) Before that, I simply used the vanilla default keys so I have little problem re-adapting to it - the main problem I had with the playthrough was with the weapon switching setup, which I can tell is ported from GBADoom. Having the original 1-7 setup would be fine for me, I imagine everyone else would like to redefine the keys to at least the same way that is possible with vanilla. Ah, fair enough. I didn't try cross-compiling since I didn't have a gcc-ia16 build environment like that set up and didn't want to get sidetracked for >=half a hour at 11PM on a Sunday night, and my quick attempt within DOSbox on my Win7 PC had failed hard. I'll take a look into the makefile when I get some spare time. I wasn't aware that the Watcom build had a smaller memory footprint, that makes for an interesting comparison for texture loading - I'll have to do another playthrough soon.
  3. deathz0r

    Doom8088: Doom on a 286 / 8088

    Hah, you uploaded that new build quite literally hours after I did another playthrough with the latest git commit at the time I was streaming this: https://www.twitch.tv/videos/2001911133 compdj.bat is an absolute crime though - it really should be a makefile as COMMAND.COM has a limit of 127 characters, I had to compile with Open Watcom 2.0 instead. A clean makefile you could probably use as a template is the one included with the DETH 4.24 source code. My family received a hand-me-down 286 @ 16Mhz in 1996 from a great-uncle which I recall him owning back in 1993, which ended up being the first time we had two PCs at the same time and I ended up using it 90% of the time - that 286 had both VGA and a Sound Blaster-compatible card, I don't recall the specific details but since it outputted the PC speaker through external speakers it would have been a sound card that had PC speaker input passthrough. I played through all of Spear of Destiny with a reduced screen size on that thing!
  4. Had a lot of fun playtesting this, an excellent sequel to The Lost Magic! Once again, the rate you pumped out these maps is nothing short of impressive.
  5. deathz0r

    Doom Streams

    It's time to do a casual and comfy UV pistol-start playthrough of the original three episodes of Doom on it's 30th anniversary with a 486DX2-66 PC with the soothing sounds of PC speaker audio! ...wait, why is there an IBM Monochrome Display Adapter instead of a VGA card?! And why is there a Creative CMS card playing music?! What the hell is going on here! https://twitch.tv/deatsaw
  6. deathz0r

    Doom Streams

    a casual and comfy session of playtesting The Quinary Conundrum by Vortale (part 2) https://twitch.tv/deatsaw
  7. deathz0r

    RealDOOM: DOOM Ported to 16-bit Real Mode

    Now that is peak gaming content! Funnily enough, my Lo-Tech EMS card had just arrived yesterday (and still sitting in the post office until I can pick it up) and I was going to do the exact same thing with my NuXT for shits and giggles, great to see the results regardless :D
  8. deathz0r

    Doom Streams

    a casual and comfy session of playtesting The Quinary Conundrum by Vortale https://twitch.tv/deatsaw
  9. deathz0r

    Eternity Engine Minor Feature Wishlist

    I'm guessing nobody has tested it recently, because it's definitely broken in the most recent git commit. EDIT: quick and dirty test map musinfo_test.zip
  10. deathz0r

    This is Woof! 14.3.0 (Mar 15, 2024)

    Minor bug report: Woof! does not read MUSINFO lumps properly in that it cuts off a line if it contains a -, eg. entries named D_M29-2 and D_M29-3 will simply become D_M29. This is not an issue with DSDA-Doom, GZDoom, Doom Retro or Delphi Doom.
  11. deathz0r

    Eternity Engine Minor Feature Wishlist

    The lack of MUSINFO support is the biggest thing against recommending using Eternity for Boom/MBF21 maps. That would be useful to have.
  12. deathz0r

    Doom Streams

    a casual and comfy twogers mapping session where the remaining triangle forces are crushed (and we also do another playtest!) https://twitch.tv/deatsaw
  13. deathz0r

    Doom Streams

    a casual and comfy twogers mapping session where the TRIANGLE WAR ENDS TONIGHT (or worst case, it'll take another stream) https://twitch.tv/deatsaw
  14. deathz0r

    Doom Streams

    a casual and comfy twogers mapping session of making even more fun technica- STUCK IN TRIANGLE DRAWING FACTORY, SEND HELP https://twitch.tv/deatsaw
×