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deathz0r

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About deathz0r

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    Bitch fuckin' stole me chaingun!

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  1. deathz0r

    D5DA Final release/Pending IDGAMES

    I make no apologies for anyone attempting to d2all the WAD with the wrong complevel
  2. deathz0r

    PrBoom+ 2.6.1um (Aug 16, 2021)

    I'm using the default Windows build from the GitHub releases, which includes libdumb and SDL2_mixer. If there is no configuration option, then I am assuming that the build is preferring DUMB and discarding SDL2_mixer for MOD/S3M/XM/IT files. EDIT: cursory glance at MUSIC/dumbplayer.c lines 255-257 looks odd to me, as if it's forcing a restart when it's not necessary. I don't have a Windows build environment, but I'll try doing some tweaks soon in my Gentoo environment.
  3. deathz0r

    PrBoom+ 2.6.1um (Aug 16, 2021)

    I do not see the DUMB backend with the Windows build, how do I enable that?
  4. deathz0r

    what are you working on? I wanna see your wads.

    (see below post, I can't figure out how the hell embedding Youtube videos work anymore)
  5. deathz0r

    PrBoom+ 2.6.1um (Aug 16, 2021)

    Reposting from the DSDA-doom thread, re-tested with PrBoom+ 2.6.1um Windows build - it has issues with looping on tracker music. I've only tested M.K.-header MOD files specifically so I don't know if this affects MODs with other headers or S3M/XM/IT, but it forces a restart of the song rather than respecting the looping that the files use. Both WADs replace D_RUNNIN. In patternbreak_bug, the intended behaviour is to jump to the fourth line of the first pattern (as indicated by the D03 in the last pattern) while in positionjump_bug, the intended behaviour is to jump to the fourth pattern (as indicated by the B03 in the last pattern). These WADs work fine in GZDoom for reference. patternbreak_bug.zip positionjump_bug.zip
  6. deathz0r

    dsda-doom source port [v0.23.0]

    Both the Windows stable build and experimental build have issues with looping on tracker music. I've only tested M.K.-header MOD files specifically so I don't know if this affects MODs with other headers or S3M/XM/IT, but they force a restart of the song rather than respecting the looping that the files use. Both WADs replace D_RUNNIN. In patternbreak_bug, the intended behaviour is to jump to the fourth line of the first pattern (as indicated by the D03 in the last pattern) while in positionjump_bug, the intended behaviour is to jump to the fourth pattern (as indicated by the B03 in the last pattern). patternbreak_bug.zip positionjump_bug.zip
  7. deathz0r

    Doom Streams

    a comfy and casual Ultra-Violence saveless pistol-start blind playthrough of Valiant, part 4 - MAP31-?? (do I really expect to beat this map in one stream? it's a possibility!) https://twitch.tv/deatsaw
  8. deathz0r

    Doom Streams

    1 year of streaming on Twitch! Let's play through the original three episodes of Doom again - Ultra-Violence, fast monsters, saveless, pistol-start each map! Let's make it saucier by going keyboard-only... and play it on a 386SX-40 with FastDoom?! https://twitch.tv/deatsaw
  9. deathz0r

    Doom Streams

    a comfy and casual UV saveless pistol-start playthrough of Valiant part 3, MAP09-?? and then DWIronman at some point https://twitch.tv/deatsaw
  10. deathz0r

    Doom Streams

    a comfy and casual UV saveless pistol-start playthrough of Valiant part 2, MAP04-?? https://twitch.tv/deatsaw
  11. deathz0r

    Doom Streams

    a comfy and casual UV pistol-start playthrough of Heartland (channel points redeem by Gomi_tan) part 2 https://twitch.tv/deatsaw
  12. deathz0r

    Doom Streams

    a comfy and casual UV pistol-start playthrough of Heartland (channel points redeem by Gomi_tan) https://twitch.tv/deatsaw
  13. deathz0r

    Doom Streams

    a casual and comfy blind playthrough of the Age of Hell public demo on Wrath of God difficulty https://twitch.tv/deatsaw
  14. deathz0r

    Doom Streams

    Rushing through a rushed mapset called Rush, that has nothing to do with 2112 (channel point WAD request by MasterMedi) https://twitch.tv/deatsaw
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