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Everything posted by DooMtheThird
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Today I'm wearing my DooM shirt. Happy 12th birthday long live DooM!
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I'll just take DooM3's word for it that the Revenant is a resurrected species of its kind, but has transparent skin with launchers slapped on its shoulders.
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I think I remember playing Doom3 with Dbl Shotgun and Grabber by just launching a doom3 map from the console while ROE is running. I may be wrong though.
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Anyone else sick of the massive amount of videogame ads on TV?
DooMtheThird replied to caco_killer's topic in Everything Else
That jump rope Xbox360 one doesn't count as a video game commercial, wtf? -
one of sitters' many jDoom maps was called "Welcome to Hell", which is reminiscient of the hell in Doom3
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Theres many levels with the Icon texture on the walls, but the only one I can recall is Uriel's tourney map
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There is a way to beat Pharoah without a fix, just not the way it was intended. I didn't know that it was broken originally. You get to the room with the frozen arachnotrons, and on the passage to the room with the tall stairs and big silver chair, there is a little ridge. Just strafe-jump onto the chair (takes a while in vanilla) and hit the open key as there is supposed to be a switch that opens from inside the big chair. You will hear the sound when you do and the icon door will open. Get the megasphere and the passage-way to the outside will be clear. You can then either jump in the exit or go to Carribean. Edit: Just played to make sure; its the silver-chair on the RIGHT.
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Maximum PC says the Blu-ray and HD-DVD formats using this anti-piracy technology (AACS) could also be implemented in PC optical drives as well. For PC, it could go as far as requiring an internet connection. I always buy games new, so I could really care less, as long as it isn't buggy or broken in what it is supposed to do.
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A formal character name for my favorite game, always had versions of DooM as nick before, then when I had to create a char for an RPG, I thought DTT would be nice.
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age old question, which fast food restaurant?
DooMtheThird replied to Gibaholic's topic in Everything Else
Wendy's mushroom melt burger is awesome! The BKs near Oxford (when I used to live there) made some of the best tasting burgers I've had in a while, though. -
I have an 6800 Ultra PCIE, it is sweet with DooM3, Serious Sam II, FEAR, and Quake 4 at pretty high settings (/w 2.4ghz & 1gb ram) Only precautions you should have about this card is whether you have a good power supply; anything under 480W is not recommended. If you have good power, make sure you have good ventilation as the 6800 Ultra gets hotter than most cards; but I'm using it with a SFF so it shouldn't be too much of a problem. Also make sure you have enough slots if you get a 2-slot one.
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Vegeta, you have no idea....
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Just beat Q4 yesterday *minor spoilers* It is one of the funnest games I've ever played. The story is developed (from QII) but not a real major factor in the game so Half-Life 2 has better story if you're looking for that. The part about becoming a Strogg is probably the most memorable experience you'll have from this game. No, the real reason this game rocks is because of the graphics and the weapons, even if it is not revolutionary. There are a lot of areas that look like DooM3 (tech-bases and dark areas) but there are many more levels that are awesome and is unique to Quake (like the human processing levels). If you look around, the staggering amount of detail in the game is overwhelming;the strogg alphabet its little things like this that kept me playing the game The weapons actually are nothing special in theory, you got your shotgun, machine gun, rocket launcher, railgun,etc. but once you actually use these weapons, it feels great, especially with high quality bass (??!!). I like how they added reloading and mods in SP, gives it a different feel. The vehicles are interesting, although scarce-the hovertank that has the mobility of Halo's ghost-just plain fun. Most of the people who talk about the squad-based gameplay has played a good portion of the game, but you will find that it isn't the heart of the game as many solo missions like QII make up the latter of the game. Just feels frickin fun, even though it isn't complex like HL2 or FEAR or any game with more realism; ignorance is bliss i guess. Haven't played much MP, but its an updated QIII, which can be a good or bad thing. The end is dissapointing, but it was fun until the last strogg. Ayu, did you not notice that the nailgun was just a modified D3 chaingun?
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I finished the novelization on friday http://search.barnesandnoble.com/booksearch/isbnInquiry.asp?userid=CX0w4ZHCot&isbn=141650995X&itm=5 and I have to say it's not as dissapointing as the rumors make it ought to be. Yes it's missing a lot of stuff from the games but the things that are based from them seem true to the game (both old and new).
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You can do it 2 ways: Open the console and type [Com_Fixedtic -1] Or put it in an autoexec.cfg file line [seta Com_Fixedtic -1]
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What is it with playing DooM3 on crappy computers? I play DooM3 on High with everything maxed out - I have a GeForce 6800 Ultra 256mb with 1024 DDR RAM along with a Athlon 64 3800+ and I used the unpack and graphical tweaks (including the framerate limit break) so that DooM3 and ROE both play no lower than 60fps, and let me say that DooM3 is my favorite game now because of that and other reasons too. My point isn't to brag about my computer or how it runs (as I'm sure a lot of you guys have the bleeding-edge systems that owns this one) but to show that even though games should have the gameplay where it counts, high-quality graphics like DooM3's can still be fun if you're willing to enjoy the visuals. Now about the cost of these visuals....well that's another thing.
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I tried Codename Gordon (the HL2 side-scroller) last year and thought: Wouldn't it be great to play a DooM³ (or other DooM) game with the same concepts?
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Hilarious. Great job, doubt the community would ever make something like that in a while. The voice-overs kinda reminded me of Will Rock's one liners ("Come on you horny bastards!").
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Ok I just got Transgression today. It is true that the album doesn't sound much like any of Fear Factory's other albums (not even Archetype), and while it has several killer songs that are memorable in riffs and such, it isn't as good as FF's best albums (especially Demanufacture). On the subject, I got the singles album Bite the Hand that Bleeds (from Archetype) last year because it came with music videos and a poster of 'related Archetypal imagery.' Turns out the Trangression album cover is the very same poster but in silver!
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Now that I think about it... This movie would be awesome if our characters do take a trip to Hell (either in one like Constantine or like DooM³). Somehow I can see that part absent from the movie to fit in with the story they've seem to have shown us so far, though. I think the possibility of Hell, along with the FPS camera, will make or break the movie for me.
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Trilinear's onto something... This feature should really be on Zdoom's development forum as most of Zdoom uses Heretic and Hexen formats. With this in mind, I've wondered why the inventory feature hasn't been utilized in DooM projects, because other features from those games have been implemented. Even the input menu has keys that are used in Herectic/Hexen. I mean, it could be just a DooM emulation of the Hexen/II code, so that marines can finally use quartz flasks (or whatever).
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I am very excited to see the movie now after the trailer and this interview, though I'm not completely sold on whether it will be a hit or not; I won't be suprised if it's as bad as the D&D movie, but I would be suprised if it becomes a hit (e.g. better than most other video-game to theater adaptions). I'm glad that they're using the FPS camera as homage to the gameplay, that should make the movie memorable to audiences. If it has nothing to do with DooM I probably wouldn't mind because the movie looks like a decent sci-fi action pic anyway.
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I'm suprised none of you guys asked for Gothic99 (or 05+); All we need is galaxy-class warp cores to run such olympian requirements and we get some crappy DM on par with the regular D3DM maps...
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Fear Factory is one of my favorite bands and I've liked most of their albums, favorites being Demanufacture, Obsolete, and Archetype. Read in REVOLVER magazine that Trangression doesn't have that sci-fi theme to it anymore (instead more of a reality one), also without Dino, but Archetype shows they can still rock...I hope to get Trangression ASAP.
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Hey Doomworld, I just wanted to know if there was any possible way to get DeHacked 3.1 to patch Doom95 (for Ultimate DooM); I'm creating my first project that plans to be compatible with Doom95 (and in that sense all source ports) and I hoped I could get DeHacked working with it, but 3.1 seems to only support old doom.exe as Doom95 came out later I believe... I tried using WhackEd and saving files that DeHacked could put into Doom95.exe but DeHacked doesn't like the .exe Anyone know of a way to get Doom95.exe patched?