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[Project] Unnamed TC - Playtesters Wanted
shotgunmasacre2 replied to Patrick's topic in Map Releases & Development
It would be incredible if you gave me the opportunity to playtest this wad. :) -
DuduKrazy's Guns III Public Beta
shotgunmasacre2 replied to Nekr0s1s's topic in Map Releases & Development
Holy hell, that was so much fun! The UAC vehicle thing seemed a bit to powerful, but was satisfying. All of the weapons feel great, except for maybe the recoil on the br (the chaingun has less recoil.) It would also be cool to have reloads (though this has already been addressed) as well as having scoped weapons (such as the br and railgun) actually use the scope. However, this still kicks so much ass. Cant wait to see the final version of the wad. -
Hey, sorry to bring this to your attention, but I have decided to drop out, simply because I wish to actually continue a project I had in the works. If my project is finished and I still have a chance I would love to help, but now just doesn't seem like the best time.
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Sure. Be sure to get my email address, which is in my profile.
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I love it! I always liked doom 64 compared to original doom, I always wanted to map for it, nut since the tc's engine sucked that wasn't really an option. And not that Kaiser released an excellent port of doom 64 the option has been given again. So in short, i would love to map for the project.
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What did you call the monsters before you knew their names?
shotgunmasacre2 replied to CyberMonsterDude's topic in Doom General Discussion
Hmm, if you call New York and then San Diego farms then they would indeed be hellish farms :) -
e3m4 House of Pain plutonia m29 odyssey of noises e4m5 They will repent e4m8 unto the cruel (actually all of the levels in e4 with names taken from the bible are sweet)
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What did you call the monsters before you knew their names?
shotgunmasacre2 replied to CyberMonsterDude's topic in Doom General Discussion
Demons - "Bulls" specter - "blurry bulls" zombies - zombies barons and hellknights - "masters of moo" (their wakeup sound sounds kinds like a moo) cacos and pain elem.'s - "Floaty guys" lost souls - "flying skulls" -
Hmm, I don't want this to come off as me bitching, but I uploaded my wad to the incoming folder and its not reviewed. I also checked it again and saw that my wad was no longer in the contents of the ftp websites folder.
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My (probably) last hurrah.
shotgunmasacre2 replied to herooftime1000's topic in Map Releases & Development
Well, seeing as how I have no prior knowledge to your personality I can only judge you by what I see in this thread. I must say your work is impressive,so it is always unfortunate to see someone with talent leave (hopefully you'll be back :) As for the conduct of the thread, I agree with DD when he says that it takes a mature character to to admit your faults. Hope to hear back from you soon :) -
Claustrophobia 1024: The Sequal to Congestion 1024
shotgunmasacre2 replied to Death-Destiny's topic in Map Releases & Development
Alrighty then. Thanks Mech, ill check it out and see what I can do. -
Claustrophobia 1024: The Sequal to Congestion 1024
shotgunmasacre2 replied to Death-Destiny's topic in Map Releases & Development
"Corrosion" heh good name, I had a tough time coming up with a title. -
Claustrophobia 1024: The Sequal to Congestion 1024
shotgunmasacre2 replied to Death-Destiny's topic in Map Releases & Development
Hey, finished my map, I'll go ahead and get you the info. -
Claustrophobia 1024: The Sequal to Congestion 1024
shotgunmasacre2 replied to Death-Destiny's topic in Map Releases & Development
Cool, if this turns out to be even a portion as good as the original that would be great :) -
Claustrophobia 1024: The Sequal to Congestion 1024
shotgunmasacre2 replied to Death-Destiny's topic in Map Releases & Development
Hell yeah, if you would give me the pleasure of making one (given my illustrious history :) One question, do the maps have to follow a certain theme or any random one will do?