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shotgunmasacre2

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Everything posted by shotgunmasacre2

  1. shotgunmasacre2

    [Project] Unnamed TC - Playtesters Wanted

    It would be incredible if you gave me the opportunity to playtest this wad. :)
  2. shotgunmasacre2

    DuduKrazy's Guns III Public Beta

    Holy hell, that was so much fun! The UAC vehicle thing seemed a bit to powerful, but was satisfying. All of the weapons feel great, except for maybe the recoil on the br (the chaingun has less recoil.) It would also be cool to have reloads (though this has already been addressed) as well as having scoped weapons (such as the br and railgun) actually use the scope. However, this still kicks so much ass. Cant wait to see the final version of the wad.
  3. shotgunmasacre2

    Doom 64 II The Rising

    Hey, sorry to bring this to your attention, but I have decided to drop out, simply because I wish to actually continue a project I had in the works. If my project is finished and I still have a chance I would love to help, but now just doesn't seem like the best time.
  4. shotgunmasacre2

    Doom 64 II The Rising

    Sure. Be sure to get my email address, which is in my profile.
  5. shotgunmasacre2

    Doom 64 II The Rising

    I love it! I always liked doom 64 compared to original doom, I always wanted to map for it, nut since the tc's engine sucked that wasn't really an option. And not that Kaiser released an excellent port of doom 64 the option has been given again. So in short, i would love to map for the project.
  6. shotgunmasacre2

    What did you call the monsters before you knew their names?

    Hmm, if you call New York and then San Diego farms then they would indeed be hellish farms :)
  7. shotgunmasacre2

    Favorite level name?

    e3m4 House of Pain plutonia m29 odyssey of noises e4m5 They will repent e4m8 unto the cruel (actually all of the levels in e4 with names taken from the bible are sweet)
  8. shotgunmasacre2

    What did you call the monsters before you knew their names?

    Demons - "Bulls" specter - "blurry bulls" zombies - zombies barons and hellknights - "masters of moo" (their wakeup sound sounds kinds like a moo) cacos and pain elem.'s - "Floaty guys" lost souls - "flying skulls"
  9. shotgunmasacre2

    The /newstuff Chronicles #320

    Hmm, I don't want this to come off as me bitching, but I uploaded my wad to the incoming folder and its not reviewed. I also checked it again and saw that my wad was no longer in the contents of the ftp websites folder.
  10. shotgunmasacre2

    My (probably) last hurrah.

    Well, seeing as how I have no prior knowledge to your personality I can only judge you by what I see in this thread. I must say your work is impressive,so it is always unfortunate to see someone with talent leave (hopefully you'll be back :) As for the conduct of the thread, I agree with DD when he says that it takes a mature character to to admit your faults. Hope to hear back from you soon :)
  11. shotgunmasacre2

    Claustrophobia 1024: The Sequal to Congestion 1024

    Alrighty then. Thanks Mech, ill check it out and see what I can do.
  12. shotgunmasacre2

    Claustrophobia 1024: The Sequal to Congestion 1024

    "Corrosion" heh good name, I had a tough time coming up with a title.
  13. shotgunmasacre2

    Claustrophobia 1024: The Sequal to Congestion 1024

    Hey, finished my map, I'll go ahead and get you the info.
  14. shotgunmasacre2

    Claustrophobia 1024: The Sequal to Congestion 1024

    Cool, if this turns out to be even a portion as good as the original that would be great :)
  15. shotgunmasacre2

    Claustrophobia 1024: The Sequal to Congestion 1024

    Hell yeah, if you would give me the pleasure of making one (given my illustrious history :) One question, do the maps have to follow a certain theme or any random one will do?
  16. shotgunmasacre2

    First Map (Fer reals this time)

    Hey all, I am back, and finally have something to show for it. I finally completed and am releasing my first map (release being the key word, this is probably my 10 or so map :). Anyway, I ask that you give it a look. Feedback as you all know is something I crave, so please give me you honest thought, for good or bad. Two things though. First the map is for zdoom (scripts, that kind of stuff, but nothing to gimicky). I apologize for you zdoom haters, but I hope this doesn't turn anyone off. Second, I got tired of waiting to upload this to idgames archives, so for the time b eing it is on rapidshare (sorry). I will probably upload it to the archives soon, but I am a little low on patience and I wanted to upload this, so bear with me. Please dont allow these problems to make you not download this. Once again thanks for at least reading this, and I look foward to hearing from you. http://rapidshare.com/files/128194592/Abattoir.zip.html EDIT: The zip is in the incoming archives now (hopefully to get a good review:) I fixed a few of the things that were mentioned in the thread. ftp://archives.gamers.org/pub/idgames/incoming
  17. shotgunmasacre2

    First Map (Fer reals this time)

    Yeah, that would kill even the best designed level ever. The reuploaded wad in the incoming archives fixed the sky door, went ahead and took the first suggestion to may it function as a lift instead, but I always loved the sliding door effect, but was too lazy ;)
  18. shotgunmasacre2

    First Map (Fer reals this time)

    Wow, nice run. I am glad that the level is indeed tysonable like I kinda wanted. Thanks for the compliments, if I do reupload the wad I will probably fix those errors. Thank
  19. shotgunmasacre2

    Playtest playtest playtest

    Hmm, well after reading a few posts I felt I should give this a go. Hard as hell, but not as hard as some people stated, I played it on UV and beat it after one death (maybe because I have been playing HR and 2) to much lately. I have to say it was a typical dutch devil creation, good but difficult gameplay and incredible detail.
  20. shotgunmasacre2

    First Map (Fer reals this time)

    Yeah, but I didnt want to use to many zdoom effects to take away from classic doom play, but thanks for the input.
  21. shotgunmasacre2

    First Map (Fer reals this time)

    Huh, never thought about that, thanks for the suggestion.
  22. shotgunmasacre2

    First Map (Fer reals this time)

    Heh, yeah I had to figure out the best way to put a door there, but I realized that it does look a tad bit ... um ... bad. :) Anyways thanks for the compliments.
  23. shotgunmasacre2

    WIP: My first crappy map

    Well, I have to say that I at least will try to map. Here are some screens from it. Feedback will b INCREDIBLY thankful. Oh, and dont forget to tell me how bad they are ;)
  24. shotgunmasacre2

    WIP: My first crappy map

    God damn I am so close to having this map done. Expect it on Sunday or Monday.
  25. shotgunmasacre2

    WIP: My first crappy map

    Holy shit thanks. Preachworthy? Thats odd, but flattering. I wont let you down (I hope) Oh, an Rone, that isnt flat23, but I get your point.
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