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peach freak

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  1. peach freak

    The Doom Confessional Booth

    No monsters wouldn't remove keys, I think the only way to remove keys is to set the skill level to 0 (which removes everything in the map I think).
  2. peach freak

    The Doom Confessional Booth

    As much as I thought they were snakes, I thought with the theme of Hell/Episode 3, that intestines would have made more sense (if we have other textures of guts and bones and whatnot).
  3. peach freak

    The Doom Confessional Booth

    The office where I work at is getting rebuilt. It's almost finished, and the person in charge of the building asked for names for the new conference rooms. There are five of them, so I recommended Phobos and Deimos as names. When I realized there were five, I threw in Titan, Titron, and Ariel as well.
  4. peach freak

    The Doom Confessional Booth

    I thought the floor you walk across at the beginning of E3M1 (SFLR6_1) was snakes and not guts/intestines when I was a kid.
  5. peach freak

    What is your favourite episode 2 level?

    Containment Area. Wide open level, a lot of places to explore, and super satisfying to pick up the Berserk and start punching out Imps. Runner-up: Halls of the Damned. This was honestly the first level in Doom to creep me out. The music track (Sinister) fits the level perfectly, most of the level is cramped up and claustrophobic, and the level gives you a feeling that something terrifying is around the corner. When I first played the level, I only did what was minimally required to beat the level, I was pretty scared to step into optional areas (mostly the rooms surrounding the Yellow Key room). I just wanted to pick up the three keys and make a run for the exit, before another round of Cacodemons or Barons of Hell were released on me.
  6. peach freak

    What is your favourite episode 3 level?

    Probably in a tiny minority here, but I like Unholy Cathedral. I really like the courtyard in the middle of the map, a lot of areas to explore, and I try to get as many enemies lured into the courtyard for a big fight by the end of the level (however strategically unwise that may be). Least favorite? Maybe Pandemonium. As a kid, I used to hate Mt. Erebus and Limbo. With Mt. Erebus, I could never find the Blue Key on HMP/UV, where it's in a very hidden place. I first played this level on the SNES port, where you are required to play E3 on harder skill levels. Spent many hours and deaths looking for that damn key, there were no videos or walkthroughs online to provide any help, and ultimately, I found the secret exit before finding the Blue Key. Same thing with Limbo, spent an eternity exploring every inch of the level to find the Red Key.
  7. peach freak

    What is your favourite episode 4 level?

    E4M2, I find enjoyment in blasting everything with the Plasma Gun you pick up in the level, which you're given plenty of ammo to do so. My least favorite? Might be E4M5. The level just feels boring, and the design and textures of the level are the same from start to finish.
  8. peach freak

    The Doom Confessional Booth

    As a kid, I always thought those beeping sounds you hear a few times near the end of the track Demons on the Prey (the song for E1M7) were birds chirping. Most likely caused by the soundcard (Sound Blaster AWE32) that I was listening to it on. It's the sounds you hear just after 1:35 into the song.
  9. peach freak

    The Doom Confessional Booth

    I liked the Pain Elemental as a kid solely because of the sound they made when you hit them on the PSX port/Doom 64. I'd always kill them with the Shotgun so you'd hear the sound at a steady pace before eventually dying. :(
  10. peach freak

    Things about Doom you just found out

    Doom II Map27: There are two different ways to release the Revenant traps surrounding the Red Key. If you get the Blue Key before going to the area where the Red Key is, the four traps will already be released. Otherwise, if you go to the Red Key area first, stepping into the four alcoves around the platform where the Red Key will release the Revenant traps one at a time.
  11. peach freak

    Things about Doom you just found out

    I played Doom 64 before I played E2M8 for the first time, and I was completely terrified by the Doom 64 Cyberdemon. The PSX Doom sounds for the Cyberdemon are a lot more scarier than the PC. In Watch Your Step I would just shoot it through the bars since I didn't want to go out in the open area to fight him. The Cyberdemon actually surprised me in E2M8 since I wasn't expecting it, largely based on the fact that it wasn't mentioned in the PC Doom manual. :P
  12. peach freak

    Things about Doom you just found out

    Yes, but to be technical, it does require traveling over a secret sector to reach it (that hallway that opens up in the nukage/vine area). Same thing for the Chainsaw, it's technically found in a non-secret area first in E1M7, but it does require going to a secret area and hitting a switch to open it up. The Chainsaw can be first found in E2M6 without purely needing to cross any secret areas.
  13. peach freak

    Things about Doom you just found out

    Doom E3M2 When approaching the Blue Key, there's a little island behind you that is revealed with a bunch of Cacodemons. On the middle of the island is a pillar with a switch that rises when you walk up to it (the switch opens up a room behind the Blue Key, containing Spectres, ammo, and a Computer Map). I found out that the switch on the triangle-shaped pillar only rises when walking up to it from the west. There's only one walkover line to raise the pillar, it's not completely surrounded by trigger lines.
  14. peach freak

    Things about Doom you just found out

    Doom E2M4: You can get stuck in the level at the Yellow Door. One side of the door is D1 (the side with the red room and the Yellow Key), while the other side is DR (the side with the circle-shaped hallway that leads to the rest of the level). The D1 side is a Door Open Stay while the DR side is a Door Open Wait Close. So when opening it from the D1 side, it will remain open. You can then manually close it from the DR side (and reopen it, but it will then close), but if at any point you go back through the Yellow Door to the earlier parts of the map, you will not be able to get back through after the door closes, and you will be unable to finish the level.
  15. peach freak

    Things about Doom you just found out

    Plutonia Map19: When entering the room with the Yellow Key, there is a monster trap released that teleports numerous monsters into the Yellow Key room (the walkover line is in the narrow hallway leading into the Yellow Key room). There is a second way to release this monster trap. In the room with the teleporter and the Yellow Door behind it (where you eventually fight the Cyberdemon), you can release the trap if you walk into the hallway that eventually leads to the exit area and press the first second of brick wall on the right (it's switch activated). This will also lower the barriers and allow the monsters to teleport in.