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peach freak

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  1. peach freak

    Things about Doom you just found out

    TNT Map09: If you examine this panel (to the left of the switch that needs the Red Key), it will lower and reveal a rectangular room, containing a single Medikit inside. Not considered a secret area so it's pretty easy to overlook (only noticed it because I saw a gray-lined room after I picked up a Computer Area Map in the level).
  2. peach freak

    Best Intermission Text You've Read/Written

    Entering Map31 of my WAD (which explains the short text).
  3. peach freak

    Things about Doom you just found out

    Doom E4M5 I already knew that you could beat the level without the Yellow Key (just run through the window to the left of the Yellow Door to get to the exit room, only drawback is that you can't leave the exit room without the Yellow Key), but you also do not need the Blue Key to beat the level either. You can jump down the bloodfall to the left of the Blue Door (where there is a Soulsphere at the bottom) and then just follow the blood trail to the final part of the level. However, I don't believe there's a way back without the Blue Key. So, while E4M5 has all three keys, only the Red Key is actually needed to finish the level. The things you learn when doing Nightmare runs...
  4. peach freak

    The Doom Confessional Booth

    As a kid I always sang Waltz of the Demons (E2M7/E3M7/E4M5) to the tune of The 12 Days of Christmas.
  5. peach freak

    Things about Doom you just found out

    When I read the manual as a kid, the Lost Soul description is something like "Tough. Dumb. Flies. On fire. 'Nuff said." I always thought to myself "Who's Nuff? And what does Nuff know about Lost Souls?" And on the Imp description, I thought SOB was "Sorry Old Bastard"
  6. peach freak

    Things about Doom you just found out

    Plutonia Map29 While there is a Red Key in the map, there are no doors or lines that actually require the Red Key to open/activate, so you can beat the level without picking the key up (just step through the doorway where the key is to open up the room with the Arch-vile and the switch behind you). The red bars in the Yellow Key area are just lowered by a normal switch.
  7. peach freak

    Can you play Doom 2 on Nightmare?

    Episode 3 should be the easiest of the bunch on Nightmare in Doom. All of the levels are wide open so it's pretty easy to avoid enemies. Several of the levels have Invincibility Spheres as well so if you can get them you and run you can finish the level while Invincible. Even E3M7 the map is large but with so few monsters (30something not counting Lost Souls). For episode 2, I remember getting the Plasma Gun early on and just blasting through the levels with it. The double ammo really comes in handy here as you'll have plenty of plasma cells to get through the levels, provided you make the pitstops for ammo. The only issue I remember on Nightmare is that if you saved your game, quit, and then reloaded the game at some point, the monsters would lose their fast attribute, so I'd do the Nightmare runs in one sitting.
  8. peach freak

    The Doom Confessional Booth

    If a PWAD has music replacements and a level's replaced music is a track from Doom/Doom II, I usually change the music to another track in the WAD. I'm generally more interested in the non-Doom/Doom II music in the WAD (and I feel that the original music has its place in the original games), so for a WAD like Alien Vendetta, most of the time I change the music to Map01 or Map04, lol.
  9. peach freak

    Things about Doom you just found out

    Doom II Map11 When you teleport up to that ledge with the Soulsphere at the end of the level, you can turn back around and drop back down into the area near the end of the level. I always jumped back onto the main circle and worked all the way back to the end of the level. Also Doom II Map 11: Picking up the Red Key opens up a teleporter in the toxic pit to the left of the Blue Door. The teleporter brings you to that higher ledge where the Energy Cell Packs are near the Red Key. I never knew about this teleporter, I always took the cave in the toxic pit to the left of the entrance to the Blue Key area.
  10. peach freak

    Things about Doom you just found out

    Doom E3M6 There's a way to avoid opening the Cacodemon/Lost Soul trap/building (that contains a Soulsphere) near the section with the secret exit/teleporter leading to the Y-shaped building. In the marble green building that contains the hidden teleporter (with the hidden Energy Cell Pack directly across from it), directly follow the path leading to the hidden door WITHOUT crossing any of the steps that touch that path. So pretty much, don't change floor heights when getting to that teleporter. The walkover lines are all on the steps and not on that path itself.1
  11. peach freak

    Secret Exit Switch in Doom E3M6

    In Chocolate Doom, yes, it is displayed correctly. The only areas that I've seen it drawn incorrectly are Doom Builder 2 and Doomsday (although I did submit a bug report to Doomsday for it, so we'll see if it gets corrected). And hi, I think I do remember you. You were Pulse on GameFAQs, right? I've seen you posting a bit here recently, so you definitely did look familiar.
  12. peach freak

    Secret Exit Switch in Doom E3M6

    Ah, thanks for the explanation, although I did look back at this switch in Doom Builder and while it is Lower Unpegged, there is no X or Y offset on the texture.
  13. peach freak

    Secret Exit Switch in Doom E3M6

    I've noticed that the position of the secret exit switch in E3M6 of Doom is different when viewing it in 3D Mode in Doom Builder vs. Vanilla Doom. In Vanilla Doom, you can see it's at the top of the blue box, while in Doom Builder (the picture is from the Doomsday source port, but it looks that way in Doom Builder as well, I just had the picture on hand) is sunk into the ground. What causes the switch to be rendered differently? It is Lower Unpegged.
  14. peach freak

    Things about Doom you just found out

    TNT Map16 (Deepest Reaches): I learned while playing through TNT that the Blue Key is not required for finishing this level. You can go right to the Yellow Key from the start of the level. When you get past the first door, jump into the pit below and go left. There's a floor near where the stairs build to get out of the pit. When you step on this floor, it will rise and bring you up to a hidden area. At the top, go through the hidden door in front of you and then ride the lift down. While the lift is going down, there will be a window on the right near the bottom that you can run into. Once you run through it, you can work your way to the Yellow Key from here. Afterwards, you can go back the way you came from and go to the exit without needing to get the Blue Key and the Blue Door to get to the Yellow Key area.
  15. peach freak

    Your pet peeves for what people do in doom

    I'd also go with seeing Mouselook in Doom. I'm not bothered by other modern features, like jumping, but mouselook just feels so out of place in Doom.
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