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geo

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    didn't know being a forum staple was a bad thing

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  1. In a 2D side-scrolling Doom platformer... should Doomguy be able to jump? He can't jump in Doom 1 & 2. A game can get away with lifts to compensate for lack of a jump.

     

    While I'm here... should Doomguy always auto aim at whatever is in front of him to emulate the fact that Doom 1 & 2 has automatic vertical aim?

    1. Show previous comments  3 more
    2. Ichor

      Ichor

      Maybe he could be the one throwing the barrels while the imp tries to climb the girders to reach Hissy.

    3. MarsHappyNation

      MarsHappyNation

      That lack of mobility wouldn't lend itself well to a 2-D platformer, I wouldn't think.

    4. geo

      geo

      Abuse you say? I looked it up. I think one of the Doomworlders was making a 3D Abuse game. I think it was Jimi.

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