Single Status Update
In a 2D side-scrolling Doom platformer... should Doomguy be able to jump? He can't jump in Doom 1 & 2. A game can get away with lifts to compensate for lack of a jump.
While I'm here... should Doomguy always auto aim at whatever is in front of him to emulate the fact that Doom 1 & 2 has automatic vertical aim?