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geo

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    didn't know being a forum staple was a bad thing

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  1. In a 2D side-scrolling Doom platformer... should Doomguy be able to jump? He can't jump in Doom 1 & 2. A game can get away with lifts to compensate for lack of a jump.

     

    While I'm here... should Doomguy always auto aim at whatever is in front of him to emulate the fact that Doom 1 & 2 has automatic vertical aim?

    1. Da Werecat

      Da Werecat

      If you can build interesting mechanics around these limitations - sure, go for it. But it's gonna make for a very unusual platformer.

    2. GarrettChan

      GarrettChan

      This reminds me of Lode Runner on NES...

    3. dew

      dew

      He should be able to jump and aim around to compensate for the lost depth dimension.

       

      What I'm saying is just reskin Abuse with Doom sprites.

    4. Show next comments  3 more
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