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Aabra

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About Aabra

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  1. Aabra

    Stronghold question

    I run it in opengl at max resolution without any problems. My computer is good I suppose but it's just a Core 2 Duo - it's not an i7 or anything. While I'm sure GZDoom could be faster, it's at least a hell of a lot faster than ZDoomGL. (Like 2-3x the framerate) The fact that you're trying to render a wad file I'm sure complicates things a lot. You can't use a lot of the code that's already out there and fully optimized.
  2. Aabra

    Stronghold v1.0 released

    *shrug* Guy looks at the front page, sees over 120 posts. He clicks on the comments button and reads all kinds of garbage... tells people to calm down without checking the date of the final comment because he assumed it was recent. (being on the front page and all) Should I have bumped it? No, probably not. Can you really blame me considering the circumstances? Not really. It was just another typical doomworld response that's all. There's tons of really great people here however the most vocal ones are... you guessed it - the most annoying and rude. Comments like "Do we look like youtube?" don't exactly create a very friendly atmosphere. It doesn't really matter though.... this is the way DW always has been and probably always will be. It just depresses me every time I think about it. It's probably why even though I registered in 2005 I'm still only a "junior member".
  3. Aabra

    Stronghold v1.0 released

    Try being nice for a change.... that was totally uncalled for. Not unlike how I got yelled at for "bumping" a topic.... that was sitting on the front page. Sorry for not checking the dates of every post? I just clicked on the comments button and assumed that front page = recent? Since I'm not a DW regular I'm going to actually help you out. This is 3 months old so I don't think it's from the latest version, however here's a gameplay video. http://www.youtube.com/watch?v=0KkA9R_cJ3E
  4. Aabra

    Stronghold v1.0 released

    Guys... it's just a wad. Calm down. If you like it, then play it. If you don't then don't... All of this drama is just crazy. I haven't played any version of this yet (although I plan to) however I thank the team for giving us the option.
  5. Aabra

    Doom Turns Sixteen

    It's nice to see at least 2 awards for multiplayer wads this year (GVH and UDMX)instead of the usual 1... not to mention the mapper of the year award going to somebody who primarily worked on multiplayer maps. There are lots of quality multiplayer maps out there that never made it into the awards. I highly recommend that some of these wads be checked out. Not a single invasion map has won an award yet and every year I scratch my head and try to figure out why when there are so many quality options to choose from.
  6. Aabra

    Skulltag 98a Released

    The latest version of Skulltag has been released. The new version includes: Enhanced voting: Flooding is now protected against, it's easier to kick players, and you can specify reasons for calling votes Ignoring: You can now ignore any player's chat commands. Better skins: You can delete any skin you don't want, and the annoying skins are no longer included with Skulltag. Doomseeker: Skulltag's new staff-made server browser is lightning-fast and smooth. Better maps: D2DM8, D2CTF1, D2CTF3, D2DUEL4, and D2DUEL10 have all been replaced with better versions from the community. New DMFlags dialog: Configure your server with ease. Lite edition: Run Skulltag in just 16MB. Enhanced ping: Ping values are now much more precise and usable. Voodoo Doll support: Ever wanted to play maps like Deus Vult II online with your friends? Now you can. Many, many ZDoom and GZDoom updates: The 97dx branch of Skulltag was locked in 2007. 98a is fresh and updated, allowing mappers to do many new things.
  7. Aabra

    Skulltag 98a Released

    The latest version of Skulltag has been released. The new version includes:Enhanced voting: Flooding is now protected against, it's easier to kick players, and you can specify reasons for calling votes Ignoring: You can now ignore any player's chat commands. Better skins: You can delete any skin you don't want, and the annoying skins are no longer included with Skulltag. Doomseeker: Skulltag's new staff-made server browser is lightning-fast and smooth. Better maps: D2DM8, D2CTF1, D2CTF3, D2DUEL4, and D2DUEL10 have all been replaced with better versions from the community. New DMFlags dialog: Configure your server with ease. Lite edition: Run Skulltag in just 16MB. Enhanced ping: Ping values are now much more precise and usable. Voodoo Doll support: Ever wanted to play maps like Deus Vult II online with your friends? Now you can. Many, many ZDoom and GZDoom updates: The 97dx branch of Skulltag was locked in 2007. 98a is fresh and updated, allowing mappers to do many new things.
  8. Aabra

    Eternity v3.35.90

    I'm not all that familiar with the Eternity Engine and have only tried it out briefly. It seems like a decent engine and works well but I was wondering what features make it special - specifically for wad authors. Zdoom has acs/decorate/etc.... what sets this apart? Please forgive my ignorance.
  9. Aabra

    Doom 2 is 99 cents

    My guess is that Graf is right. The German government most likely banned Wolfenstein and Return to Castle Wolfenstein for their references to Nazi Germany. Correct me if I'm wrong but I'm fairly certain that all Nazi related material there is banned. Valve just took this one step further and thought that since there's a secret Wolfenstein level in Doom that it too needed to be banned. I dunno, I'm just thinking out loud.
  10. Aabra

    DooM Monopoly(When Boredom strikes....)

    I'm not sure what you're trying to say here. Maybe it could be made for ZDaemon as I know they did improve their ACS support but I honestly don't know to what extent.... Plus depending on what you wanted to do there's a high possibility of wanting to use decorate in a mod like this. Well, w/e - make it for Odamex then if you like it so much. Geez.... such hostility. And people wonder why I don't come to these boards very often. *sighs* This is a very newschool idea and Skulltag is the only real newschool multiplayer port. *shrugs*
  11. Aabra

    DooM Monopoly(When Boredom strikes....)

    Well, considering some of the other suggestions regarding battling it out for properties/etc I don't really think that there's any law that says you can't change the rules and add teams if you so desire. Heck if it was exactly like normal monopoly then.... it would suck. Why would you play it in Doom when there are a million other monopoly clones? You have to kill each other to get a property? That's what makes it interesting and worth downloading. :) Plus even if you don't actually want teams... you'll still more than likely want to assign each player to a team. (You just limit each team to 1 player.) With a mod like this it just makes everything much easier to code. If they die in whatever mini-game you create you can make them respawn on their particular square (or anywhere else you want) by using the red/blue/whatever team spawn things. If they're not assigned to a team then it's a lot trickier (maybe even impossible?) to find out who died and where you should respawn them.
  12. Aabra

    DooM Monopoly(When Boredom strikes....)

    With enough coding something like this is definitely possible in Skulltag. I don't think it can realistically be done for any other port since it pretty much has to be multiplayer. The biggest challenge would be figuring out how you want to deal with players who connect and disconnect in the middle of a game. There are many options but it's something to think about. Making it for 4 teams (which ST now supports) could be an interesting way to go. Duking it out with some monsters or another team could be fun but it doesn't just have to be deathmatches. If you want a good example, think Mario Party. There were tons of mini-games in that. You could have everything from deathmatches/team deathmatches to races, obstacle courses, etc. Whoever kills the most imps in 30 seconds wins.... whatever. :) It also doesn't always have to be every team for itself. Every so often for a minigame you could make it blue and red against green and yellow (or whatever team colours you choose) - or heck you could make a game where it's 3 teams against one. 3 teams have super shotguns, and 1 player only has his fists. If he survives for 30 seconds then he wins the mini-game... if not then the other 3 teams win. A lot of thought would have to go into it to make sure that no one player (or team) is standing around doing nothing for too long. Anyways - there's some ideas for you at any rate.
  13. Aabra

    Poll: Online multiplayer ports

    Ya, I read about that one too. I don't really have a lot of experience with either piece of software so I'd trust your friends over what little I've read on them. Btw - if Skulltag isn't enough of a reason to dual boot, what about DoomBuilder? I realize that there are options out there for OS X regarding map editors but I find it hard to believe that there's one that's better than DB. I just don't understand the logic behind limiting your options when it comes to programs is all I guess... but to each their own.
  14. Aabra

    Poll: Online multiplayer ports

    After a quick search I managed to find this. http://www.freemacware.com/crossover-mac From what I hear it's nowhere near as good as Bootcamp but it's free and probably worth a try. No guarantees on that though. Esselfortium: You're really just trying to find ways to insult me now. Please correct people for something worthwhile like the difference between your and you're or there, their, and they're. It's appalling how many people don't know the difference.
  15. Aabra

    Poll: Online multiplayer ports

    You could install Linux for free. However I never implied to do it *just* for Skulltag. I swear there are other programs out there that you might want to run which requires Windows or Linux. Not everything runs on MAC OSX but Boot Camp is a fabulous piece of software and anybody who owns a MAC and refuses to dual boot is missing out on quite a few software choices. Heck I'd dual boot to OSX if I could.... but I can't. *shrugs* Why does everybody misinterpret everything I say? heh
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