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Pope Guilty

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About Pope Guilty

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  1. I'm working (in Doom Builder 2) on a map that involves a large lava lake (Mt Erebus-ish) crossed by broken bridges connecting various areas. My question isn't so much "How do I accomplish this?" but rather "What's the best order to draw my sectors?" Should I start by designating the outer boundaries of the area and fill inward, carving the sectors for the bridges and islands out of the larger lava lake sector? Should I build a little at a time, starting with the bridges and islands and filling in and around them with the lava? I'm concerned that the outside-in method is going to involve some weirdness with disconnected areas being the same sector, and the inside-out direction seems like a good idea to me but I'm not experienced enough to be confidant that it's not going to cause issues I don't know enough to anticipate yet.
  2. Pope Guilty

    Closing open sectors?

    I had a sector in my map (which is gone now- Doom Builder crashed and now refuses to open the map, saying "Error 52 while opening map: bad file name or number"", and even deleting my .wad and restoring from backup doesn't help- that I drew to include a particular linedef, yet which appeared to have lost its association with that linedef. Entering sector mode and hovering over the sector showed that the linedef wasn't part of the sector, so I deleted the sector and redrew it. After setting my floorheight and the correct sidedefs, I tested again and got the same weirdness that tipped me off to the bad linedef in the first place. I went back to check, and sure enough, the linedef was once again not registering as part of the sector. I had DB check for errors, and that was when it crashed and stopped wanting to open my map.
  3. Pope Guilty

    Closing open sectors?

    I'm working on building a DM map, and I'm having a bit of trouble- I've left a couple of sectors unclosed, and I can't figure out how to close the sectors, since using line mode to close it would just create a new sector right over the one I'm trying to close. Any help?
  4. Pope Guilty

    Doom Builder suggestion- file paths

    I'll have to give that a try. In the meantime, I've made things much easier on myself by dropping a copy of the Doom2 WAD into my DoomBuilder directory- seriously cuts down on teh clickage.
  5. Pope Guilty

    Doom Builder suggestion- file paths

    I have Doom Builder installed on a USB flash drive, and while it works just fine, there's one little thing that's a problem which I believe could be fixed pretty easily. Every time I move to a different computer that assigns a different drive letter to the flash drive (I'm on a college campus and each lab's computers are different), I have to go into Tools -> Config and change the paths to the Doom2 wad and zDoom. My suggestion is to have Doom Builder accept a . in place of a drive letter, so it'll just use the current drive. Is this doable?