Alfred
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Everything posted by Alfred
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How do you change the normal doom sky to a custom image?
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yes, thanks, also I'd like to know how to make it so that you can have multiple skys on different levels, maybe like map01 has a normal sky, and map02 has a different type of sky all together. I'd think this would require scripting...
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found another problem while using XWE... when I try to intialize my map in ZDaemon, I get message saying '#' errors in R_InitTextures...usually the number is 3 or 4 upwards of 64... but i'm not totally sure how to fix this... any ideas?
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Yea, i've been able to remove the problems in the past haveing this problem...Though usually I would have to resort to a backup file. I also would like to know how the extra textures mess up the wad's ablity to be loaded in ZDaemon...
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Alright, I need help on this rather irritating problem. After downloading XWE, I decided it would be best to go headlong into a project I'd been working on for over 2 months, a few changes and it was great, then I decided to be adventurious and got cocky in my skill... This brings me to my point, I get the message "Texture Directory is too short" when i try to initialize my map in zDoom, any thoughts on this?
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sorry for troubling all of you, I just went back to an old back up file before i ever used XWE, and am being more careful about what i add. I suppose the problem was that I had too many textures for the map to read or something, suppose adding the entire plutonia wad was a bad idea. At any rate, I enjoy XWE and will use it in my future wads/maps.