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Player Lin

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Everything posted by Player Lin

  1. Player Lin

    Doom: Penthouse Paradise [Remake of Duke Nukem 3D map]

    Seeing DooM monsters in (originally a) Duke-theme's map looks weird to me for some reasons, still...nice try to porting this to GZDooM...
  2. Player Lin

    Build Engine Poll!

    Yeah, 3DR just overdid that part, too bad... also the silly mixture of Asian cultures make Lo Wang even worse than it should...
  3. Remember, Lot7P was thing from Chinese, it most likely nobody give a shit if have no interest at this novel(even most Chinese/Taiwanese back in that time doesn't like FPAction/Shooter that time), and worst thing is...the shitty gameplay, unfinished feature implementations with crap bugs/unbalanced bullshit almost ruined the whole game...too bad. Well, at least it was a rare Chinese theme of FPS that when most nameless heroes(player characters) killing corrupted ancient Chinese (Song Dynasty) officers to save the people... I'm sure this game was created because in that time(early 1993 - early 1994), a TV series in Taiwan --which also based the 1879 novel's Bao Zheng, the legendary judge of Song Dynasty -- got smash hit...yeah Lot7P released just months after the show ended...(end of Feb. Sep. 1994) EDIT: No the game was released after Sep. 26 1994, I just made mistake, sorry. Shit...I don't know Wikipedia has English page for the TV show... https://en.wikipedia.org/wiki/Justice_Pao_(1993_TV_series) Yeah...that show was hit in Taiwan and HK back then...and I watched...oh...good ol' time... Too bad this game just fall into victim of "cash grabing" and "business scams".... *sigh*
  4. I don't disagree this but I actually means things that not for "easier to use, but feels like it should be like that"... :P
  5. Player Lin

    Post Your Controversial Opinions About Doom

    Shotgun sucks. No, it's useful for sure but I just feel there are too much shells in DooM/UD IWAD and some PWADs...like I have to use shotgun to blast the whole game...well maybe that's my own problem I guess. :\
  6. Player Lin

    Build Engine Poll!

    Yeah I already know about this, well, it's good to know that poor game still received such treatments... Too bad MARS 3D seems cannot get such treatments as it's using custom DooM-spec-inspired engine but who knows...
  7. Player Lin

    Build Engine Poll!

    Gez beats, his post has better reference about Build engine ports. ......it's not that Capcom......it's Capstone... https://en.wikipedia.org/wiki/Capstone_Software
  8. Player Lin

    Build Engine Poll!

    For Blood: NBlood, BloodGDX For Duke3D/NAM/WW2GI: EDuke32, DukeGDX, RedNukem(PS:I'm not sure about DukeGDX and RedNukem's NAM/WW2GI supports is like what as I only use EDuke32...and never used others) For RR: RedNukem For SW: VoidSW(not release yet) For others : I have no idea, but the GDX engine from M210 may supports other Build engine games.
  9. Player Lin

    Mars 3D Re-Release

    https://forums.duke4.net/topic/10470-mars-3d-community-campaign/page__st__90 Read the last few posts. Still, keep in mind it'll not be official release as mr-edit and his team didn't care about other releases(won't get that anymore if those copies are sold) so it mostly be non-official if someone uploaded the ISO image.
  10. Please remember one thing, Raze is still a fork of EDuke32 with GZDooM's things in it, its base is still Build engine so adding DooM-only things just looks weird and I think we don't needed it become too DooMy. :P Don't take my post seriously. :P :P :P
  11. Player Lin

    Build Engine Poll!

    Can I have multiple selection? :P I have only played DN3D and SW mostly, NAM and WW2GI a little and then Ion Ma...uh, Fury. Cannot say Blood and RR as I almost rarely played them(did have play some Blood but that's very long time ago), so can't say any shit with them. I preferred both engines, select only one engine just boring, why I can't play and love both? :P :P :P
  12. Player Lin

    Mars 3D Re-Release

    Someone in Duke4.net forum said will release the image after those remaining stock copies all sold. About Steam/GOG, I don't think so, while this game "technically" is in copyright hell, as I know the dev. company has been long gone, the publisher company never give any shit with that and/or other games from the same dev. company...(even I already know they were related in some degrees), just like most of classic Taiwanese video/PC games and... also put it on Steam/GOG would be very challenge as the game didn't full completed and just short. But still, it still possible if someone/some guys want to improve the game and make more proper release of the game.
  13. Player Lin

    The /newstuff Chronicles #546

    Yeah, I know this reply is months late, just didn't came here for months, busy with shitty moblie MMORPG that I like. :P I would prefer T/nC reviews than those review sections on each files...also, this is how I downloading and organizing my WADs(because T/nC reviews are sorts by WADs/TCs' release date, mostly), so that's bad to me, but I haven't time to play DooM WADs about a year so whatever, since I still not played all the WADs I downloaded in past.
  14. Player Lin


    Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay... I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it. Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
  15. Player Lin

    The Hall

    It's not a bad map, but nothing so special, no idea should this be a ZDooM-needed map... But whatever...it's a decent map to me, just a little hard in beginning but after that(well, at least megasphere provided, just come back later after you have more stuff to deal with those barons and knights), nobody would has problems to blast through the level. Yeah, some may found this map boring but I'm fine with that...3/5
  16. Player Lin

    Damnation (With no MP3 Music)

    It's actually not a shitty WAD really, but I encountered some glitches stopped my progress and they seems randomly happens, like the door to the exit room in Map17 never open because the voodoo conveyor belt for open the door not worked. Also unable to go back and get stuffs I were not collected also not a good design to me(in the Map17 too). OK for those ST monsters and power-ups but invisible monsters are really PITA and sadly, the author like put them a lot in levels, that sucks. Tech levels just OK, Hell levels are looking cool and detailed but not fun of IoS battle, and this WAD using that about 2 or 3 times, even the Map30 has 4 of them...seriously?! I just god mode and noclip to finish them because I don't want to pain my ass for those nasty IoS battles. 3/5 is highest score I could give for this WAD, it would be nice for co-op but nah, not my cup of tea.
  17. Player Lin


    This WAD can play with single player, like the reviewer of T/nC #442 said, just harder, at least in UV. Map01 is OK but for starter map of this mapset, it just feel a little unfair to me at beginning(if you're not rush to get ammo then you'll stuck at start room or/and dies), once I get used to I feel it's not that bad. Map02...oh much better, I like the design and looking and its gameplay much better than the Map01, and so the Map03 just so good too, but if you want 100% kills, better open the yellow key switch before take the secret teleport to outside or you'll missed 3(in UV) ambush enemies. Map04, starting just nothing too hard but after move in to the main area with lavas, thing just getting so busy and nasty. Not fan of this but still a good challenge...well, maybe not if my head get hit by Revenants and my back get bites by pinks... and then get blasted by archvile and cyberdemon... Map05 is a tower-style map, with a lot of monsters blocked on your way out. Nothing very big deal if you're careful enough when progressing and fighting in tight areas. Map06, an easy(compared to other maps) but cramped of sewerage map...nothing too special, and lack of health pickup. Map07, now it's serious action, fighting cyberdemons and other monsters, blast through whole level. Map08, mountain style level, archviles still nasty enough but at least I have much room to take cover, still...not a fan of "reviving hitscanners to farm weapon drops". Map09 is fine, I found the secret BFG and it's very useful to kill the Cyberdemon and Archvile in the end but I could image how hard it'll be if I don't have, fighting them in narrow passages never be good thing to me. Map10's beginning part is for co-op or highly skilled DooMer, because I tried use SSG to shut those damn pinkies but end up got shut down by them...so after a lot of tries I decided screw this and use my RL from Map09. The Base map is decent actually(not count the beginning part and the ending part with IoS spawner, that's for co-op game for sure but the area just too small for single player if you ask me), and I think maybe I just not skilled enough or it's not good...whatever. Map11 is also decent too, too bad I already tired after Map10, I think if you open the door to outside before getting ammo you'll f***ed up for sure, but it's not serious problem, after that it's a fun level. Map12...who put this shit in?! I think the proper way to do this IQ test is stop play the level. 3 would be best I would give...because some flaws really ruined this mapset, but I think some folks would found this mapset very enjoyable, and it's should be fun to play with friends, too.
  18. Player Lin

    Obsidian's 30 Minute Maps

    Short levels, considering just 30 minutes per map, they're decent works. Sadly, Map03 just too hard to beat even gives BFG9000, so I just run to exit like a pussy. But other levels just good enough and have fun. Obsidian, you nasty *******! I love them, even they're hard, wanna play more from you. :P
  19. Player Lin

    Hellish Adventure

    I don't have problem with Map05 but it does not good for sure. Map08 sucks, boring caves and backtracking, Map10 even sucks more because it's IoS fight and not enough of ammo to fight other monsters that IoS spawned(unless you never do pistol start + not waste the ammo or pure luck). Looks like it's from mapping newbie, and too much ammo(even doing pistol start), and sadly, even other maps except Map05,08 and 10 are fun enough to play, the whole mapset just meh, nothing special but some ZDooM tricks, just hold your fire key not even considering about what weapon you should use and that's it. Not really recommend unless you like ZDooM newbie levels. 2/5
    Just great, I don't have any thing to say or complain, play this and you'll love it for sure. The music is fine for me but maybe it doesn't really fit DooM, still I don't think it's abomination or something that BAD. 5/5.
  20. Player Lin

    Escape the Cavern

    This is huge improvement of the author's mapping skill(those 1994 maps sucks ass...). Challenge, not looking bad, and you can skip the cyberdemon and just to exit after hit the switch near it is good thing, since you may not have enough ammo to deal with it. I found it may annoying when platforming since those silly imps will keep throwing fireball to me, and not good place for fighting archviles because it's not easy to find something to hide, or maybe just jump into the lava pit and take damage for safety and then try again. I don't see any serious flaw so it's good map to play. Solid 4/5.
  21. Player Lin

    The Keep

    Too much ammo. Cramped places with nice detail(in 1994 standard), going wrong place and you dead or just restart the level again(only one place is safe, the dark area near the starting place). Challenging? Sure but I guess not everyone love that kind of challenging, at least for this 1994 WAD, I should not complain too much...but the place where SSG stored just..nah...it would be nice if the elevator to the SSG should use different texture, even the automap would give clue but I never found it until I spend 10+ minutes and countless save/load to cleared whole level then I finally found the elevator to it...and found useless because I already got 100% kills. At least it doesn't a boring level, but frustrating in higher diffaulty for sure. 3/5
  22. Player Lin

    Undesired Reality

    Don't like the overpowered new monsters and BOSSes, while some may think they(or this whole level) are easy, I would say it's not that easy(at least in UV), because those new monsters can kicked your ass down just few seconds if you're not carefully/get too close to them. The final BOSS also even worse, don't know why the author never put any armors/megaspheres in the final battle area(at least on UV), 200 health still nothing to the final BOSSes' BFG-like attack(and yes, BOSSes, because you have to deal 2 of them, what a unfair fight). Gameplay is so-so, with much more than enough of ammo. Secret areas are fun to find but they just make the ammo too much. Yes, the final secret does give player a blue armor but I'm sure you would lose it already before the final BOSS(I mean the ones before the final BOSS, they're new monster too). Looking, layout and atmosphere just good, and put good use of ZDooM-exclusive shit. But I think the gameplay just too linear or predictable and the final area just...a little lay down, mostly the overpowered new BOSSes. I'm not DooM-god level of player and I would like see some different BOSS, not just ones with HUGE damage and just added extra one for just making the battle harder. 3.5/5
  23. Player Lin

    Perfected Hatred

    What a nicely E4M2 style map, just doesn't like sometimes have to fight in dark area with Imps or/and Spectres and cannot escape. Finding secret areas does helps the lack of ammo situation in beginning. Still, gameplay is solid and atmosphere just like original, nothing I really want to complain. 4.5/5
  24. Player Lin

    Brotherhood of Ruin: The Lost Temple

    It's really a nice map with great atmosphere like adventuring. But I think the BFG-Spidermastermind(called spider-demolisher?) fight just unfair...maybe it's hard because I didn't found BFG9000(I see that, but don't know how to get it even I checked this map with SLADE3 and that's not count as secret so I don't care anymore), or I just use wrong tactics...I can avoided its BFG shot but not nasty bullets, I think the 3 Bruiser Demons are already hard enough and yes I found invincible sphere but that's I already killed the nasty spider-demolisher, and it's still not enough. When the level really plays well with its great atmosphere and gameplay, I still give 4 because above flaw. Instant-kill lava already told to player, if checked the readme so no excuse to complain that and only a section with that may annoying but I don't think it's too hard to go through. 4/5