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Kristian Nebula

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About Kristian Nebula

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  1. Kristian Nebula

    Cursed Doom Images

    Lol, I was just about to post that :D
  2. Kristian Nebula

    Favorite Sound In DOOM

    DSSLOP of course.
  3. Kristian Nebula

    Does anyone else relate to this image? In which WAD?

    You're not alone :D I think Markiplier was some popular twitch streamer during the release of Doom Eternal, probably still is.
  4. Kristian Nebula

    Doom Pictures Thread 2024

    Looks really good, love the colors and vibe. Will be sure to play this when it's done some day! :)
  5. Kristian Nebula

    What are the largest maps?

    My very soon complete UDMF map Brotherhood of Ruin: Supercharged Edition fits in a roughly 22500x14336 square, which is the playable area not counting the portals used. It's the largest map I've ever made since 1996 when I started mapping.
  6. Kristian Nebula

    What are some sourceport features you can't live without?

    I like that Gzdoom has the "resurrect" command, so you can just revive yourself where you died instead of loading the game. It's kind of cheating in a way, like having infinite extra lives but sometimes it's better than quickloading.
  7. Kristian Nebula

    Doom Pictures Thread 2024

    Literally a hot spot :)
  8. Reminds me of that one time when I accidentally licked a stamp and realized that all matter is merely energy condensed to a slow vibration, that we are all one consciousness experiencing itself subjectively, there is no such thing as death, life is only a dream, and we are the imagination of ourselves.
  9. Kristian Nebula

    Doom Pictures Thread 2024

    Got a bit carried away with portals in this part... The upper level is just for looks and inaccessible :D "The administrative quarters are in lockdown due to demonic invasion."
  10. Kristian Nebula

    Doom Pictures Thread 2024

  11. Kristian Nebula

    Is there any way to combine different pk3's into one pk3?

    I solved this in Slade by changing pk3's that wouldn't load into wads, with the relevant markers and wad structure. Now everything works inside one PK3 like intended.
  12. UPDATE 18th March, 2024. The map is getting closer to being finished. I've almost completed the last Element challenge, been messing around with some polyobject traps etc. fun Indiana Jones-style stuff. Approaching 50k linedefs, and it'll probably be well over when it's finished. In my estimation, the map will consume somewhere between 1-2 hours to complete without previous knowledge about where to navigate. It's got a bunch of extra stuff from Realm667 that need to be loaded besides Supercharge, so it'll probably be a few different PK3's that will be included in the zip. They will all need to be loaded in the same time for the map to work properly. No new screenshots this time. Hopefully the next update will be about release. I started this in January 2023. :)
  13. Kristian Nebula

    Is there any way to combine different pk3's into one pk3?

    To clarify, it's a map I made for Supercharge gameplay mod which itself is a pk3. Then it has a couple of different sets of textures that it uses that are in wad format that have been added to a pk3 that also includes the map that I've made. Then it has a few different new THINGS from Realm667 and a few additional extra monsters too, besides those that are in Supercharge, some of which are wads while other are pk3's. The problem here is that when I tried to combine all the resources into one pk3, it doesn't load the pk3's inside the pk3 in-game. I think it might be some kind of compatibility issue that the engine isn't built to work like that, but I'm not a coder so I don't really know. The game reads all the wad files inside a pk3, but it doesn't seem to read pk3's inside a pk3.
  14. Hey all, So I have a UDMF project that uses stuff from many different pk3 resources. I've tried to make them all into one big pk3 in Slade but it seems the game doesn't recognize them when it's loaded. Is there any way to make it work without having to strip down all the pk3's and make them into folders in a single pk3 file which honestly is too much work for me to do within the time limits that I have. The only other option I've come up with is to make a windows folder and put all the pk3's there together and load up the folder in GZDoom. I haven't tried that yet and have no idea if it'll work either. The next thing I can think of is to make a .bat file that loads them all with a command prompt. Thanks for any insight on this. :)
  15. Kristian Nebula

    Doom Pictures Thread 2024

    Couple new development shots from Brotherhood of Ruin: Supercharged edition.
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