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Everything posted by Kristian Nebula
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Ar Luminae: a vibrant UDMF behemoth - big update, most likely the Final version!
Kristian Nebula replied to Aurelius's topic in WAD Releases & Development
Finally got into playing this, been a lot of fun so far! A behemoth indeed, I'm on HMP maybe 2/3 through so far (looking for the green and pink skulls). Really fun and intuitive! A big + from the interconnectedness! -
[GZDOOM] BREAK// POINT// - FINAL [now on /idgames!]
Kristian Nebula replied to Major Arlene's topic in WAD Releases & Development
I had so much fun with this mapset. Really loved it, barely died in it even on UV and it's not a bad thing. Definitely not too easy, so there was almost always a way out from the tougher fights too. Really good looking maps in general and a terrific boss fight. Very well done, all! :) -
As Dr Evil would say, ONE BILLION (dollars). There's plenty of them left, as long as we have the interface to jump into their dimension at will ;)
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I started mapping when I was 13, in 1996. I used an editor shareware version that had a 800-linedef limit per map and made two megawads between 1996-1998 that were never meant to be released to public because I was just trying to figure out how to map. A whole bunch of shitty maps trying to figure out what doom mapping was about. It doesn't really matter how many maps you do, it's better to take your time and really learn what you do. Now I'm almost 40 and it took me 5 years to create 7 maps for another megawad that we did as a collective effort with my friend @pcorf. Sometimes one map will take a year to do, sometimes a week. The main thing to me is to have the fun to create something, to channel creativity into a form of art. Doom mapping is also an art to me. These days you also have the internet full of tutorials how to do things. In the 90's there wasn't much, almost any, and we really had to learn everything the hard way. One of the most important thing I had to learn when I was younger about being creative is to have a lot of patience and get rid of useless self-criticism and just enjoy the process.
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Just out of curiosity listening to this what is made by an AI. Reminds me of the psytrance from around 2004 & some of my own early stuff from 2000-2002.
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AI generated art / pictures [megathread]
Kristian Nebula replied to Doomkid's topic in Everything Else
Cacodemon, as interpreted by Midjourney AI. -
2022ADO ... Released! (now on idgames)
Kristian Nebula replied to pcorf's topic in WAD Releases & Development
I just like the freedom it gives to choose your own parameters for various trigger functions. :) -
2022ADO ... Released! (now on idgames)
Kristian Nebula replied to pcorf's topic in WAD Releases & Development
There is an sw1blue switch outside which is needed to be pressed first to raise the lift to the level where the key is and then the eye switch can be used as intended. -
2022ADO ... Released! (now on idgames)
Kristian Nebula replied to pcorf's topic in WAD Releases & Development
Thanks! That was a fun watch. I really enjoyed to see a playthrough of E3. Btw. E3M10 looks a lot like my pet rabbit Dingo, who was still alive when Paul visited me in Finland in 2005. It died a ripe old age of almost 9 years old in 2007. -
2022ADO ... Released! (now on idgames)
Kristian Nebula replied to pcorf's topic in WAD Releases & Development
There is a really nice description of what that means at https://www.urbandictionary.com/define.php?term=Al Dante "Al Dante; adj. The state of perfection to which one is cooked alive when in the deepest pit of hell. Ie: extremely angry; livid. A play on the culinary term "al dente" (cooked to perfection) and named for Italian writer Dante and his famous epic set in hell, The Inferno." However, I came up with the name after seeing a meme with some charred penne pasta in the bottom of a kettle without any water left, glowing all fiery & black. -
2022ADO ... Released! (now on idgames)
Kristian Nebula replied to pcorf's topic in WAD Releases & Development
It's to dictate that you can enter it only from the back side, I could have left it also unmarked but for some reason I wanted to make it a red door. Glad to hear you are liking it! :) -
How much detail do you put into your architecture?
Kristian Nebula replied to Peaved T-40's topic in Doom Editing
I thought I recognized them tb-303, tr-808 & 909, sh-101, nord lead 2, jp-8000 :) Great stuff!! :D -
2022ADO ... Released! (now on idgames)
Kristian Nebula replied to pcorf's topic in WAD Releases & Development
What the..? Definitely haven't seen it either, however I haven't tested the maps in Boom. Only with Zdoom and GZdoom and it's not present there. Personally I'd play E3 with GZdoom to avoid all of those, but the maps are in general tweaked to have as little slimetrails as possible. -
I guess it could be used for both freezing and bbq'ing things, phasing in & out of dimensions.
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I remember really enjoying that one when it came out. A high recommendation from here!
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Never played any WADS before, where should I start?
Kristian Nebula replied to Superrpgman's topic in WAD Discussion
Yeah, Dinner has some classic doom feel to it, a very nice 90's style episode replacement that plays well. It was one of the first wads I played back in the day. If you want something really different, try Ancient Aliens from the list :) -
Never played any WADS before, where should I start?
Kristian Nebula replied to Superrpgman's topic in WAD Discussion
If you want similar classic feel as the original episodes you might want to check out dinner.wad from 1996, one of the earliest episode 2 replacements for Doom. For Doom 2 you should try Memento Mori, Requiem, Scythe 2, Alien Vendetta, Ancient Aliens, Eviternity to name a few good ones. These span between 90's into the recent years. -
2022ADO ... Released! (now on idgames)
Kristian Nebula replied to pcorf's topic in WAD Releases & Development
Yeah, wasn't even thinking to do it since it's just a voxel doom related issue. However, to avoid all slimetrail issues episode 3 can be played with GZDoom. E3M6 has tons of them and once I've got all the geometry & architecture in place I'll do my best to minimize them all but it's possible that new ones pop out in unexpected places while fixing previous ones. -
2022ADO ... Released! (now on idgames)
Kristian Nebula replied to pcorf's topic in WAD Releases & Development
Also did some testing of my own with Voxel Doom on my maps. Seems like should randomize angles of corpses so they don't all point in the same direction, lol. Looks a bit strange with voxel corpses.. But that might be a bit too much work to go through all the maps for something like that. :D -
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More from E3M6 of 2022: The Next Doom Oddyssey
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Personal moving rocket launcher without ammo limitations :)
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Yeah, more so indeed developers because there was potential for so much more. I meant that's the only time I felt disappointed with the otherwise brilliant game that it is. Good thing they made the Dark Lord fight into a separate level, probably learning from the end of TAG1. The Samur fight was a learning curve for sure and I must have died like at least 10 times on it on UN before getting through.
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Dark Lord was a big letdown. When I first got there and understood it's just like a beefed up Marauder I was disappointed the first time with the game. TAG2 was way too easy and I completed it on Ultranightmare in the first go after a Nightmare playthrough. Dark Lord took me way too long to finish the first time because it managed to steal its health back multiple times. I played it again a few weeks ago and now it took me like 5-10 minutes to do. There was potential for so much more, and the lore got really bad in TAG2 too basically reversing everything that they led you to believe in the main campaign and TAG1 which were both really cool. Blood Swamps is my favourite map from all the maps btw, and the difficulty in TAG1 was the sweet spot for me on Nightmare.