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Status Replies posted by Kristian Nebula
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I've got an episode 2 map ready for testing in case someone's interested. A little rough around the edges I think, so any feedback is more than welcome! Also, if someone can help me make it so that when the bosses die, the level ends, I would be very grateful! As it is now, the end fight can be cheesed/avoided and it isn't optimal :( The map is Boom comp.
If you got any ideas or want to help me test it, then drop me a line here or in a PM. Thanks.
EDIT: I figured out how to change the end fight with a dehacked lump. Still room for more to test the level, no need to be shy! :)
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I've got an episode 2 map ready for testing in case someone's interested. A little rough around the edges I think, so any feedback is more than welcome! Also, if someone can help me make it so that when the bosses die, the level ends, I would be very grateful! As it is now, the end fight can be cheesed/avoided and it isn't optimal :( The map is Boom comp.
If you got any ideas or want to help me test it, then drop me a line here or in a PM. Thanks.
EDIT: I figured out how to change the end fight with a dehacked lump. Still room for more to test the level, no need to be shy! :)
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Make a mapinfo file with cyberdemonspecial for example to get the boss end the level. Here's some instructions: https://zdoom.org/wiki/MAPINFO/Map_definition
I could give it a go with testing :)
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FAKE TITLEPIC for 20 Days in Hell by @Nebula-Kristian
While backfilling the screenshots that Imgur disconnected I've been making fake titlepics for the older reviews. This is for something I'm sure Kristian wishes would just disappear forever - the opener for his 20 Days in Hell trilogy. The story has Doomguy trying to outlast the Inferno in a challenge that he can't refuse. This is frantic Doomguy on the run from a scouting cacodemon. The scenery is the graveyard from the album cover to Meatloaf's Bat out of Hell with the motorcycle disappeared. Doomguy is a frankenstein of the box art for the original Doom and the pic at the end of Thy Flesh Consumed. The cacodemon is pulled right out of the IWAD. The title font is Something Strange by Jonathan Stephen Harris.
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There is going to be a Kristian Aro 4-map minisode out this year, consisting of previously unreleased maps from 1999. They were gathering dust on a hard disk in Tasmania and only recently found their way into Finland after navigating the internet wires by foot halfway around the globe. Some of them need some serious polishing and monster/ammo balancing but it's going to be out still this year! Any guesses what it might be? :)
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Hehe :) Thanks for taking notice! I've been extremely busy lately, but have been doing some monster placement adjustments, teleportation fixes, linedef alignment stuff for the first two maps now.
Two more to go! It's gonna be close to christmas I think :)
Also working on another map on/off (Ultimate DOOM). The old dog can't leave it seems even life is filled with many other things. At least I don't have kids under way yet. :D
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There is going to be a Kristian Aro 4-map minisode out this year, consisting of previously unreleased maps from 1999. They were gathering dust on a hard disk in Tasmania and only recently found their way into Finland after navigating the internet wires by foot halfway around the globe. Some of them need some serious polishing and monster/ammo balancing but it's going to be out still this year! Any guesses what it might be? :)
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There is going to be a Kristian Aro 4-map minisode out this year, consisting of previously unreleased maps from 1999. They were gathering dust on a hard disk in Tasmania and only recently found their way into Finland after navigating the internet wires by foot halfway around the globe. Some of them need some serious polishing and monster/ammo balancing but it's going to be out still this year! Any guesses what it might be? :)
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Haha, good guess but no :) Something else related to Y2K - my four maps for the infamous Doom Millennium! I'm going to leave them in their original form for the most parts, do some texture alignment and small monster/ammo tweaks but won't touch the architecture or add any more detail to the maps. Oh, and two new music tracks (not by me). Maybe Paul C will remember the creators of these midis. :)
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