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Kristian Nebula

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Everything posted by Kristian Nebula

  1. Kristian Nebula

    [RC5] EVITERNITY II - RC5 Released!

    Jaw dropped :D I know what to play today!
  2. (Update Dec 3. 2023) The project won't be released before Dec 10., see newest post in the thread down below, please. It's progressing but slowly :) Hello! For the past couple of months I've shared some screenshots in the Doom Pictures thread 2023 of an unnamed UDMF project that I'm working on. In celebration of the upcoming Doom's 30th birthday, I've set a deadline to have it completed before that, hopefully no later than November. The map has progressed incredibly well because the excitement to try and see what is possible with UDMF, and my recent discovery of Supercharge by @Tango. So far it's a research base in a jungle-like environment made with OTEX resources. However, I'm also going to utilise Hexen2 textures from my old Brotherhood of Ruin resource wad to create a large pyramid structure you'll get to explore, too. As I was going through the old ruinbros resource wad, I found some unused sprites of puzzle artifacts representing the four elements. Fire, Earth, Water and Air. These have been extracted from Hexen2 and put into sprite form for Doom. I had to really scratch my head for a while about their origin, and I remembered that during early development stages of BoR I was communicating with David Wood (Hakx) via email who if I remember correctly was hosting the original doomshack.com in the late 90's. I remember that he suggested that we should use them in the original Brotherhood of Ruin, so that the whole story of the project would circle around of adventuring the temple landscapes on the quest for the elements, to unleash the fifth element that would kill all the demons instantly that were infesting Earth. It might be that he extracted them from Hexen2 to me and for some reason it never happened, because back in 1999 I had no idea how to make puzzle items into doom / boom. Also, our communication with David faded over time, I don't remember why but I do remember that we were in good terms with no arguments or anything. And as time passed the existence of these sprites was completely forgotten. I also remember I lost a bunch of the levels that were not completed at the time, but I don't remember how. It might have been a HD crash, or that I got a new computer in somepoint and they were on the HD of the old one that went to my grandmother to write poems with. Original BoR was going to be 11 maps, but ended up being 7 maps and somehow I forgot to change the amount of maps in the text file before it was uploaded to idgames. Now, 20 years later since BoR was chosen into top 100 wads of all time in 2003, it's time to visit the good old mesoamerican design one more time, UDMF style and with the expanded gameplay of Supercharge. I will also make puzzle items of these element sprites that you need to find inside the pyramid and use them in the end somehow, how exactly will come to me later as I keep creating the map (I often come up with stuff along the way). Plenty of demons to kill, interesting environments and a lot of secrets ahead, that's for sure! SCREENSHOTS
  3. I need to test it on an older laptop of mine to see how it performs on that before I can say anything relevant about performance. With a GTX 1660 Ti Mini or RTX 2060 it works fine (my both desktops). I've tried to keep the design somewhat so that it doesn't load the GPU too much.
  4. UPDATE: Sorry for being quiet about the progress of this for a few months, for those that are interested about it. :) The project won't be released before Dec. 10 like I initially thought it would, as it has kept getting larger and larger than what I initially thought. I haven't had the time to touch it at all for the past couple of months because of working on unfinished music projects that I have. The map will be done when it's done and I want to make it as good as I can without the need to rush it so it gives you the best experience to play and explore, to have the kind of fun adventure we love with Doom. Music-wise, I had some serious technical challenges regarding my computer this year that took a few months to save up for a new computer. I couldn't work on my music projects for many months due to hiccups in the CPU of my old studio computer that caused critical problems inside the music production software that I have never run into before during 23 years long music production career. During that time I was working on the map extensively. Early September I was able to buy a new computer and have been taking back the lost time for music projects since. I've got a couple more music tracks to be finished in December and after that I'll be able to continue working on the map. Stuff that's left to do for the map: -I need to create new LOCKDEFS for the element things to use as keys to unlock a script leading to the final fight and decide whether I use a special boss enemy or not. -Create 2 more element challenges to reach the two remaining element pickups inside the pyramid. -to polish and balance the gameplay flow inside the pyramid, and interconnect all areas together so you can explore it in any order you like I expect to continue work on the project right after new year once the two unfinished music projects that I need to do are complete.
  5. Kristian Nebula

    I love Youtube's war on ad-blockers

    I've used Brave browser for years and it blocks virtually all ads. Watched youtube without ads with it too. On some very, very rare occasions an ad in the beginning of video pushed through it. Maybe a handful of times in all my history of using Brave but pressing F5 to refresh the page if the ad shoots up usually helped. I noticed a couple of times that it got me around some paywalled articles, too.
  6. Kristian Nebula

    Why is Sir Robin's Castle on Doomworld?

    I'm originally from Helsinki but live now at an undisclosed location in the finnish countryside. :)
  7. Kristian Nebula

    Why is Sir Robin's Castle on Doomworld?

    I remember also being in touch with him in late 90's to early 00's, during the development of Doom Millennium and before that. We both being finnish. I think I asked him to review some of my maps back in the day.
  8. Kristian Nebula

    Doom Pictures Thread 2023

    It's not released yet, still a work in progress. It's a massive UDMF map, I try to get it done before Doom 30th birthday. Here's a link to the thread:
  9. Kristian Nebula

    GZDoom dynamic light entities

    I think dynamic lights can be turned on/off with thing_activate and thing_deactivate script or linedef trigger. I don't know if and what kind of an effect it has on performance. https://zdoom.org/wiki/Thing_Activate https://zdoom.org/wiki/Thing_Deactivate
  10. Kristian Nebula

    Ultra-Nightmare Saves

    The whole point of UN is that it is a permadeath mode, one mistake and that's it - which for me always made it much more fun because of that. I've completed the game on UN three times, and the thrills of success are sure something. However, I once experienced a situtation on UN where the game crashed after right after I died in Kadingir Sanctum and to my surprise the savegame was still there. I started the game again from the map and immediately after loading my health started to fall towards zero and it would do the same every time I would load up the save. So, there seems to be a somekind of failsafe for situations like that. You can save between levels though, once you've completed them if it's too much to do the whole game at one go.
  11. Kristian Nebula

    Doom Pictures Thread 2023

    Fire walk with me.
  12. Kristian Nebula

    What were the first Pwads you've ever played amd completed?

    Dinner.wad in 1996. A great episode 2 replacement from 1995 by Damian Pawlukanis.
  13. Kristian Nebula

    Doomworld Members' Sketchbook

    The style of these somehow remind me of Greg Capullo's work in Spawn comics in late 90's / early 00's. Well done!
  14. Kristian Nebula

    Doom Pictures Thread 2023

    Really amazing looking stuff, reminds me of some of the later maps in Doom 3. :)
  15. Kristian Nebula

    Random Image Thread

    Reminded me of this summer at Shankra Festival in Switzerland, where I was playing. A landslide took out the third music stage just before the festival started. Luckily nobody was hurt.
  16. Kristian Nebula

    Doom Pictures Thread 2023

    UAC administrative parking.
  17. Kristian Nebula

    Doom Pictures Thread 2023

    This is some impressively aesthetic stuff! Very pleasing to the eye :)
  18. Kristian Nebula

    Doom Pictures Thread 2023

    Playing around with portals a bit here :)
  19. Thanks! I must admit that I haven't played all of the TOTLM series but I do remember the first one from long time ago. Glad to hear BoR was an inspiration. :)
  20. For the past few days, I've done some more work on this. I've completed the first one of the element challenges where you need to pick up each of the element in order to reach the final area. The map is really huge already, probably almost an hour of playtime so far. Once I've completed the element challenges I'll make the actors into additional keys with LOCKDEFS that will unlock the door blocking the final area. The map is mostly open and exploratory and interconnected with multiple routes that can be taken, making it easier or harder depending on which route you take. There are some very light slaughter encounters too, possibly when not expected. I estimate the map is total 70-75% done. I'm positive the map might be in a playable state by mid-October, but if not then anyway before 10th December. A couple of shots from the temple below.
  21. Kristian Nebula

    Quake II Remastered

    It's truly wonderful what they've done with it. I've been playing the Machinegames campaign straight away since I played original Quake 2 and mission packs last year. I'm really loving that episode, it's a proper massacre at times and very creative maps! :D
  22. Kristian Nebula

    What Video Game Are You Currently Playing?

    Going through Crysis 1-3 again after 5 years or so. Great stuff and Crysis 1 didn't eat through my GTX 1660 Ti the same way as the last time when I had GTX 970. Worked pretty smoothly actually! :)
  23. Kristian Nebula

    What track from Doom annoys you the most?

    Almost all of the music in both Doom and Doom 2 are far from boring, but if I'd have to choose one that is most irritating to me that would be the music of map23/Barrels of fun. Evilution has some pretty annoying tracks too, imo like Human BBQ.
  24. Kristian Nebula

    Doomworld Musicians, serenade us with your beautiful music!

    This is a 12-minute psybient / chill-out track I did for the closing track of my 2nd CD album. It features vocals made with an AI-utilising vocalist synthesizer called Emvoice One in the middle of the track. Sounds very lifelike. I was going to use a real singer for it but this sounded so nice that I ended up using it instead.
  25. Kristian Nebula

    doom eternal positivity tread

    I reinstalled Doom Eternal after a year or so of not touching it. It's really a lot of fun to play it again and I'm surprised how well the gameplay loop stayed in the muscle memory! It feels even easier than before (on Nightmare, yes I'm one of those crazy guys who only play on it or UNM) :D
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