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DrJordo

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About DrJordo

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  1. DrJordo

    DBP49: Mausoleum Nefarium

    49? you mean 48? joking aside this looks like a real return to form!
  2. Probably Alien Vendetta. I remember thinking that it must be a co-op focused wad because of the monster counts. So little I knew back then...
  3. Do you remember where you were in the map when it happened? looking over it, I'm not seeing anyplace where there are 8 linedef triggers close enough together to be hit all at once. Could any of the 8 be the same one multiple times?
  4. Hey DrJordo, I just have to ask - Did you used to go by Jordo Badfingers back in the day, or is it a coincidence?

    1. DrJordo

      DrJordo

      Nope, that's not me

  5. What issue were you having with my map, exactly? It looked like you finished it without any crashes or softlocks, but I could be mistaken.
  6. Was gonna post it later but sounds like I should do so now. Title: The Jury is In! Midi: Megadeath: Angry Again There shouldn't be any drawsegs overflows in this map, I worked hard to remove them from the large area, but it's possible some have slipped by. The .deh file only exists to make the title appear on the automap, I believe you couldn't put them in the wad itself in vanilla? Someone more experienced could chime in if i'm wrong. Download
  7. saw your post, remembered that my map doesn't have coop starts. also fixed a lockout I was aware of, no guarantee there aren't more. https://www.mediafire.com/file/34whi23c4qwfxsw/ultradoomguyworldv2.wad/file
  8. The deadline really crept up on me! Title: Ultra Doomguy World Midi: Frappe Snowland from Mario Kart 64 Had the basic concept since the project started but didn't do most of the work until the last few days. The theme here is old mascot platformer games, and the kinds of environments you would visit in those games. I tried to make it look even more "retro" by not using curves, the looks probably suffer for it but what's done is done. https://www.mediafire.com/file/zrkzvvf2d71ds6q/ultradoomguyworld.wad/file
  9. Maybe not the best place to ask but: Does anyone else get access violations when trying to run doom explorer? It will run after that but there are some annoying issues: the different parts of the options menu are invisible, and even if i do find them my changes are reverted next time I run it.
  10. DrJordo

    Things about Doom you just found out

    One I just found out a few days ago: vanilla doom doesn't notify the player when they've triggered a secret! that was added in source ports.
  11. category 1, UV, died once on map 4 then again on 5. drjeaglewicked.zip
  12. DrJordo

    Doomworld Maximum Project 2021 - Compiling...

    I almost forgot to submit! Here's something I've been sitting on since around August. Only my second finished map, not of high quality, but I do like some of the ideas I had here. Name: Cortex Complex Format: Boom Custom Stuff: None Tested With: PrBoom+ cortexcomplex.zip
  13. DrJordo

    DBP Demo Thread

    Thanks! I was completely unaware of that
  14. DrJordo

    Doomcute thread

    Something I whipped up tonight: Doomcute diner! from close to far: burritos, beans, and guacamole. egg and bacon. pizza.
  15. DrJordo

    Things about Doom you just found out

    in hacx, i think the uzi looks way different between the idle and reload animations. like the first is hand-drawn (or at least heavily touched up) and the second is a digitized 3d model. what do you think?
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